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Drop Deck Bugged When Switching From Scouting To Invasion.

Bug Report

9 replies to this topic

#1 WillyPete

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Posted 19 April 2016 - 02:27 PM

If the drop leader switches game mode, you retain the scouting mech and lose all your other drop deck mechs, being replaced with trials.

It's not a tonnage issue, the scout mech (left most in deck) is a mech I use in my deck, and is under the new tonnage limit.

#2 Ironwithin

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Posted 19 April 2016 - 03:36 PM

This needs a hotfix, goddamn hassle is what that is.

#3 Initium Thoth

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Posted 19 April 2016 - 03:40 PM

Let's be calm. Posted Image This was was an ambitious change, and generally a step in the right direction.

#4 Alexander Garden

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Posted 19 April 2016 - 03:45 PM

We have a fix for this issue currently in testing. No info just yet on the contents or ETA of a hot-fix, but I'll let everyone know as soon as possible.

#5 Rejarial Galatan

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Posted 19 April 2016 - 08:26 PM

glad pgi is working on this, as its a PITA to have to fix the drop deck again and again and again.

#6 Sevronis

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Posted 20 April 2016 - 08:38 AM

View PostRejarial Galatan, on 19 April 2016 - 08:26 PM, said:

glad pgi is working on this, as its a PITA to have to fix the drop deck again and again and again.


Well in the meantime could just always play scouting missions a while, then switch over to invasion for another while. Won't have to re-edit the drop deck as often til the hotfix is dropped.

#7 Korak18

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Posted 20 April 2016 - 11:53 AM

This is a "MAJOR" PITA..... fix pls.... Posted Image

#8 Adamski

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Posted 20 April 2016 - 12:07 PM

Poor PGI, they only promised to implement 4v4 a year ago. They just didn't have enough time to design and implement this feature with it only being a year overdue.

#9 Fat Jack Murphy

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Posted 20 April 2016 - 01:14 PM

make it 2 drop decks. needs a fix.

#10 Mogney

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Posted 21 April 2016 - 05:10 AM

Please split these into two seperarte decks. This is by far the most annoying thing in fw3.





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