I just wanted to share my (probably unpopular) thoughts about the new vote changes in the match making system.
So it had been a long time since I played mwo before this year, I used to play it quite a bit in 2013 but life happened and it took a long time for me to get back into the game. Come 2016 I decided to give it another try and boy oh boy is it different now !
The first thing I noticed when I queued up for the match making was the voting system which I thought was fantastically novel and dynamic the way pgi implemented it. The Old System was in my opinion, a very nice experimental and very dynamic form of democracy.
The system had what I like to call a "Popular veto" mechanic built into it. Say for instance you get a rotation of maps that looks like this, 1.Terra Therma, 2. Forest Colony, 3. Mining Collective, 4. Frozen City. Let's say the votes look like this,
1. Terra Therma - 33%
2.Forest Colony - 10%
3.Mining Collective - 28%
4.Frozen City - 29%
Now then, let's assume that all of the forest colony and indeed, everyone that didn't vote for terra therma players are okay with all of the maps being selected except that they hate terra therma. The Forest Colony players are now some of the most important on the voting board, they don't want to play on terra therma and they now can decide the fate of which map is selected. The forest colony players now have a sort of veto they can now implement to override the terra therma selection.
This veto power also applies to all of the other players that voted for either mining collective or frozen city and thusly, with a majority, override the terra therma selection.
The way system works now with not showing the percentages and locking your vote in means that 'minority' votes don't matter. If a map that the strong majority of players hate is picked by a group of people that settled on one choice, nothing can be done to override the decision of the minority players.
I am really quite saddened by the decision to go with a more classical voting model because the way the system works now just doesn't leave any sort real democratic dynamics. It's just a straight vote across the board and the one with the most votes wins. That vote can go through even if a majority of players didn't pick a particular map. A lot votes are essentially wasted this way.
I really hope this system is reverted because I feel the previous system actually provided a lot of variety and I fear, having played with a lot of games with the more classical vote system, that the match making pickings will essentially become cookie cutter now with a handful of options being picked the vast majority of the time.
And all of this makes no mention of the vote multiplier gaming which I think was perfectly fine but that's a slightly different topic.
Apologies in advance for grammatical and articulation mistakes, it has been a long time since I've written anything serious.
Edited by HeavyMechTank, 16 March 2016 - 12:04 AM.



































