Anyway, after putting my time in a have come to several conclusions about the chassis. First off, there seems to be some residual hate for it out there. I have gathered that maybe in the past it had some really nice/OP quirks, and maybe the hit boxes were messed up. However being a recent purchase for me, I find it a good honest mech.
Since I'm there maybe it is apropos to mention how annoying it is to have least two Oxides/Jenners each match trying to ram 3,000 SRMs up my rear...err armor... every chance they get. Seriously, that whole situation needs some attention.
Moving on, I feel the Cheetahs niche is as a flanker and short range scout. As a flanker, the two ultra high torso hard points allow me to stay relatively concealed and the mech has just enough pew pew to get their attention. I've literally solo flanked entire teams, while the rest of my team sat behind a hill. And as a scout it does well. Just don't go too far out, there are several mechs that can chase it down. That is one lesson I learned the hard way, until you get “speed tweak” keep your team within yelling distance. hehe Which reminds me, I was lured into some over confidence because this mech does really well even with just the basics done, which is rare in my book.
Now for my favorite builds. I haven't tried every build that I want to, but I have tried enough of them to know most posted builds are way out of date. Keeping in mind that several build points I make are only minor improvements based on my play style. And I tried to modify them the least I could to get a viable build, in other words I'm cheap.
ACH -Prime
This one is a good place to start because I feel it has better quirks than the rest and is the only Cheetah that I can see running with all the stock omni-pods. I settled on a 4 ERM build because it fit the hard points well, and the quirks complimented it. This is my most rounded variant.
http://mwo.smurfy-ne...c0a1403f8dae6ae
ACH-A
This one lacks 8 piece quirk bonuses, so no worries on piecemeal-ing this one. This is my 2 ERL sniper build. It is the hardest to use, but lots of fun when it works. I use the ACH-C legs to get the acceleration quirk for maximum poke-ablity. Because of the painfully long burn time on the ERLs, the best use for this mech is in tandem with another sniper, or two, while providing them ECM coverage.
http://mwo.smurfy-ne...950917c7dffbb40
ACH-B
This variant is a mess in stock form, so I made it my brawler. With 5 SPL things go boom pretty fast, however there is a near constant range anxiety issue. Which reminds me, for all three of these builds your going to want to put weapon range modules on the short list for purchasing. Note, I'm using the Prime legs for the turning quirk. And that I use ACH-A left arm for 8 points of free structure. Honestly this thing can be a beast, it is the best brawler I own. It has enough heat sinks to stay in the fight until it is done, which is why I like using 5 instead of the usual 6 SPLs.
http://mwo.smurfy-ne...1da6916bc32fd35
You are probably thinking this mech sounds perfect. Well, not quite it has negatives. The first, is that it has to carry 6 jump jets around. Besides the occasional ridge-to-ridge traverse or hop up to a scouting perch are totally unnecessary, and with the current heat system maybe even deadly. If you could run 2-3 jets and put a heatsink or two in the legs instead, man that would rock socks. The other being that it is an omni-mech, you are locked into the engine, so every good light pilot out there knows exactly how fast it is And considering all the center torsos are nearly identical, it is a little bit less “ommi” than I’d prefer. Hence the endless choices of running an energy build, and energy build, or possibly if I’m feeling the itch, an energy build.
All that said, I do feel the Cheetah is a top tier mech that requires a practiced hand, cunning and nerves of steel to pilot.
Well, I'm off to the battle grid. I hope to see some fellow Cheetah pilots running in the pack.
Edited by Wedge Red Leader, 13 March 2016 - 07:40 PM.