LiegeOfThePit, on 19 February 2016 - 06:10 PM, said:
I personally like the current voting mechanic. You can either always vote for the map you like best, or vote of a map no-one will pick to increase your vote multiplier so, when you see your favorite map, you can guarantee that you will be able to play. Because of the ability to increase your vote multiplier, it adds a bit of... randomness to the voting system while still giving you some control over it.
Sometimes those people who increase their multiplier take too large of a bet because all they can see is voting percentages and not tally numbers, so they may think one map is in a huge lead and that they can safely bet on the worst map (In their mind). But when it turns out everyone who voted for the "Best" map had a 1x multiplier and you had a 7x, that map you chose will probably be picked. Now, Rarely does that happen, but because it does sometimes happen the worst maps get some "Healthy rotation" being minimally chosen but still will pop up at least once in a two or three hour session.
Other times there are just people who want to watch laser meta mechs burn as they cackle at how useless they are on hot maps, so they decide to save up multipliers for the hottest maps (usually known as the worst maps). While yes that may make them an *******, it also allows for some more randomness to the voting system.
Another gripe i have with setting a priority is that most people can just pick the coldest maps and always play high heat mechs and not worry about heat. with the current meta as it is, lasers are the way to go because they're able to dish out the most damage, have not velocity, use not ammo and their biggest penalties to them are simply heat. So, by prioritizing maps, you make Ballistics and Missile mechs nearly obsolete.
These are just my thoughts on the subject and do not have to be taken seriously. For all i know i may have completely miss-read the post and gone a totally different direction.
1) Hot maps aren't the problem - maps with terrible design are. Players like Turmaline and Caustic, but hate Therma, Alpine and Polar. Conclusion? And terrible design isn't players' problem - it's devs' problem. Their problem - they should suffer from it, not we. They should deal with fact, that terrible maps will be wasted, or fix them.
2) The whole point of voting - is to play on maps, majority of players like. If map rotation is "more like random", so majority is forced to play on maps, minority wants - then voting is pointless and should be removed and replaced with old random rotation. If we have voting - it should be working, as intended.
3) Voting isn't mini game - there is no reason to "play" it. It's just process of showing, what maps you prefer. The same result may be achieved without wasting time, as your preferences are static in most cases. I.e., as you would vote the same was every time, then voting may be simply automated.
P.S. You don't have vote multiplier, when you vote for president. It's called democracy. World doesn't revolve around you. Deal with it.
Edited by MrMadguy, 20 February 2016 - 04:04 AM.