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Voting - Is Just Waste Of Time


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#1 MrMadguy

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Posted 19 February 2016 - 07:24 AM

Why should we waste our time via voting, if majority of players will vote the same way every time anyway? May be PGI should implement Map/Mode priority instead? Player will be able to set such a priority once and forget about it forever.

You know my priority:
Posted Image
Skirmish > Assault > Conquest

I would prefer to set it once and to get rid of wasting 1 minute of time right before every match.

May be PGI will need to implement 3 map categories in order to keep multiplier feature: 1) Good - maps, you want vote for 2) Neutral - maps, you don't care about, so you won't vote for or against them 3) Bad - maps, you want to vote against

So, if all maps are "Neutral" - system won't vote, so you won't waste your multiplier. If one or more maps are "Good" - system votes for best one. If one or more maps are "Bad" - system votes for best map against it.

Edited by MrMadguy, 19 February 2016 - 07:32 AM.


#2 Countess

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Posted 19 February 2016 - 07:50 AM

What, why

#3 Exbe

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Posted 19 February 2016 - 10:54 AM

Can't consider it as waist of time. I like this feature.

#4 Imperius

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Posted 19 February 2016 - 12:01 PM

Translation I don't get my way so it's bad...

#5 LiegeOfThePit

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Posted 19 February 2016 - 06:10 PM

I personally like the current voting mechanic. You can either always vote for the map you like best, or vote of a map no-one will pick to increase your vote multiplier so, when you see your favorite map, you can guarantee that you will be able to play. Because of the ability to increase your vote multiplier, it adds a bit of... randomness to the voting system while still giving you some control over it.

Sometimes those people who increase their multiplier take too large of a bet because all they can see is voting percentages and not tally numbers, so they may think one map is in a huge lead and that they can safely bet on the worst map (In their mind). But when it turns out everyone who voted for the "Best" map had a 1x multiplier and you had a 7x, that map you chose will probably be picked. Now, Rarely does that happen, but because it does sometimes happen the worst maps get some "Healthy rotation" being minimally chosen but still will pop up at least once in a two or three hour session.
Other times there are just people who want to watch laser meta mechs burn as they cackle at how useless they are on hot maps, so they decide to save up multipliers for the hottest maps (usually known as the worst maps). While yes that may make them an *******, it also allows for some more randomness to the voting system.

Another gripe i have with setting a priority is that most people can just pick the coldest maps and always play high heat mechs and not worry about heat. with the current meta as it is, lasers are the way to go because they're able to dish out the most damage, have not velocity, use not ammo and their biggest penalties to them are simply heat. So, by prioritizing maps, you make Ballistics and Missile mechs nearly obsolete.

These are just my thoughts on the subject and do not have to be taken seriously. For all i know i may have completely miss-read the post and gone a totally different direction.

#6 MrMadguy

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Posted 19 February 2016 - 11:25 PM

View PostLiegeOfThePit, on 19 February 2016 - 06:10 PM, said:

I personally like the current voting mechanic. You can either always vote for the map you like best, or vote of a map no-one will pick to increase your vote multiplier so, when you see your favorite map, you can guarantee that you will be able to play. Because of the ability to increase your vote multiplier, it adds a bit of... randomness to the voting system while still giving you some control over it.

Sometimes those people who increase their multiplier take too large of a bet because all they can see is voting percentages and not tally numbers, so they may think one map is in a huge lead and that they can safely bet on the worst map (In their mind). But when it turns out everyone who voted for the "Best" map had a 1x multiplier and you had a 7x, that map you chose will probably be picked. Now, Rarely does that happen, but because it does sometimes happen the worst maps get some "Healthy rotation" being minimally chosen but still will pop up at least once in a two or three hour session.
Other times there are just people who want to watch laser meta mechs burn as they cackle at how useless they are on hot maps, so they decide to save up multipliers for the hottest maps (usually known as the worst maps). While yes that may make them an *******, it also allows for some more randomness to the voting system.

Another gripe i have with setting a priority is that most people can just pick the coldest maps and always play high heat mechs and not worry about heat. with the current meta as it is, lasers are the way to go because they're able to dish out the most damage, have not velocity, use not ammo and their biggest penalties to them are simply heat. So, by prioritizing maps, you make Ballistics and Missile mechs nearly obsolete.

These are just my thoughts on the subject and do not have to be taken seriously. For all i know i may have completely miss-read the post and gone a totally different direction.

1) Hot maps aren't the problem - maps with terrible design are. Players like Turmaline and Caustic, but hate Therma, Alpine and Polar. Conclusion? And terrible design isn't players' problem - it's devs' problem. Their problem - they should suffer from it, not we. They should deal with fact, that terrible maps will be wasted, or fix them.

2) The whole point of voting - is to play on maps, majority of players like. If map rotation is "more like random", so majority is forced to play on maps, minority wants - then voting is pointless and should be removed and replaced with old random rotation. If we have voting - it should be working, as intended.

3) Voting isn't mini game - there is no reason to "play" it. It's just process of showing, what maps you prefer. The same result may be achieved without wasting time, as your preferences are static in most cases. I.e., as you would vote the same was every time, then voting may be simply automated.

P.S. You don't have vote multiplier, when you vote for president. It's called democracy. World doesn't revolve around you. Deal with it.

Edited by MrMadguy, 20 February 2016 - 04:04 AM.


#7 Zephonarch II

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Posted 22 February 2016 - 08:21 AM

This translates into:
Best Maps: Short Range Brawl Maps
Worst Maps: Large Maps

I don't understand, you must lose a lot on long range combat games that you hate those maps so much. Or you could be on the winning team but still be frustrated with these maps. I'm not being a fanboy, but most maps aren't bad. If you can quickly form a team plan on Therma like "Lights rush the center and after swarm the chokepoints the enemy will enter from." or on Polar "Everyone stay together, stay low, lights spot the main enemy body, and all go flank right or left and pick your targets" Then a win is logical. It's fun that way. It's just tactics.

But really my opinion on voting is that we should vote for maps before we choose our mechs AND that we could see our team's mech choices so THAT WAY we can coordinate ourselves for large teams plans like staying back(2 LRM-ON1-IICs), rushing(2 Firestarters, 2 Stormcrows, 1 srm-JR7-IIC) or on Therma (Ballistic builds, high mounted gun-builds -> for guarding the chokepoints) or on Alpine (3 Cicada-3Ms with ECM, 3lls -> To rush the hill and snipe)
The list goes on; it's just a tactical preference of mine. It'd be cool. And it caters to people who aren't prepared for getting a bad map for their build.

P.S. I agree with abolishing the vote-multiplier.

Edited by Zephonarch II, 22 February 2016 - 08:27 AM.


#8 MrMadguy

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Posted 23 February 2016 - 04:20 AM

View PostZephonarch II, on 22 February 2016 - 08:21 AM, said:

This translates into:
Best Maps: Short Range Brawl Maps
Worst Maps: Large Maps

I don't understand, you must lose a lot on long range combat games that you hate those maps so much. Or you could be on the winning team but still be frustrated with these maps. I'm not being a fanboy, but most maps aren't bad. If you can quickly form a team plan on Therma like "Lights rush the center and after swarm the chokepoints the enemy will enter from." or on Polar "Everyone stay together, stay low, lights spot the main enemy body, and all go flank right or left and pick your targets" Then a win is logical. It's fun that way. It's just tactics.

But really my opinion on voting is that we should vote for maps before we choose our mechs AND that we could see our team's mech choices so THAT WAY we can coordinate ourselves for large teams plans like staying back(2 LRM-ON1-IICs), rushing(2 Firestarters, 2 Stormcrows, 1 srm-JR7-IIC) or on Therma (Ballistic builds, high mounted gun-builds -> for guarding the chokepoints) or on Alpine (3 Cicada-3Ms with ECM, 3lls -> To rush the hill and snipe)
The list goes on; it's just a tactical preference of mine. It'd be cool. And it caters to people who aren't prepared for getting a bad map for their build.

P.S. I agree with abolishing the vote-multiplier.

I don't want to start this discussion again, cuz this thread isn't about map design. Read this thread. Short answer: small maps don't gimp 'Mechs with long range builds, but large ones gimp brawler builds - it's obvious imbalance. And I don't want to equip Gausses, ER-LLs and LRMs on every 'Mech, I have. What's the point in having different 'Mechs, 'Mech variants and MechLab in this game, if all 'Mechs will be the same?

#9 Appogee

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Posted 23 February 2016 - 04:30 AM

It's a cool idea, but I wouldn't want to play my favourite map over and over.

This game needs more variety. Maps - even the ones we don't like - are part of the variety.

#10 Maver0ick

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Posted 23 February 2016 - 05:18 AM

I like to play big conquest maps in my lights. I don't want to play conquest in my Direwolf.





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