Quote
Town Hall meeting specific to CW (community warfare)
1) CW to be changed to Faction play time stamp 54:19
2) Free Lance Call to arms for unaffiliated players, this contract for a specific drop (or battle)
Time stamp 55:50
3) A whole new careers and contracts look time stamp 56:39
4) More areas of contracts, you can be solo mercenary or unit mercenary, solo Loyalist or unit loyalist time stamp 57:00
5) Certain things that loyalist get and certain things mercenaries get much more different feel between those two aspects, for example loyalist are the only ones that get loyalty points. There will be a reputation system for mercenaries time stamp 57:57
6) War Planning-- it puts the decision in the players hand as to who they want to fight time stamp 59:00
7) Voting screen as part of war planning each 24hrs you will be given a vote so your faction decides who to fight (it will be based on lore and who your natural enemies might be) then the algorithm will choose a planet expect the number of contended planets to go down. time stamp 59:28
8) Scouting Mode is a 4 vs 4 player game mode it has change from unlocking where the next invasion planet would be but that proved too problematic.
9) The scouting or 4 vs 4 fight will happen on the planets that you’re currently fighting on. There will be three degrees of scouting information that will be available. The defenders will start out with this information but more precisely abilities time stamp 1:03:04
10) Information or abilities (remember defenders will know this info at start) (A) Battle field scan you will know what the other team will have (Russ mentioned types of battle Mechs) Time stamp 1:04:28
11) (B ) orbital recon (this will be up for tuning) is a scan of the battle field every so often so you would be able to tell which gate an attacker might me going too time stamp 1:04:30
12) (C) Long tom artillery it will be powerful but there will be an indicator that it is coming, the Long Tom will be automatic players won’t control it time stamp 1:04:55
13) 4 vs 4 game mode no respawn, this will be a tug of war for information and abilities, this mode will require some tuning. The matching will happen “the same way so we get to reuse the same system we have” you can bring a group of 4 or any combination of Mechs. When you get a 4 man strike team you go. Time stamp 1:05:52
14) If you’re a Loyalist unit and your unit tag is next to a planet you will be able to incentivize contract’s from your C-bill coffers (the first mention of C-bill coffers) he gives an example
Of amounts but essentially it will draw Merc there to fight because of the greater rewards. Time stamp 1:08:29
15) Both Loyalist and Mercenaries can do the next item which is the ability to use unit coffers to increase the defenses of your planet, one example is to increase the number of zones from 13 to 15, so it will be important to keep your unit tag on the planets you get or have. Time stamp 1:09:21
16) More reasons to keep or get planets (A) new leader board system top Loyalist and top merc unit where mentioned but there will be more time stamp 1:09:56
17) Possibilities: Russ is exploring the possibilities of MC rewards for unit tags on planets as further incentive to get/keep/hold planets, there will be a whole to winning and keeping planets time stamp 1:10:24
18) The phase 3 was originally going to be the main item for Phase three but Russ said this is double the original size and content of CW and it still won’t be done. Time frame for this to come out is from soon to the1st quarter at the latest. time stamp 1:11:00
Questions came next.
1) CW to be changed to Faction play time stamp 54:19
2) Free Lance Call to arms for unaffiliated players, this contract for a specific drop (or battle)
Time stamp 55:50
3) A whole new careers and contracts look time stamp 56:39
4) More areas of contracts, you can be solo mercenary or unit mercenary, solo Loyalist or unit loyalist time stamp 57:00
5) Certain things that loyalist get and certain things mercenaries get much more different feel between those two aspects, for example loyalist are the only ones that get loyalty points. There will be a reputation system for mercenaries time stamp 57:57
6) War Planning-- it puts the decision in the players hand as to who they want to fight time stamp 59:00
7) Voting screen as part of war planning each 24hrs you will be given a vote so your faction decides who to fight (it will be based on lore and who your natural enemies might be) then the algorithm will choose a planet expect the number of contended planets to go down. time stamp 59:28
8) Scouting Mode is a 4 vs 4 player game mode it has change from unlocking where the next invasion planet would be but that proved too problematic.
9) The scouting or 4 vs 4 fight will happen on the planets that you’re currently fighting on. There will be three degrees of scouting information that will be available. The defenders will start out with this information but more precisely abilities time stamp 1:03:04
10) Information or abilities (remember defenders will know this info at start) (A) Battle field scan you will know what the other team will have (Russ mentioned types of battle Mechs) Time stamp 1:04:28
11) (B ) orbital recon (this will be up for tuning) is a scan of the battle field every so often so you would be able to tell which gate an attacker might me going too time stamp 1:04:30
12) (C) Long tom artillery it will be powerful but there will be an indicator that it is coming, the Long Tom will be automatic players won’t control it time stamp 1:04:55
13) 4 vs 4 game mode no respawn, this will be a tug of war for information and abilities, this mode will require some tuning. The matching will happen “the same way so we get to reuse the same system we have” you can bring a group of 4 or any combination of Mechs. When you get a 4 man strike team you go. Time stamp 1:05:52
14) If you’re a Loyalist unit and your unit tag is next to a planet you will be able to incentivize contract’s from your C-bill coffers (the first mention of C-bill coffers) he gives an example
Of amounts but essentially it will draw Merc there to fight because of the greater rewards. Time stamp 1:08:29
15) Both Loyalist and Mercenaries can do the next item which is the ability to use unit coffers to increase the defenses of your planet, one example is to increase the number of zones from 13 to 15, so it will be important to keep your unit tag on the planets you get or have. Time stamp 1:09:21
16) More reasons to keep or get planets (A) new leader board system top Loyalist and top merc unit where mentioned but there will be more time stamp 1:09:56
17) Possibilities: Russ is exploring the possibilities of MC rewards for unit tags on planets as further incentive to get/keep/hold planets, there will be a whole to winning and keeping planets time stamp 1:10:24
18) The phase 3 was originally going to be the main item for Phase three but Russ said this is double the original size and content of CW and it still won’t be done. Time frame for this to come out is from soon to the1st quarter at the latest. time stamp 1:11:00
Questions came next.
Side note: units lack of fighting each other some not their own fault but some is Russ calls out units time stamp 1:23:36
Edited by Davegt27, 05 January 2016 - 03:07 PM.