Mystere, on 06 February 2016 - 06:52 PM, said:
And again LOL, LOL, LOL! Current aiming systems, including those so-called smart bombs, are nowhere near perfect. Otherwise civilians will not be killed by the thousands -- and still counting -- in you know which places.
wanderer, on 06 February 2016 - 07:26 PM, said:
Honestly, MWO's weapon systems would make most modern warfare types wet themselves as far as dispersion goes, if they had similar reach.
Even modern tank guns usually get at least a mil or so simply from temperature variations, and that's a meter or so off at 1000m (meaning shots would be about in a 3ft circle) with a single, highly stabilized main weapon the entire turret is built around firing a single shell at a time. GAU-8's are more in the 4-mil range, for a more dakka-related comparision, and WWII-era aircraft guns got similar performance. That's a 13-foot circle of hits at 1000m around your sighted point.
Meanwhile, we folks in sci-fi land are zipping along in our heavies at MBT flank speeds (or higher, especially in Clan 'Mechs) firing at equally mobile targets while getting rattled by returning fire and managing to get the equivalent of half a dozen or more weapons to -all- fit in what's literally a zero-mil circle. Because everything hits the same pixel, every time. Literally better than real life even when trying to put one high-powered gun into the same point on the crosshairs.
Ain't perfect convergence grand?
Both of you are talking about the projectile based systems, where many external factors play into the trajectory of the projectile after it's left the barrel/launcher.
I'm talking about the targeting systems themselves, and the data that they use to calculate and perfectly align the weapons so that (given optimal external conditions) the projectile WILL hit with 100% accuracy.
We have lasers installed on ships that can shoot down moving targets, but these aren't, "burst damage," type weapons in the sense that it fires for a split second and instantly vaporizes a target. No, these lasers have to be held PERFECTLY on target for MULTIPLE SECONDS, and they do this regardless of wind, sea state, target vibrations, and target movement. They lock onto a section of the target smaller than the size of an inch, and keep it there.
The helicopter I flew on in the Navy was equipped with a target designating laser and FLIR system. Believe me when I say it that no matter how much we are blasted by gusts of wind, experienced violent vibrations from track and balance variations, or pulled 30-45 degree turns, that FLIR system WILL keep the targeting laser perfectly on target.
So yes, assuming proper boresighting and alignment to the targeting system, we have laser systems TODAY that can track a single point on a complex moving target, regardless of the weapon platform's own movement and external factors such as wind and sea state.
thehiddenedge, on 06 February 2016 - 08:13 PM, said:
That's called a tradeoff.
You stand still and you can shoot more accurately, but you're also much easier to hit.
You move and you shoot less accurately, but you're much harder to hit.
It's how almost every FPS works. Hell it's not far off from how this game already plays anyway. I don't see the huge dilemma.
Sounds nice in theory, but here's the real tradeoff that will happen:
- Players who mastered the ability to shoot accurately while moving (aka: good players) will lose the ability to shoot as accurately as before.
- Players who have to stand still to shoot accurately (aka: bad players) will still be able to shoot like they did before, except they won't have to worry about good players shooting them up as bad considering good players who are moving will not be as accurate.
It literally punishes those who have spent the time learning how to actually be a decent pilot, while reenforcing the habits of bad players who stand still. That's called, "lowering the skill cap."
You all say you aren't talking about a CoF type system, and then say that any multiple convergence/delayed convergence isn't compatible with HSR.
Here's a newsflash: If you have 2 possibilities, and one of those possibilities isn't possible, then you only have ONE possibility, and that ONE possibility is CoF, which is stupid and has never existed in a MW game before.