Edited by Sunstruck, 11 February 2016 - 05:44 AM.
Does It Matter If Heatsinks Are Placed Next To A Weapon Or Not?
#1
Posted 11 February 2016 - 05:44 AM
#2
Posted 11 February 2016 - 05:46 AM
Sunstruck, on 11 February 2016 - 05:44 AM, said:
To my knowledge, it doesn't matter. Just don't put them in your arms, since they get blown off easily. Only advantage that exists that i know off is if you have dhs in your legs and they're in the water, they cool better.
Edited by DoubleFlip, 11 February 2016 - 05:46 AM.
#3
Posted 11 February 2016 - 10:23 AM
If the heatsink is submerged in water it becomes more effective. Generally it won't affect anything but light mechs as DHS (the most common HS used in IS builds) are 3 slots which means they're too big for placement there. Smaller mechs cna really take advantage of this in some maps since they're nearly completely submerged
#4
Posted 15 February 2016 - 08:27 AM
When your internal structure is exposed, the internal components can be destroyed by critical hits. If you place DHS next to your weapons, there is a chance they will be destroyed first and your weapons still be operational.
That's why you might have seen builds with DHS in the same location as weapons, nothing to do with heat dissipation.
#5
Posted 20 February 2016 - 05:06 PM
#6
Posted 28 February 2016 - 06:43 PM
#7
Posted 29 February 2016 - 04:39 AM
Indeed, when your armor is open you will most likely lose this component sooner or later. If you're good enough at shielding/twisting, or if you're lucky, it might last quite a long time, especially on long range skirmishes.
And even if crit-padding protects your weapon the time for only one single more alpha strike, that still worth it. It might even win you a close game or duel.
Also, crit-padding is not about adding unnecessary DHS to serve as protection. It's optimizing the location of the DHS you need for your heat dissipation. Let's take a classic 6 MLas Jenner-F as an example, with the XL300 and 2 jets you have tonnage for 4 DHS and room for 5: will you use the 2 engine slots? It would give you no benefit. Instead, you place as many DHS as possible near your lasers, because better a DHS destroyed than a laser.
Edited by epikt, 29 February 2016 - 04:40 AM.
#8
Posted 29 February 2016 - 04:54 AM
Austiclyse, on 20 February 2016 - 05:06 PM, said:
The point is, (for example) if your AC20 survives long enough to shoot once more because a DHS was destroyed instead, you have the chance to deal 20 more damage to your opponent and therefore also a chance of destroying your opponent before he actually manages to destroy your mech.
#9
Posted 29 February 2016 - 06:26 AM
Sandpit, on 11 February 2016 - 10:23 AM, said:
If the heatsink is submerged in water it becomes more effective. Generally it won't affect anything but light mechs as DHS (the most common HS used in IS builds) are 3 slots which means they're too big for placement there. Smaller mechs cna really take advantage of this in some maps since they're nearly completely submerged
Submerging your HS does not make them more effective, thats too general and not true - only legs mounted HS can get more effective and you don't have to submerge them - all you need is your legs to touch water.
epikt, on 29 February 2016 - 04:39 AM, said:
Also, crit-padding is not about adding unnecessary DHS to serve as protection. It's optimizing the location of the DHS you need for your heat dissipation. Let's take a classic 6 MLas Jenner-F as an example, with the XL300 and 2 jets you have tonnage for 4 DHS and room for 5: will you use the 2 engine slots? It would give you no benefit.
...
Not true either. You will get benefit of additional crit-padding the engine (not really important as of now) and any equipment in CT (weapons, ammo, etc.).
Edited by BackBreaker, 29 February 2016 - 06:26 AM.
#10
Posted 29 February 2016 - 06:42 AM
BackBreaker, on 29 February 2016 - 06:26 AM, said:
The engine can not be destroyed by critical hits, the torso must be destroyed in order to destroy the engine, so crit-padding the engine is useless.
But indeed DHS would protect my CT jump jets, though in my opinion the lasers are more important than the jets. (and the way I take damage on this mech, I'm most likely to take spread laser on my arms when I roll the armor, and thus be exposed to crited arm components while the arm is still attached ; while most of CT damage come from straight blows, that probably will destroy the CT fast anyway)
#11
Posted 29 February 2016 - 07:29 AM
epikt, on 29 February 2016 - 06:42 AM, said:
If you look reeeealy closely you will see i posted that engine-padding is not important right now. But if engine crits will ever come to play in MOW it will be. The mechanic is there, it's just not used.
epikt, on 29 February 2016 - 06:42 AM, said:
Now, come to think of it, if you take a top
That is if in case of DHS they count as 1 crit in engine (i guess so - it looks like it) but if it would count as 3 (like in other places) that would be a massive padding not achievable in any other location (6 engine and 18 DHS = 24crits ).
Edited by BackBreaker, 29 February 2016 - 03:12 PM.
#12
Posted 29 February 2016 - 02:14 PM
BackBreaker, on 29 February 2016 - 07:29 AM, said:
Don't forget my example was a Jenner with its weapons in the arms, not a zombie mech (by the way, you don't zombie with an XL engine).
If your objective is to protect the weapon you have in the CT, sure, fill up the engine slots.
#13
Posted 04 March 2016 - 09:48 AM
Austiclyse, on 20 February 2016 - 05:06 PM, said:
Remind me to keep an eye out for you when taking my Huginn out for a spin some time
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