I like it!
------------------------------------------------------------------------------
Maybe there will be a possibility to use 3 Screens. By deactivation of 3D cockpit we could use our own cockpit.
I would probably then go with:
1.)
>Center monitor: projection HUD, visible line of sight
>Left monitor (customizable) + left view btw. left arm view +(battle grid, lance mate data, map etc.)
>Right monitor (customizable) + right view, btw. right arm +(damage report, life support etc.detailed equipment status [ok / damaged])
2.)
> dark cockpit Box (room, made of 5 segments: front, left, right, top, and rear segment, Dark colored)
> proper stick with separate throttle / or Mause + G13 logitech variant
> good sound system
3.)
This would be the worst case scenario (not sure about this, but maybe it will work):
> custom small keyboard in the middle and fron of my legs (for text input)
+ (parallel connection to buttons for cockpit stuff < this could be complicated but still possible)
> cockpit buttons: hot keys: reactor override, eject (pilot like), fire mode etc. (parallel connection to keyboard keys)
> however no indication of status (active or not) but still illuminated cockpit buttons
----------------------------------------------------------
Anyone tried nr. 3 ?
We have at institute a space flight simulator and what I noticed a dark cockpit room with good sound system is already amazing, it feels so cool, no distortions of surroundings etc. with good control interface and nice finish look its almost outstanding ... so I really considering to build such a room. Something small: 1.2 x 1.5 x 1.8 m.
If a cockpit for MWO will be feasible, I will probably post some CADs for a mech cockpit.
Meta API, damn, heat fans to simulate some heat
Edited by Liam, 15 January 2012 - 04:08 PM.