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Its Time For "fire Mode Switch" Button For Atm And Other Weapons

Weapons Gameplay

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#1 brroleg

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Posted 24 February 2016 - 04:21 PM

ATM(Advanced Tactical Missile) is within current timeline of the game. This weapons core ability is switching ammo type. Its meaningless without this feature. So "Fire Mode Switch" button must be implemented in this game for this weapon to work properly.

And while we at it, many other weapons that already in game also featured fire mode switch ability. So it would be great to enrich existing already ingame weapons with this feature.
First. How it should work in general. When you in combat in your cockit, you choose your individual weapons on the weapons group menu, and press "Fire Mode Switch" button to switch their fire mode if they capable.
This how it should work for different weapons.

ATM - changing fire mode will change ammo type (3 different ammo types which you should load in mechlab. You can load only 1 or 2 type if you not going to use other types of ammo)

LBX AC - changing fire mode will change ammo type (cluster and regular autocannon round, this 2 types of ammo you also must load in mechlab)

UAC - changing fire mode will change fire mode from burst fire with double tap ability, to single fire (for ex. in UAC10 single fire will shoot 1 bullet doing 10dmg without double tap ability, burst fire will work as it currently works) (only 1 ammo type need to be loaded in mechlab.)

This was weapons ability from lore. Now some that would be grate to do from me

Gauss - changing fire mode will switch precharge on or off. This means if precharge is on you can shoot it instantly without charging. But Gauss with precharge on will explode violently if crited. Such explosion should damage not only the body part it mounted in, but also adjacent. And damage from explosion should be 15 internal structure damage with some crit chances, 10 for bodypart it mounted in and 2.5 for each adjacent. With precharge off Gauss should not explode at all.

MG - changing fire mode will change fire rate, from slow fire rate without heat to high fire rate with amount of heat generated similar to small laser(damage also should be similar or even a little bigger than small laser)

Edited by brroleg, 24 February 2016 - 04:30 PM.


#2 Mcgral18

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Posted 24 February 2016 - 04:30 PM

ATMs are still a decade off, technically

Ammo switching is also not a priority, hence why we don't have it yet.


cUACs should never get single slug options (Also against giving that to cACs, just make the burst better)

#3 Deathlike

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Posted 24 February 2016 - 04:34 PM

LBX switching is currently Lostech.

Maybe someday soon™.

Edited by Deathlike, 24 February 2016 - 04:34 PM.


#4 Darlith

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Posted 24 February 2016 - 04:40 PM

Maybe when they go to upgrade the engine they can take the time to rewrite the weapon code from scratch to allow it...yeah don't see that happening sadly. As much as I'd love me some LBX slugs.

#5 brroleg

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Posted 24 February 2016 - 04:41 PM

Also to differ ATM from lrm or streak. Maybe ATM can have laser guidance instead of lock on. This means after you fire, it will fly to where your crosshair is pointing, so you must lead it all the way to the point of impact.

Edited by brroleg, 24 February 2016 - 04:42 PM.


#6 Sjorpha

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Posted 24 February 2016 - 04:43 PM

"Fire mode switch for ATM"

Simple: one slap on the cheek for A, two (one each buttock) for switching back to M.

Geez, don't they teach you those things in school these days?

#7 Y E O N N E

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Posted 24 February 2016 - 06:50 PM

Bruh, they can't even get switching in for the Lubalins...

#8 wanderer

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Posted 24 February 2016 - 06:51 PM

Supposedly, Clan "standard" AC's were placeholders for finally getting LB-X's working.

As you can tell, PGI hasn't gotten anywhere with silly things like the same gun mount firing multiple ammo types.

#9 Andi Nagasia

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Posted 24 February 2016 - 09:31 PM

View PostMcgral18, on 24 February 2016 - 04:30 PM, said:

ATMs are still a decade off, technically

Ammo switching is also not a priority, hence why we don't have it yet.


cUACs should never get single slug options (Also against giving that to cACs, just make the burst better)

ATMs accually come on a good deal of 3054Clan Mechs so 2 years or so,

us not having LBX Ammo Switching is due to PGI needing to rework the LBX weapon Code,
as its from the IGP Era, and the Coder who Created it has Since Left with IGP,

i Agree with McGral, C-UACs Shouldnt be Single Slug, Ever, Thats what C-LBXs are For,
U-ACs should All be Burst Fire(IS & Clan), with Clan having Longer-Cooldowns or Increased-Jam-Chance,

View PostDeathlike, on 24 February 2016 - 04:34 PM, said:

LBX switching is currently Lostech.

Maybe someday soon™.

well Russ has said he wants Better LBXs and they are a 2016 Thing,
this and the Fact C-TCs Crit Chance doesnt Effect LBXs as they have Stated,
makes me hope that Changes will come sooner rather than Later,

View Postbrroleg, on 24 February 2016 - 04:41 PM, said:

Also to differ ATM from lrm or streak. Maybe ATM can have laser guidance instead of lock on. This means after you fire, it will fly to where your crosshair is pointing, so you must lead it all the way to the point of impact.

Not Likely as that would decrease the Viability of ATMs, as they are Described as working like LRMs,
Also SRMs are supposed to be Semi Guided as well in BT, Perhaps as you Di scribe, :)

#10 Metus regem

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Posted 24 February 2016 - 09:37 PM

View PostDeathlike, on 24 February 2016 - 04:34 PM, said:

LBX switching is currently Lostech.

Maybe someday soon™.


I still think, if they make a LB-10X [Solid Shot] and a LB-10X [Cluster Shot], with ammo that would match, we could have a work around, the player then has to make a choice what to take... But I know if they go that direction, the AC/10 is finished till it gets different ammo types.

#11 brroleg

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Posted 24 February 2016 - 09:37 PM

View PostAndi Nagasia, on 24 February 2016 - 09:31 PM, said:

C-UACs Shouldnt be Single Slug


But in lore they have ability to switch between single shot and burst.

Quote

But I know if they go that direction, the AC/10 is finished till it gets different ammo types.

AC/10 may have more ammo per ton than LBX to balance it when LBX will have slug fire capability.

Edited by brroleg, 24 February 2016 - 09:39 PM.


#12 Metus regem

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Posted 24 February 2016 - 09:40 PM

View Postbrroleg, on 24 February 2016 - 09:37 PM, said:


But in lore they have ability to switch between single shot and burst.


Single slug AC's are extremely rare in BT lore, only one I can think of is the 203mm class 20 UAC on the Ebon Jaguar.....

#13 Y E O N N E

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Posted 24 February 2016 - 09:40 PM

View Postbrroleg, on 24 February 2016 - 09:37 PM, said:


But in lore they have ability to switch between single shot and burst.


If a full burst is the rated damage, the single shot would be fractional.

Honestly, I always found the burst mechanic crappy, and would much prefer a steady stream of rounds that has the same DPS as the larger bore IS version...which does technically fire on automatic.

View PostMetus regem, on 24 February 2016 - 09:40 PM, said:

Single slug AC's are extremely rare in BT lore, only one I can think of is the 203mm class 20 UAC on the Ebon Jaguar.....


Even the 203 mm (8 in.) 20-class fires two rounds, IIRC.

Edited by Yeonne Greene, 24 February 2016 - 09:41 PM.


#14 Metus regem

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Posted 24 February 2016 - 09:43 PM

View PostYeonne Greene, on 24 February 2016 - 09:40 PM, said:


If a full burst is the rated damage, the single shot would be fractional.

Honestly, I always found the burst mechanic crappy, and would much prefer a steady stream of rounds that has the same DPS as the larger bore IS version...which does technically fire on automatic.


I think setting all weapons to a DPS setting based on a 10 second cycle time would help with the RoF vs Armour we have right now... And as an added benefit, this would let us have different manufacturers of weapons, as each could work a little differently, but still do the same damage over 10 seconds to keep every trigger happy pilot we have, happy.

#15 Andi Nagasia

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Posted 24 February 2016 - 09:46 PM

View Postbrroleg, on 24 February 2016 - 09:37 PM, said:

But in lore they have ability to switch between single shot and burst.

AC/10 may have more ammo per ton than LBX to balance it when LBX will have slug fire capability.

just read my TRO on AC Ultras- Ultras were ACs that could Fire at Double the Speed of Normal ACs,
Firing in a Burst isnt an AC Ultra Trait, Firing Double the Speed is, Burst Size is a Weapon Variant Trait,

i think a Pontiac100 AC20 Fired in a Burst of 100, so Burst is Weapon Variant Based, :)

#16 Khobai

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Posted 24 February 2016 - 09:53 PM

Quote

ATMs are still a decade off, technically


ATMs are 3054.

http://www.sarna.net/wiki/3054

says under technology that clan coyote introduces ATMs in 3054

Quote

This weapons core ability is switching ammo type. Its meaningless without this feature


I disagree. Theres definitely a place in the game for a missile system between SRMs and LRMs.

ATMs dont need to necessarily need ammo switching if they fill the void between SRMs and LRMs.

MRMs could work like medium range SRMs
ATMs could work like medium range Streaks

Edited by Khobai, 24 February 2016 - 09:56 PM.


#17 Anyone00

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Posted 24 February 2016 - 09:53 PM

It would just be nice if LRMs could switch to a direct fire mode (nearly flat trajectory); no ammo switching.

The thing about ammo switching I wonder is if PGI could just make LB-X ACs three different weapons: the one that displays, an invisible triangular pyramid that shoots a single solid shot, and another invisible triangular pyramid that shoots the crit seeking scatter shot; so you're not really changing ammo from the game's internal perspective just switching weapons. Is there something in the way the mechlab interacts with the mech in game that makes this a no go? Would trying this approach result in a mech that can shoot from a LB-X AC in an arm that isn't there because they can't tell the two phantom cannons to stop firing when the one present is destroyed? Would doing this cause additional network load?

#18 Khobai

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Posted 24 February 2016 - 09:58 PM

Quote

It would just be nice if LRMs could switch to a direct fire mode (nearly flat trajectory); no ammo switching.


Thats called an MRM

#19 Y E O N N E

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Posted 24 February 2016 - 10:25 PM

View PostKhobai, on 24 February 2016 - 09:53 PM, said:

MRMs could work like medium range SRMs
ATMs could work like medium range Streaks


> Implying C-Streaks, which start at 360 meters cap, aren't already medium range.
> Implying that the game needs a munition that is an even harder counter to an entire class of 'Mechs.





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