Prosperity Park, on 07 April 2016 - 03:10 PM, said:
Yup... And you're done.
Weapons with locking capabilities have been a staple of not only video games, but also real military weapons for the last several decades.
Weapons with locking capabilities have been a staple of not only video games, but also real military weapons for the last several decades.
Of course they are part of real life. My point is that MECH GAMES DO NOT NEED LOCKING WEAPONS. Lrms are currently guided rocket artillery. Make them unguided and more damage, smaller spread and higher velocity. Everyone would be less mad fighting against them, and dodging lrms would be a nice new part of the game. They could even be more powerful than they are now, just please god not perfectly locking missiles that hit me across the map because 1 locust can see my mech from 900M, allowing 11 other players to shoot their skilless LRMS that require nothing on their part except hovering their mouse over a red box 10 times the size of the mech. Let LRMS be changed powerful as you want wreck me I don't care, I just want long range artillery weapons to be about how good the person is at shooting them, not how coverless the map is, or how little ecm we have. I want the gameplay skill gap between a bad and good lurmer to be massive. I want to be "HOW IS HE THAT ACCURATE WITH HIS MISSILES, EVASIVE MANEUVERS!!!, not: "oh a raven must be looking at me, guess its time to hide away until the lock is gone"
And really I only have trouble with lrms on extremely slow or especially very tall mechs. its just plain better for everyone to have more skill based weapons, than this hell we have now of lrms being either extremely OP in open ground against uncoordinated teams, or a bane to your own team if its an urban map with fair cover.
Streaks can be made into TOW missiles, so smaller lights maybe don't get instagibbed by streakcrows. That would also bring skill to the game, guiding all the missiles onto one component, and it would make the ultralight pilots happy. A shotgun of randomly guided missiles is just weird game design, but at least streaks are fair to fight, they don't go over any cover that isn't 50 feet tall, and people that you can't see can't hit you with them.
Edited by TwentyOne, 07 April 2016 - 03:36 PM.