I/O and meta API
#1
Posted 07 December 2011 - 12:28 PM
It would also help for future controller support.
A second API I would like to see is read only access to meta game information. Just something fed to us in XML format so we can have news tickers, status updates, warnings (if our faction is losing or some such), and other immersive information.
Just my wishlist for Christmas
#2
Posted 07 December 2011 - 12:53 PM
#3
Posted 07 December 2011 - 01:02 PM
#4
Posted 07 December 2011 - 01:48 PM
S3dition, on 07 December 2011 - 12:28 PM, said:
It would also help for future controller support.
A second API I would like to see is read only access to meta game information. Just something fed to us in XML format so we can have news tickers, status updates, warnings (if our faction is losing or some such), and other immersive information.
Just my wishlist for Christmas
That looks fun as hell to mess with, I can already picture dedicated fans building live Mech cockpits to play in, if an API is released.
#6
Posted 14 January 2012 - 01:43 AM
#7
Posted 14 January 2012 - 12:32 PM
A - Increases game interest in a much more global arena
B - Like Wordpress, it spawns a wealth of plugin/addons developers, thus more extensions /custom plugins
C - Allows the possibilities of a Developer's Shop supported on the MWO shop site
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Edited by Bobcat022, 14 January 2012 - 12:35 PM.
#8
Posted 14 January 2012 - 11:48 PM
Not to mention the full up HOTAS, pedals, and backlit information panel (BIP).
/drool
Edited by Morashtak, 14 January 2012 - 11:49 PM.
#9
Posted 15 January 2012 - 03:58 PM
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Maybe there will be a possibility to use 3 Screens. By deactivation of 3D cockpit we could use our own cockpit.
I would probably then go with:
1.)
>Center monitor: projection HUD, visible line of sight
>Left monitor (customizable) + left view btw. left arm view +(battle grid, lance mate data, map etc.)
>Right monitor (customizable) + right view, btw. right arm +(damage report, life support etc.detailed equipment status [ok / damaged])
2.)
> dark cockpit Box (room, made of 5 segments: front, left, right, top, and rear segment, Dark colored)
> proper stick with separate throttle / or Mause + G13 logitech variant
> good sound system
3.)
This would be the worst case scenario (not sure about this, but maybe it will work):
> custom small keyboard in the middle and fron of my legs (for text input)
+ (parallel connection to buttons for cockpit stuff < this could be complicated but still possible)
> cockpit buttons: hot keys: reactor override, eject (pilot like), fire mode etc. (parallel connection to keyboard keys)
> however no indication of status (active or not) but still illuminated cockpit buttons
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Anyone tried nr. 3 ?
We have at institute a space flight simulator and what I noticed a dark cockpit room with good sound system is already amazing, it feels so cool, no distortions of surroundings etc. with good control interface and nice finish look its almost outstanding ... so I really considering to build such a room. Something small: 1.2 x 1.5 x 1.8 m.
If a cockpit for MWO will be feasible, I will probably post some CADs for a mech cockpit.
Meta API, damn, heat fans to simulate some heat
Edited by Liam, 15 January 2012 - 04:08 PM.
#10
Posted 25 February 2012 - 04:47 PM
- Map creation, adding elements to a map like a pubs, camps, sink holes, traps.
- Custom Bot behavior. For examples: bot x and y follow me. Do not go out in the field, stay close to terrians, gulleys. Never turn your back towards enemy.
- Adding specialized equipment
- Adding any googled mapped city as a battlefield
Edited by Bobcat022, 25 February 2012 - 04:55 PM.
#11
Posted 25 February 2012 - 05:08 PM
API would need to be tuned to ensure certain types of back-end data is not available for tapping.
#12
Posted 25 February 2012 - 08:58 PM
I plan on using it along with myLogitech G500 mouse , would be nice if they had out of box support for it.
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