Going to add to this as I go, not sure if I'll just edit the OP or not.
The quirks
18
19
20
Golden Boy
The 18
So 1st up is one for the 18 that Im liking so far. Calling it Special Sauce because lights see me firing an lrm and ml and think they found a medium lrm boat. I let them come right in firing the lrm 10 and ml until they are 100m or so and splat.
180-300m its an armor shredding 71 alpha with no ghost heat.
If you've ever ran this build let us know your results.
The 19
The KTO 19 won the qruirk lotto on Dec 1, it got agility quirks and its weapons quirks folded into generic quirks.
The cooldown rate lets it get almost the lrm output with 4 lrm5 that the 18 does with 5. It carries a lot less ammo to compensate for the 2 LL but thats ok the lasers are primary and the lrms are for chance inderect targets and spamming a target so you can safely get the lasers on them. I run this in pugs and cw and has become my go to. Good speed and can actually brawl a bit.
The 20
This guy was known for the crazy LL quirks that led to the obvious 3 LL/ 2LL 2ml builds. they just folded that goodness into generic energy quirks.
The obvious long long range ERLL sniper. Defending Boreal? Need something with range and power in a small package? This is your build. The combined potential 35% range quirk puts optimal at 911.25m and max at 1822.5m. The heat is a very respectable 1.42. The xl320 gives you a bit more oomph than my go to xl300.
If you swap out the CT erll for 2 ml you can go 2 routes, add an srm6 and a ton of ammo with a heat of 1.28 or max engine with 5 dhs heat 1.33 speed 113.9 kph. With rockets looks like this.
The ml get a range bump out to 364.5m optimal 729m max and the rockets get a velocity bump of 10% and are ST mounted so no flap issue like the CT mounts on the other variants.
Just so the Meta doesn't feel left out here are some Wub builds.
This one I call Pure Wub. It might look a little under gunned but survivability is the goal here and it brings a heat rating of 1.46 with the wubbiness, push them into overheat and murder them. Range adding to survivability here they are, LPL optimal 492.75m max 985.5m, mpl optimal 297m max 594m.
You could drop the 2 mpl and 3 dhs for a 3rd LPL and still have a heat of 1.4
For the Love of Wub and Rockets
The big wub smack x2 with a pair of srm6 in case they want to cuddle. Heat 1.34. Both LPL in the arm might be better, the arms are small so don't soak a lot of damage but I lose them often enough to not want to put all my eggs in 1 baskets.
EDIT: smurfs gets the weight wrong on the KTO. Ill try to get the info not in the screen caps in the description.
Edited by Tractor Joe, 17 January 2016 - 12:33 PM.