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Want To Save Conquest? Do It This Way

Gameplay Balance Maps

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#1 whitelightshadow

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Posted 16 March 2016 - 12:53 AM

A lot of people will not like this but it will bring a new level of skill and team work into the game.

Change the game as follow:

1. Killing an opponent will cause changes to both team's cap speeds and resource gathering rates.

A single player's cap rate changes as players are killed, so a living player's cap rate is calculated by [(Normal Cap Speed Single Player x Number Killed Players on That team)divided by the number of players of that team still alive minus enemy kills] added to the each living player's cap rate on that team's .

So basically if there is one player alive on a team he has the capping power of 12 players if 4 is alive they have each a capping power of 3 players as long as there are no kills on the enemy team. But if there are 1 player left on one team and 6 on the other that player has only got capping power of 6 players. The living players will always have a combined capping power of 12 players minus the number of enemy players killed.

The resource timer speed is calculated as following: (Living Players Enemy Team Divided By Living Players Friendly Team) x (one halve the speed of the Resource Gathering Rate).

Thus the resource gathering rate decreases for the team with the most players and increases for the team having the least players on the field.

2. Killing the last man standing or gathering the required resources will end the game. BUT the game is won by the team with the most resources.

3. Intentional suicide, disconnect or team killing will have no effect on the timers. Those players will still count as alive.

4. A team can cap a point BUT it will only start gathering resources after the first enemy mech is killed.

5. If players of both teams enter the cap point together, whether or not the base was fully capped or in the process, that base will reset to zero cap until one leaves or is killed. But, if the base is already capped and no enemy mech is standing on it, the opposing team will have to uncap it as normal.

It may sound confusing but once running it will be a kicker and will turn conquest into a real challenge as it is suppose to be.

Edited by whitelightshadow, 16 March 2016 - 01:41 AM.






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