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The Job That Experienced Players Have

Balance Gameplay General

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#1 MechWarrior319348

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Posted 25 April 2016 - 10:58 AM

(Im adding this alot later than all the stuff I added below, If someone reads from the beginning, then I want them to see this.)

Some Clarification About Tiers and PSR

I also added one sentence at the end of my first section, (last change that i've made so far).


==========================================================================

So you know I've posted some stuff about matchmaker. I decided to stop complaining about it entirely; and then I decided to literally follow the developers instructions on how to play MWO.

I realize now that because I have a high PSR, I dont get to relax and have fun during times when tiers are mashed together.

So basically, at night, or during weekends, you can play with tier 1 experienced people and not have to worry about carrying your weight too* much(That's the fun time) these guys are the same skill level, and you can rely on them. Some of the best players I see play around 11pm - 4am Eastern US time.

But during times when the population is nice and diverse, you could possibly be the only tier 1 experienced player on the team. And the matchmaker put you there as part of a balancing act. Therefore you are not aloud to dink around and rely on others. Its time for maximum performance. And its time for coordination, and input.

My game play experience has changed dramatically since I started playing by this philosophy

I used to ***** and moan about how I would get grouped with "lemmings," now I realize that the reason I lose with these teams is because the matchmaker expects me to give my input to the team, and help coordinate. Basically becoming as involved as possible. That's because I'm an tier 1 experienced lego piece to the matchmaker.

I can't remember the last time I had a bad match, If you start giving input, then you build a reputation, people will recognize your name and they will listen.

I am very satisfied with matchmaking.

If you see someone doing the opposite by assaulting other players in chat. (e.g. "You suck team, what the hell were you thinking!!") Then you need to spank them publicly in chat, so that they wont have a chance to hurt the game.
==============================================================================

Im adding an idea to the end of this post, you can point and laugh at me for trying, if you like.........



Hmm. I wonder If they should add a few features directed at that experience bar you see in the mechlab.

Maybe they should have a little mini guide (possibly with videos) attached to the bar. It would be separated into 5 sections, with each section discussing why you are in that specif tier (estimate of common problems for that tier). And what areas you should focus on next. The experience bar (tier bar) needs to move a hell of a lot faster as player performance improves. Its simple, it should be a reflection of your learning experience. Like an RPG game. It should not be used to group players against each other. They need a separate bar for that. This would mean that eventually, every player would become tier 1. If a player is below that, then we would know they are learning. Its kind of like when you see a "student driver" sticker on the back of a car. I also believe that the tier numbers should still be private if the player wishes.
We should not view the tier system as a skill meter, but rather a meter that shows how close you are to having a solid grasp of the concepts of the game.

I have no idea how they would organize the actual "skill" meter (if there was such a thing).

-Wait... I guess that would be the "PSR" system.


Edited by Gigliowanananacom, 29 April 2016 - 04:23 PM.


#2 MechWarrior319348

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Posted 27 April 2016 - 02:07 AM

I dug this out from about a week ago. Its easily missed. I am not looking for attention, I am not trying to get a fashion show going here; with me as the starring ******. I really really want this game to succeed. I wasn't sure if my post was important, but people have asked me about it more than once during in game matches, So I am bumping it.

#3 kesmai

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Posted 27 April 2016 - 02:17 AM

They listen a [Redacted] to you. Even if your name is psichih0lic or prtnspz.
That is the truh of carrying and giving advice via voip in pug games.
I turned to aim for at least '=' matches in pugs. Keeps the frustration at acceptable levels without too much futile effort.

#4 MechWarrior319348

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Posted 27 April 2016 - 02:27 AM

View PostARP Haruna, on 27 April 2016 - 02:17 AM, said:

They listen a [Redacted] to you. Even if your name is psichih0lic or prtnspz.
That is the truh of carrying and giving advice via voip in pug games.
I turned to aim for at least '=' matches in pugs. Keeps the frustration at acceptable levels without too much futile effort.

Because you try when no one else is trying, If more people act as we do, then it would become routine.

We probably cant fix that problem, but we can help mend it here; because people do explore the forums.

Edited by Tina Benoit, 27 April 2016 - 09:12 AM.


#5 adamts01

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Posted 27 April 2016 - 02:28 AM

I realized the same thing. It's still fine to hate matchmaker and PGI though. The most fun games I'm part of are when I'm right in the middle of the skill curve. It's not that I want to be carried, I absolutely don't, I just want to be part of a team. In order to get good matches on NA prime time I have to wake up to game at 4am and bump martial arts to the afternoon when it's hot as balls. No thanks. My solution is everyone having their own MM slider that could take a little longer to find matches in my case or instadrop the ADD kids and Rambos. But it took 4 years to get client side zoom, so.... Whatever, I'll just keep Red Horse within reach when I load up this game.

#6 MechWarrior319348

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Posted 27 April 2016 - 02:30 AM

Yes!!! Yes!!!! I dont want this post to become an argument though, I really hope that doesn't happen. I want people to study more aspects of how people are matched against each other.

#7 Hit the Deck

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Posted 27 April 2016 - 02:33 AM

I think that's a good attitude to have, i.e. when you feel that the conditions are not favorable to you, you try to improve it (by taking the lead in MWO). Not everyone likes it though, I myself just swallow it when the team performs badly.

#8 MechWarrior319348

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Posted 27 April 2016 - 02:38 AM

Hell, I'm not trying to become Moses here.

But I made a little project where people posted their highest locust scores (that thread is near to this one) and people really became involved.

I was happy to see that this game isn't dried up.

It doesn't have to be empty and gloomy, we can soup it up.

#9 adamts01

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Posted 27 April 2016 - 02:38 AM

I had to take a couple months off from MWO. I was getting way to worked up from weeks and weeks of being the only one or two tier 1s on my team and always having to carry. I switched to Squad to get my teamwork fix and Division for running around like an idiot in DZ and doing whatever. MWO is what it is, now I just keep silent, follow instructions if the guy isn't a d!ck, bring my crappy mechs and do the best I can for the team. I keep it positive in game but this community is sliding, maybe it's voip letting the trolls be more vocal. Idk.

#10 TheCharlatan

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Posted 27 April 2016 - 02:42 AM

I can confirm that trying to take command (in a gentle and respectful manner) can greatly improve the PUG experience.
I also suggest to try to follow other's orders, as long as they are not too foolish, to try to create a culture of teamwork in the PUG queue.
However, it dosen't always work, but that's OK: PUG life is still PUG life.

#11 MechWarrior319348

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Posted 27 April 2016 - 02:48 AM

View Postadamts01, on 27 April 2016 - 02:38 AM, said:

I had to take a couple months off from MWO. I was getting way to worked up from weeks and weeks of being the only one or two tier 1s on my team and always having to carry. I switched to Squad to get my teamwork fix and Division for running around like an idiot in DZ and doing whatever. MWO is what it is, now I just keep silent, follow instructions if the guy isn't a d!ck, bring my crappy mechs and do the best I can for the team. I keep it positive in game but this community is sliding, maybe it's voip letting the trolls be more vocal. Idk.

Don't give up.

Give imput; but if you get ignored, or people give a ****** response, then you simply ignore them, and continue as if they never said anything at all.

There are smart people in teams that pay attention to people like you. But they fall behind the shadows of morons who's comments become the idol of the team's attitude.

Keep in mind that while these people may not speak up, they are paying attention to you. Keep building your reputation.

More and more people will listen to you

There will be bad matches, BUT you must endure them. If we keep attacking the problem, Then the game play experience that we are looking for will become "routine." And we will see better matches in general.

The end result is that we will have a product that feels really fun and friendly to new players.

We should have been doing this during steam release...

But its better late then never.

#12 Allouez

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Posted 27 April 2016 - 02:48 AM

My experience has been that the minute someone decides to drop-call a PUG match, things generally get a lot better. Everybody doesn't always listen and it's not a guaranteed win, but games are generally much closer and much more fun. The only time this doesn't work is when the drop caller starts berating people for not listening or doing something stupid. I appreciate it when people step up and call matches, keep it up!

#13 MechWarrior319348

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Posted 27 April 2016 - 02:49 AM

View PostAllouez, on 27 April 2016 - 02:48 AM, said:

My experience has been that the minute someone decides to drop-call a PUG match, things generally get a lot better. Everybody doesn't always listen and it's not a guaranteed win, but games are generally much closer and much more fun. The only time this doesn't work is when the drop caller starts berating people for not listening or doing something stupid. I appreciate it when people step up and call matches, keep it up!

YES!!!!!! Ignore the lemmings who downplay you. We can turn this around.

#14 Random Carnage

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Posted 27 April 2016 - 02:50 AM

I want a insta-kill Narc bait button. That would do wonders for my "grr" levels when piloting my Dire.

You make a point of informing your team of high priority targets that you recognise absolutely need to be focused down fast, then face palm as you watch the mech beside you lrm5 a fatlas 600m away rather than use his 4 mpl on the light 50m in front of him.

You watch in wonder as a light mech that has the whole damned map to run around in unerringly finds the one spot you happen to be currently occupying as he runs straight into your Dire.

You have the medium standing right behind you, or the mech who expects the Dire to move its fat arse out of his way rather then him figuring out that its far easier to move out of the Dires way.

You watch with semi-resigned fascination as a firing line you've been using for the last minute or more suddenly becomes a parking spot for one of your mid-range teamies who either have no clue that a Dire is right behind them, or who, for some unfathomable reason, believe that their damage contribution will be more than my triple UAC10's and dual CLPL's.

Lets not even talk about situational awareness, watching your mini-map, shooting down UAV's, abandoning assaults, clumping together and saying "baa...", or for that matter spreading out all over the map and saying "baa...".

I will endeavor to heed your advise on this, but oh, the desire to win, to do well, to work with a team that doesn't resemble an attempt at herding cats... frustration levels do at times get the better of me.

#15 STEF_

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Posted 27 April 2016 - 02:50 AM

Actually there is no MM.
Eveyone can grab tier 3, so....everyone can be matched up with and versus everyone.

About the NAvsEU primetime, it's a bull$hit: I live in NA and EU as well, 6-12 months here, 6-12 months there.... and I can say I see the same stuff happening.

When population goes down.....yes, the absence of a real MM makes things weird, tho

#16 Catra Lanis

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Posted 27 April 2016 - 02:59 AM

Might I suggest that the first one to take command keeps it the whole match, even if you think you are better qualified save it to the next match. I have seen matches when people freeze unable to decide whom to follow loosing the match in the first minutes.

#17 Duke Nedo

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Posted 27 April 2016 - 03:00 AM

OP, I share that view of yours, and it helps sometimes, but far, far from always. Quite often if you try to pug-boss you just get zero response and it goes the way it goes. Once I even got "Why? You are not my mother!"... lol. The times pug-bossing actually works is also the times when pug-bossing is not needed because people already knows what to do. So, I think my pugbossing attempts have decreased I think, I just try my best and take the inevitable loss when the MM decides to do that.

Still have the impression it goes in waves, winning streak, losing streak, winning streak, losing streak etc. Steady as she goes. Whatever the case actually is, it does even out in the end whether it's true random or it's streaky random.

#18 adamts01

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Posted 27 April 2016 - 03:01 AM

There is a MM, it's just that the gates are wide open 20/24 hours of the day. PGI really stepped up their game this past year, I'm just worried it was too late. I see a lot if people stuck at tier 2, so it's good to see PSR isn't a complete XP bar, but we're all still matched together so there's no point anyway.

#19 adamts01

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Posted 27 April 2016 - 03:05 AM

View PostDuke Nedo, on 27 April 2016 - 03:00 AM, said:

. The times pug-bossing actually works is also the times when pug-bossing is not needed because people already knows what to do.
This is so true. The only things I call anymore are when the assault Lance is getting left behind or there's a uav. The UAV never gets shot at, but whatever. Normally people are pretty good about slowing the lemming rush to wait for the assaults though. Anything more than that is too much.

#20 SmoothCriminal

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Posted 27 April 2016 - 03:16 AM

View Postadamts01, on 27 April 2016 - 03:05 AM, said:

This is so true. The only things I call anymore are when the assault Lance is getting left behind or there's a uav. The UAV never gets shot at, but whatever. Normally people are pretty good about slowing the lemming rush to wait for the assaults though. Anything more than that is too much.


Sometimes. Just as likely they all run off. the real tell is if they hit resistance - then they slow up to a firing line and wait for assaults. If they don't hit anything, instead of thinking "hmm nothing here, guess they are flanking to the side, we should probably reverse and support the slower units" they push HARDER and further extend the deathball, which means an instant loss...





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