And while we at it, many other weapons that already in game also featured fire mode switch ability. So it would be great to enrich existing already ingame weapons with this feature.
First. How it should work in general. When you in combat in your cockit, you choose your individual weapons on the weapons group menu, and press "Fire Mode Switch" button to switch their fire mode if they capable.
This how it should work for different weapons.
ATM - changing fire mode will change ammo type (3 different ammo types which you should load in mechlab. You can load only 1 or 2 type if you not going to use other types of ammo)
LBX AC - changing fire mode will change ammo type (cluster and regular autocannon round, this 2 types of ammo you also must load in mechlab)
UAC - changing fire mode will change fire mode from burst fire with double tap ability, to single fire (for ex. in UAC10 single fire will shoot 1 bullet doing 10dmg without double tap ability, burst fire will work as it currently works) (only 1 ammo type need to be loaded in mechlab.)
This was weapons ability from lore. Now some that would be grate to do from me
Gauss - changing fire mode will switch precharge on or off. This means if precharge is on you can shoot it instantly without charging. But Gauss with precharge on will explode violently if crited. Such explosion should damage not only the body part it mounted in, but also adjacent. And damage from explosion should be 15 internal structure damage with some crit chances, 10 for bodypart it mounted in and 2.5 for each adjacent. With precharge off Gauss should not explode at all.
MG - changing fire mode will change fire rate, from slow fire rate without heat to high fire rate with amount of heat generated similar to small laser(damage also should be similar or even a little bigger than small laser)
Edited by brroleg, 24 February 2016 - 04:30 PM.