As the topic says. I grab my stalker with 2 LRM20, I can have the missile doors closed or open, it doesn't matters, it always applies the door opning delay to fire. This is not a case of lag because it not only I have a very good internet connect and only play on european servers (since I'm in europe), but when I grab a mech which does not have doors for the missible bays they fire instantly.


Lrm Doors Not Working
Started by Elhazzared, Feb 17 2016 02:48 PM
9 replies to this topic
#1
Posted 17 February 2016 - 02:48 PM
#3
Posted 17 February 2016 - 11:13 PM
Yes I've seen however this is a different case while I suspect it's related. That post is about LRM not chain firing correctly. This one is about a delay in firing missiles on mech that have doors on the missile bays.
It can be related however in the case that a different delay is being applied to the missile launch depending on the LRM volley size.
It can be related however in the case that a different delay is being applied to the missile launch depending on the LRM volley size.
#4
Posted 18 February 2016 - 03:15 AM
Yeah, our problems are probably related... I've even pre-opened my doors when I launch, and still have problems with weapons not firing at the time they should. Try to fire a set of Dual-LRM10+Dual-LRM5 all at once as a group, and they think they have to fire separately, and they try to mix-and-match if I try to chain-fire. 
BTW, you may not have noticed, but my thread title also talks about group firing too. The forum, however, decided to be a jerk about thread title capitalization.
~D. V. "PGI's totally blown the LRM timing on everyone." Devnull

BTW, you may not have noticed, but my thread title also talks about group firing too. The forum, however, decided to be a jerk about thread title capitalization.

~D. V. "PGI's totally blown the LRM timing on everyone." Devnull
#5
Posted 18 February 2016 - 05:32 AM
I have similar problems with my LRM10/15 launchers in my Stalkers (5M, 3F). I think it is some kind of bug.
But after closing-opening the doors several times, the delay goes away.
But after closing-opening the doors several times, the delay goes away.
#6
Posted 18 February 2016 - 01:09 PM
The same problem when firing on Stalker 3H with 2 LRM20 + LRM5.
#7
Posted 18 February 2016 - 04:30 PM
KTO-18 with 5 LRM5's has the same issue. Either a chain fire delay or door always acting like it's shut.
#8
Posted 19 February 2016 - 07:25 AM
And of course, this patch did nothing whatsoever to fix the problem of mechs with LRM doors.
#9
Posted 19 February 2016 - 08:40 AM
Elhazzared, on 19 February 2016 - 07:25 AM, said:
And of course, this patch did nothing whatsoever to fix the problem of mechs with LRM doors.
Or for that matter with Group/Chain Firing. We had better hope PGI sees this thread soon.

~D. V. "Dagnabbit!" Devnull
(p.s.: Yes, that is a very-old-but-clean expression of frustration.)
#10
Posted 20 February 2016 - 11:23 AM
I have this problem with my 6x LRM5 Catapult...
Tried this on several maps, went to 3PV to make sure my doors were open, opened/closed the doors several times and it's still treated as if the doors were closed and thus screws up the stagger/chainfire effect no matter what.
Interestingly enough, it seems that everything works as it should be if you try to replicate this in the Testing Grounds.
Tried this on several maps, went to 3PV to make sure my doors were open, opened/closed the doors several times and it's still treated as if the doors were closed and thus screws up the stagger/chainfire effect no matter what.
Interestingly enough, it seems that everything works as it should be if you try to replicate this in the Testing Grounds.
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