I already have 9 mastered IS mechs, so when I saw the Lynx on sale, I decided to jump in and try one of "those jumpy mechs".
After going through all the suffering and complaining that many people do with this mech, the "Lynx Revelation" hit me like a bolt of lightning.
The Mist Lynx has the best jump capabilities in the entire game ...And just look at the name!
The Lynx is a small feral feline hunter, known for its agility.
Mist makes me think of fog, darkness, etc.
So putting that together, you've got a mech that specializes in performing sneak attacks from a height and moving around to avoid detection. "Ohh... It's
that mech!"
Once I started playing the Lynx to its strengths, I started to have a lot of fun and a surprising run of success.
The Lynx's roles:
Scout (you have JJs and CAP)
Pester the enemy (you have JJs and guns)
Support your team in battles (you have JJs, guns, and an R button)
Here are my builds. Take note that applying full armour and just dropping the head to 5 and the legs to 18 gives you
seven workable tons.
I see so many people saying 6.5 tons. Really? You need all that head armour in a mech that is based on stealth and mobility? The answer is "no". I have
never been headshotted in a Mist Lynx.
Also, all of these builds have the MLX-D omnipods on the torsi and legs, for extra armour. However, this is just icing on the cake and these builds worked fine even before I 'upgraded' the torsi and legs.
MLX-B
3x CSRM2, 1x CMPL
With the SRMs chain fired, this beast wreaks havoc on the enemy, sending them into a panic via
constant screen shake and smokeye. This makes them extremely vulnerable for your bigger teammates to mow down. The MPL adds more damage to the mix, and serves as a great mid-range poker while you're still getting close.
MLX-C
2x CMPL, TComp II, ECM
Great stealthy mid-range peeker. Get in position and eat components like popcorn. At 16 dmg per shot, Rear Torsi are also on the menu. It seems so humble, but this build is surprisingly effective.
MLX-D
1x CLPL, ECM
It's only 4 DPS (before perks 'n' quirks), but it's 4 DPS at 600m range from an invisible ghostly sniper. Since it's Pulse, it's very difficult for the enemy to even figure out exactly where you are. At 13 dmg per shot, peeking out and getting just two shots on a component is usually enough to finish it off. This builds lacks any real 'punch' to it, so it's best as a support/pester build... Oh and you better believe it, blowing an arm off a LRM boat is pestering at its finest.
MLX-D
3x CERML, TComp III, 1x DHS
I changed my MLX-D to this build just today. It works great as a mid/long-range 'puncher', if you can aim. This build deals optimal damage of 21 up to around 420m, and still 16-ish dmg at 500m. Watch your heat; Use the cooloff time to change position to keep the enemy guessing.
This is somewhat of a variation of the popular 3x CMPL + 1 DHS build. I liked the MPL build because of the extra punch and shorter pulse duration, but it lacked range and without ECM as an escape, I felt myself being chased and drawn into brawls which is no place for the Mist Lynx. Also, it lacks the heat control to fight close up with 3 MPLs. Close Range Overheat = Game Over.
If you try to play the Mist Lynx like any other mech, you'll fail hard. This is why so many people hate the Lynx - They just don't get how it 'works'.
Sure, it is out-gunned, out-run, and out-tonned by the Arctic Cheetah. But it jumps much higher and more frequently than the AC, plus the hitbox is much smaller. The AC is huge for a light mech.
The Mist Lynx: Altitude, stealth, mobility, carefully-applied damage... Make the enemy's life a living hell.
Good luck and happy hunting!
Edited by Generic Internetter, 17 January 2016 - 09:41 AM.