Some Clarification About Tiers and PSR
I also added one sentence at the end of my first section, (last change that i've made so far).
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So you know I've posted some stuff about matchmaker. I decided to stop complaining about it entirely; and then I decided to literally follow the developers instructions on how to play MWO.
I realize now that because I have a high PSR, I dont get to relax and have fun during times when tiers are mashed together.
So basically, at night, or during weekends, you can play with
But during times when the population is nice and diverse, you could possibly be the only
My game play experience has changed dramatically since I started playing by this philosophy
I used to ***** and moan about how I would get grouped with "lemmings," now I realize that the reason I lose with these teams is because the matchmaker expects me to give my input to the team, and help coordinate. Basically becoming as involved as possible. That's because I'm an
I can't remember the last time I had a bad match, If you start giving input, then you build a reputation, people will recognize your name and they will listen.
I am very satisfied with matchmaking.
If you see someone doing the opposite by assaulting other players in chat. (e.g. "You suck team, what the hell were you thinking!!") Then you need to spank them publicly in chat, so that they wont have a chance to hurt the game.
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Im adding an idea to the end of this post, you can point and laugh at me for trying, if you like.........
Hmm. I wonder If they should add a few features directed at that experience bar you see in the mechlab.
Maybe they should have a little mini guide (possibly with videos) attached to the bar. It would be separated into 5 sections, with each section discussing why you are in that specif tier (estimate of common problems for that tier). And what areas you should focus on next. The experience bar (tier bar) needs to move a hell of a lot faster as player performance improves. Its simple, it should be a reflection of your learning experience. Like an RPG game. It should not be used to group players against each other. They need a separate bar for that. This would mean that eventually, every player would become tier 1. If a player is below that, then we would know they are learning. Its kind of like when you see a "student driver" sticker on the back of a car. I also believe that the tier numbers should still be private if the player wishes.
We should not view the tier system as a skill meter, but rather a meter that shows how close you are to having a solid grasp of the concepts of the game.
I have no idea how they would organize the actual "skill" meter (if there was such a thing).
-Wait... I guess that would be the "PSR" system.
Edited by Gigliowanananacom, 29 April 2016 - 04:23 PM.