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Lrm Doors Not Working


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#1 Elhazzared

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Posted 17 February 2016 - 02:48 PM

As the topic says. I grab my stalker with 2 LRM20, I can have the missile doors closed or open, it doesn't matters, it always applies the door opning delay to fire. This is not a case of lag because it not only I have a very good internet connect and only play on european servers (since I'm in europe), but when I grab a mech which does not have doors for the missible bays they fire instantly.

#2 justcallme A S H

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Posted 17 February 2016 - 08:42 PM

http://mwomercs.com/...ring-correctly/

#3 Elhazzared

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Posted 17 February 2016 - 11:13 PM

Yes I've seen however this is a different case while I suspect it's related. That post is about LRM not chain firing correctly. This one is about a delay in firing missiles on mech that have doors on the missile bays.

It can be related however in the case that a different delay is being applied to the missile launch depending on the LRM volley size.

#4 D V Devnull

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Posted 18 February 2016 - 03:15 AM

Yeah, our problems are probably related... I've even pre-opened my doors when I launch, and still have problems with weapons not firing at the time they should. Try to fire a set of Dual-LRM10+Dual-LRM5 all at once as a group, and they think they have to fire separately, and they try to mix-and-match if I try to chain-fire. :(

BTW, you may not have noticed, but my thread title also talks about group firing too. The forum, however, decided to be a jerk about thread title capitalization. <_<

~D. V. "PGI's totally blown the LRM timing on everyone." Devnull

#5 Sky Hawk

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Posted 18 February 2016 - 05:32 AM

I have similar problems with my LRM10/15 launchers in my Stalkers (5M, 3F). I think it is some kind of bug.

But after closing-opening the doors several times, the delay goes away.

#6 Pavlon

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Posted 18 February 2016 - 01:09 PM

The same problem when firing on Stalker 3H with 2 LRM20 + LRM5.

#7 rNewman

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Posted 18 February 2016 - 04:30 PM

KTO-18 with 5 LRM5's has the same issue. Either a chain fire delay or door always acting like it's shut.

#8 Elhazzared

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Posted 19 February 2016 - 07:25 AM

And of course, this patch did nothing whatsoever to fix the problem of mechs with LRM doors.

#9 D V Devnull

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Posted 19 February 2016 - 08:40 AM

View PostElhazzared, on 19 February 2016 - 07:25 AM, said:

And of course, this patch did nothing whatsoever to fix the problem of mechs with LRM doors.

Or for that matter with Group/Chain Firing. We had better hope PGI sees this thread soon. :(

~D. V. "Dagnabbit!" Devnull




(p.s.: Yes, that is a very-old-but-clean expression of frustration.)

#10 AnimeFreak40K

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Posted 20 February 2016 - 11:23 AM

I have this problem with my 6x LRM5 Catapult...

Tried this on several maps, went to 3PV to make sure my doors were open, opened/closed the doors several times and it's still treated as if the doors were closed and thus screws up the stagger/chainfire effect no matter what.

Interestingly enough, it seems that everything works as it should be if you try to replicate this in the Testing Grounds.





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