adamts01, on 18 January 2016 - 08:56 PM, said:
I like permadeath, respawns take away from realism for me. In MWO, when you get cored, you're like "$*** I better rotate to the back and pull out every trick in the book to protect this CT." Not "oh well, next mech." Nut I guess the problem is people are just "oh well, next match." I have to make myself think that way with some teams.
Rebas Kradd, on 22 January 2016 - 09:00 AM, said:
The fact that you have only one mech in MWO at least forces a player to make good decisions. Take that out and you've got players going reckless, indulging in bad tactics because they have another spawn coming up. Lack of a ticket system means smarter play.
Actually, being reckless in MWLL losses games just like it does in MWO.
If memory serves me right CW has 3 spawns per player, doesn't it?
But people shouldn't be reckless there either and from there to MWLLs ticket system it's not far.
Instead of per player respawns you have a shared respawn pool.
So not dying is just as important, also considering one mech does not equal one ticket but depending on the mech 4 - 17 tickets.
If you're being reckless, running in, dying and go "oh well next mech" and do the same thing all over again you're bleeding tickets at a rapid rate and will probably losse the game due to that.
A good player will try to get out alive to repair or sell the mech and not losse those tickets.
So I don't see how a ticket system promotes people being reckless, that's only the case if those people don't understand the system.