Hotthedd, on 05 February 2016 - 12:36 PM, said:
Nobody is forced to fire all of their weapons. And there is no way I can buy the argument that mechs with more weapon slots are disadvantaged against those with fewer weapon slots.
I'll try to break this down more thoroughly...
>Some guy proposed that we remove group fire, which means you have to use chain fire as the only means of attacking.
>Chain fire allows only one weapon to fire at any given moment.
>There is a delay between weapon firings in chain mode (currently 0.5 seconds).
>Given that there is a delay between weapon firings, the mathematics indicate that chain-firing a large group of weapons will take a longer period of time to fully discharge than a small group of weapons. The delay between weapons adds up as you fire more weapons. Fewer weapons to chain fire means fewer delays.
>For example, chaining through 3 weapons will take only about half of the time that it takes to chain fire through 6 weapons.
>Therefore, a mech that is using only a few weapons will have less exposure time than a mech trying to chain through a large quantity of weapons. This implies higher survivability.
>If we're going to chainfire only a small number of weapons, it would then be obvious to a min-maxer to ensure that each of those weapons deals as much damage by itself as possible. For example, one individual weapon that deals 10 damage will be a more efficient choice than one that deals like 7 or 8 damage, assuming that all other factors are equal.
I also now just remembered that this would cause problems with constant-fire weapons like MGs and Flamers, or weapons with relatively short cooldowns.
Edited by FupDup, 05 February 2016 - 12:44 PM.