Dragon Arrogance
#1
Posted 19 February 2016 - 04:50 AM
Went through all the old posts back to 2012. Not much inspiration to be found.
Thus far in playing them however, I have noticed two things:
1) The supposed xl friendliness of this mech (okay not so much friendliness as the realization the the CT on this thing is a magnet) just doesn't hold up. Seems most people know that a Dragon needs an XL to do much so my LT is targeted with unerring precision.
2) Despite the above this mech running an XL300 with a Gauss and 2 ERLL has been surprisingly productive. Though I feel like I die quickly I am doing just under 400 damage per match. For consistent losses that seems pretty good. Though these have been my consistently best damage matches thus far I feel like the mech really ought to brawl, and thus have a std (see pt 1) above).
Gonna run the flame with AC/20, 3ML and a flamer (cuz its called the flame).
Will be buying them all. Will probably leave the XL sniper build on the 5N. Rest I will probably do mixed load-outs or predominant brawlers. But am open to suggestions. Thoughts?
#2
Posted 19 February 2016 - 09:22 AM
http://metamechs.com...se/heavy-mechs/
#3
Posted 19 February 2016 - 09:30 AM
#4
Posted 19 February 2016 - 11:42 AM
After playing with smurfy for a while, I came up with the following that might work in today's meta - FLAMEv1 , FLAMEv2 , and this FLAMEv3 .
#5
Posted 19 February 2016 - 07:25 PM
That said, I think the Dragon is still goodly XL-friendly. If I get XL'd, it's almost always because I did something exceedingly stupid, like tried to brawl a fresh Highlander. If you're afraid of sudden XL death, do like me and outrange the enemy, with the speed to keep distance when you need to, or outflank when it's advantageous.
#6
Posted 20 February 2016 - 05:56 PM
http://mwomercs.com/...39#entry5023539
#7
Posted 20 February 2016 - 08:00 PM
The flame is my favorite overall. I'd recommend 4ml's, std 280'ish and an AC20 (or swap for gauss when you feel like it). You'll need both FF and Endo for it. It's a solid build.
#8
Posted 21 February 2016 - 08:15 AM
Decided that since I have over a hundred mechs, there is no reason not to embrace this particular mech as a total "fun" project.
That in mind...
The Flame, needs flames. So 2 LPL, 2 flamers, and and SRM 4, running a std 300. I like it because the aesthetics of that monster arm having the LPLs and the tiny flamers strapped to the other arm looks cool. Plus, it actually works pretty well, thus far.
The 1C, pure brawl: std 300, an LBX and 4 MPL. Yeah, yeah I know the LBX sucks, etc. but with the regular ac10 I felt like I had to drop 2 of the MPLs to ML, and I didn't like that.
5N...tried a bunch of different builds...2ERLL and Gauss seemed best, but I just miss too much with the gauss. So dropped it, and decided to make this mech the trifecta of variants using crappy weapons. Now I have 3 AC/2s, 7 tons of ammo, 2ML, and AMS with an XL300. Decided to run at least 1 XL, and this is it.
Terrible builds I know. But they are fun and each is averaging around 375 damage and honestly each variant has a "meta" build that some other mech does better, so I might as well give these pos-es some character.
#9
Posted 23 February 2016 - 03:01 AM
The Dragon (and particularly the flame) is thus far the worst brawler I have ever played. Its like the torsos are tissue and everyone knows it has a cannon in the left to it is targeted immediately (even when it doesn't have said cannon). Losing your LT almost immediately, is a routine occurrence so I see no point in keeping the toughness of the std, and am going to go with XL 350s (min) to get a bit more mobility. Also hoping this will force me to play with a little more patience as well and so will probably try (I don't have a lot of choice) to engage at distance. If I go that route I am thinking an AC10 or even the ticking time bomb of a Gauss for that LT spot (can't do an Ac/20 with the XL). May even forego a ballistic and stick with laser arms and hope for the best.
#12
Posted 24 February 2016 - 07:24 PM
1) advanced players no how weak Dragons are and so get all excited for an easy kill; or
2) less experienced players aren't used to seeing them, and figure anything that big (looking) must be dangerous and so they ignore bigger dangers to focus on my pathetic Dragons.
Example: Just left a match wherein the "assault lance" was a Dire, a Warhawk, a Stalker and my Dragon. The four of us approached epsilon (conquest on canyons) on the first ledge, dropping down nearly together to hit the cap point. Reds came around the cliff, and to a mech focused on me despite taking immediate fire from my lance mates. Why would anyone focus on a Dragon vs ANY of those other three mechs? Moreover since the cap point structure was interposed between me and the majority of the enemy, so they had to be making a decent effort to hit me vs the others, who were out in the open firing on them.
This sort of thing has been occurring on and off all week and I just don't get it. Thus, my current view is that theory 1) above is likely what is going on -despite it being a conflict of conventional wisdom that you kill the most dangerous mechs first.
Either way it is interesting (though it has made for some really short matches). At this rate, it ought to be well into summer before I master these things. Sigh.
#13
Posted 24 February 2016 - 07:56 PM
Bud Crue, on 24 February 2016 - 07:24 PM, said:
This sort of thing has been occurring on and off all week and I just don't get it. Thus, my current view is that theory 1) above is likely what is going on -despite it being a conflict of conventional wisdom that you kill the most dangerous mechs first.
Well, actually, conventional tactical wisdom would to me dictate the following:
When hunting a group, always pick off the weakest targets first.
Predatory animals have figured this out. Wolves, for example, always go for the members of the herd that are either young and vulnerable, old and frail, or sick or injured. That member is the fastest, easiest kill.
In MWO or any simulated team-based combat situation, the weakest enemy player is the one that's going to give you the fastest reduction in the enemy team's firepower, which gives you an advantage from the start. Here's a scenario:
My lance approaches a Dire Wolf and a Dragon. My lance is composed of a King Crab and a Hunchback (I'm in the Hunchback). Me and my assault buddy decide to focus on the Dragon and kill it because it is weaker. The enemy lance decides to focus on the King Crab, because it's obviously several times more dangerous than my Hunchback. Assuming absolute equality in damage trade, the Dragon is dead first, leaving us to focus on the Dire. The King Crab is damaged, but we now have much more firepower than the enemy lance and we kill the Dire quickly. The King Crab will likely be destroyed, but either way, I'm still alive, and I took little damage because I didn't get focused. So my side wins, and by a decent margin.
Honestly, the Dragon doesn't excel working with other heavies and assaults, because it's really an oversized medium. But then again you've already discovered how poorly it synergizes with your allies in most situations XD
#14
Posted 25 February 2016 - 03:44 AM
Arianrhod, on 24 February 2016 - 07:56 PM, said:
When hunting a group, always pick off the weakest targets first.
Total get what your are saying. It is essentially theory #1 above. I understand real world hunting tactics, especially in the wildlife sense.
When I mentioned conventional wisdom however, I was referring to what is conventional around here. In my anecdote above, there is no way the reds saw me first. If they were calling targets any of the other three would have come up first. Don't know about you, but I lack the ability to calmly consider (while taking fire from the likes of those three mechs) to search systematically for a target that might happen to be weaker nearby, and then call it out (assuming I see it), etc. They were in the open and I was not. They were closer to the enemy and engaging them. Whereas I was turning around the back of the cap structure-thingy and just coming to. Yet I was the focus of their fire. I find that interesting and I think it is because good players and bad (for different reasons) focus on Dragons and perhaps other rarely seen and/or over sized mechs (perhaps Gargoyles suffer from this as well).
You may very well be right and they had some systematic methodology in mind. I jut think it is more of a gut thing:
"look at that big ugly mech/look at that -some pathetic sucker brought a Dragon to a mech fight!
Kill it!"
Little do they know. Then again maybe my experience is the outlier. I have been playing for a year and Dragons are probably the most infrequent mech I see (other than perhaps Vindicators). My theories above are largely premised on that rarity.
Edited by Bud Crue, 25 February 2016 - 04:04 AM.
#15
Posted 25 February 2016 - 12:48 PM
#16
Posted 25 February 2016 - 01:03 PM
Steinkrieg, on 25 February 2016 - 12:48 PM, said:
That XL280 seems way too slow, but at this point, wth. I'll give it a try this weekend (doubt I will get to play again before then). I'll let ya know how it goes. Thanks again folks.
#17
Posted 25 February 2016 - 07:16 PM
#19
Posted 26 February 2016 - 03:59 AM
May go back to the Gauss build in one of the variants.
Coming more to accept that my usual brawl style just isn't right for these. I'm either too slow or too thined skinned. Squeesed in 2 matches this morning and made a conscious effort to hold back a bit and not play up close with the assaults. Running an Ac10 and 2LPL build had a great match. Tried to do it again with my 3LPL build and did really well (3 kills and 2 most damage dealt) but we lost.
Though I still think this mech is WAY out classed by all other heavies and most mediums (which seems to be in agreement with darn near everyone around here), it is clear that the old adage of "its not the mech its the player" is also true. It is up to me to play these things the right way, and that is as a second line support role, staying mobile and directing fire where needed. It is NOT imho a brawler, and can't be no matter how many times I try to make it so.
Edited by Bud Crue, 26 February 2016 - 04:18 AM.
#20
Posted 26 February 2016 - 11:49 AM
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