If the drop leader switches game mode, you retain the scouting mech and lose all your other drop deck mechs, being replaced with trials.
It's not a tonnage issue, the scout mech (left most in deck) is a mech I use in my deck, and is under the new tonnage limit.


Drop Deck Bugged When Switching From Scouting To Invasion.
Started by WillyPete, Apr 19 2016 02:27 PM
Bug Report
9 replies to this topic
#1
Posted 19 April 2016 - 02:27 PM
#2
Posted 19 April 2016 - 03:36 PM
This needs a hotfix, goddamn hassle is what that is.
#3
Posted 19 April 2016 - 03:40 PM
Let's be calm.
This was was an ambitious change, and generally a step in the right direction.

#4
Posted 19 April 2016 - 03:45 PM
We have a fix for this issue currently in testing. No info just yet on the contents or ETA of a hot-fix, but I'll let everyone know as soon as possible.
#5
Posted 19 April 2016 - 08:26 PM
glad pgi is working on this, as its a PITA to have to fix the drop deck again and again and again.
#6
Posted 20 April 2016 - 08:38 AM
Rejarial Galatan, on 19 April 2016 - 08:26 PM, said:
glad pgi is working on this, as its a PITA to have to fix the drop deck again and again and again.
Well in the meantime could just always play scouting missions a while, then switch over to invasion for another while. Won't have to re-edit the drop deck as often til the hotfix is dropped.
#7
Posted 20 April 2016 - 11:53 AM
This is a "MAJOR" PITA..... fix pls....

#8
Posted 20 April 2016 - 12:07 PM
Poor PGI, they only promised to implement 4v4 a year ago. They just didn't have enough time to design and implement this feature with it only being a year overdue.
#9
Posted 20 April 2016 - 01:14 PM
make it 2 drop decks. needs a fix.
#10
Posted 21 April 2016 - 05:10 AM
Please split these into two seperarte decks. This is by far the most annoying thing in fw3.
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