

Polar Highlands - Too Big - Move Spawns
#1
Posted 19 January 2016 - 01:17 PM
and EVERYONE that has already played the map states - "Its too damn big"
All the people experiencing it for the first time "holy crap this is huge"
Pros - I really like the layout - not many cliffs or spots to stop someone from running out of sight, the detail and the snow dunes are really cool. I've ONLY played it with my Locust and I really like dodging around with it, the map has some great ideas in it.
Cons - its TOO DAMN BIG. But this isn't a major problem. What needs to be done, is for the players to start closer together. Both teams drop within 1.5km of each other i some random location. This allows for instant action, and employing smart manoeuvring with all the extra room.
Side-CON - I have seen a LOT of LRMS for this map, but there is absolutely zero cover from them unless you move fast enough. As a Locust I can outrun most of it, but a narc beacon maybe your end on this level. LRM deaths are by far the most frustrating to experience.
Havn't played Assault or Conquest so no Idea how those are laid out. Can't say anything about them yet.
#2
Posted 19 January 2016 - 01:23 PM
#3
Posted 19 January 2016 - 01:28 PM
Huge can be good, much better than another Tour Desert where the teams collide almost instantly.
I'm a bit concerned about finding cover from LURMs, but where theres a will an a quick mech...there's a way.
Edited by Irishtoker, 19 January 2016 - 01:54 PM.
#4
Posted 19 January 2016 - 01:43 PM
DV McKenna, on 19 January 2016 - 01:23 PM, said:
No, Nascaring is WORSE on this map.
there is at least 2 minutes of solid nothing before anyone is shot at,and you literally have no idea where it could be from.
In Alipine,Forest Colony, and Tourmaline at least there is some possible routes, but this is BIGGER then them, without any direction. When I play these maps I know I'm going to run into something eventually, with Highlands I could be wandering for awhile.
Hence the need to put spawns closer together. It doesn't detract from the map at all, it actually allows you to correctly use the trenches in some fashion. With the way this map is built, you could have at least 6 different locations to spawn both teams and it'd be completely different place to fight in.
Also remember, pugging needs direction, you can to whatever you want when going 12-man but solo pugging needs SOMETHING to work with, or follow.
#5
Posted 19 January 2016 - 02:08 PM
#6
Posted 19 January 2016 - 02:09 PM
there's no pleasing you people... they put a big landmark on the map, people whine about being to predictable... make the map open with no defining feature, they whine about not being predictable. I say Good job on the new map
Edited by Native, 19 January 2016 - 02:11 PM.
#7
Posted 19 January 2016 - 02:11 PM

#8
Posted 19 January 2016 - 02:19 PM
Mazgazine1, on 19 January 2016 - 01:43 PM, said:
No, Nascaring is WORSE on this map.
there is at least 2 minutes of solid nothing before anyone is shot at,and you literally have no idea where it could be from.
In Alipine,Forest Colony, and Tourmaline at least there is some possible routes, but this is BIGGER then them, without any direction. When I play these maps I know I'm going to run into something eventually, with Highlands I could be wandering for awhile.
Hence the need to put spawns closer together. It doesn't detract from the map at all, it actually allows you to correctly use the trenches in some fashion. With the way this map is built, you could have at least 6 different locations to spawn both teams and it'd be completely different place to fight in.
Also remember, pugging needs direction, you can to whatever you want when going 12-man but solo pugging needs SOMETHING to work with, or follow.
The map's size gives reasons for light mechs to scout. Which just isn't really needed on other maps because they are so small and the action only takes place in a few given areas.
If you need some direction on where to go in the map maybe you should try the map in assault or conquest.
#9
Posted 19 January 2016 - 02:24 PM
#10
Posted 19 January 2016 - 02:27 PM
#11
Posted 19 January 2016 - 02:27 PM
you dont have to nascar, you can go solo all around in the back of the enemy team too.
the blank ice field in the middle is dangerous... i avoid it straight away. you can fight literally everywhere.
fight can start everywhere out of the sudden since you mainly run around hidden.
its so much fun

#12
Posted 19 January 2016 - 02:36 PM
#13
Posted 19 January 2016 - 02:54 PM
Overall I simply hate it. Being a heavy mech pilot means it takes hours to find the enemy. Most of the times one team just stays in the cover of its barracks while the other team tries to get close enough to fight.
Fighting means, first you get hit by any number of LRMs, then some more, and finally you get torn away by ER-Large Lasers and Gauss. All of that happens while you're still about 800m away. No chance to fight in a mech that isnt fitted for long range.
Generally this map is a gift to all LRM-Boats. I had matches where i was torn away by LRM just for poking over a hill for the first time. No chance to cover or move away in a 70t mech. Its so embarrassing to die with 15 dmg done when normally you do about 400 to 700 dmg
There are some maps that favor a certain kind of gamestyle, but I never saw any map that renders every mech except long range nearly useless.
In my opinion: Put it out of the cycle and back to scratch
#14
Posted 19 January 2016 - 02:55 PM
Clan Large laser friendly, Gaus und Lrm. This is my problem, i have only mechs with distance 220m to ~350m.
4 Times this map, with my IS Mech's i Was down from LRM or Large laser, and i never make a shoot.
#15
Posted 19 January 2016 - 03:27 PM
#16
Posted 19 January 2016 - 03:44 PM
#17
Posted 19 January 2016 - 03:44 PM
FFS, take AMS! End of story.
#18
Posted 19 January 2016 - 04:11 PM
Granted Ive only ran through it for a few minutes, but its like one flat giant winter map with alot of garbage everywhere.
#19
Posted 19 January 2016 - 04:18 PM
And I enjoyed the absence of nascar pretty much. Please give us more maps like this:)
#20
Posted 19 January 2016 - 05:18 PM
However, it DOES suck to be Narc'd within lrm range on this map...

It's a nice change of pace from the other maps.
Like the size too.
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