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Texture Setting And Memory

Gameplay Maps General

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#1 Jeffrey Wilder

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Posted 29 April 2016 - 06:17 AM

Anybody has their video ram filled to the brim in CW?

After looking through several threads concerning system performance, it seems that most people think the CPU or GPU is the direct result of low FPS.

There are in fact a big portion of players that has big fluctuating FPS depending on the map and when combat takes place.

I did a few tests and realized that texture settings have a BIG effect on your video memory (as well as anti aliasing) and these are my findings.

1. Low texture, 700 to 800MB
2. Med texture, 1.2GB to 1.4GB
3. High texture, 2.3GB to 3GB
4) Very High texture, about the same as high texture.

That explains why (on top of CPU and GPU) some players experience fluctuating FPS. That's because when your video ram gets filled up, FPS drops and starts fluctuating. This is especially bad on large maps where tons of texture gets loaded.

I tried the test under both 1080p and 1440p and video ram usage is about 200 to 300MB difference.

For players that have fluctuating FPS, especially in CW, try keeping the same resolution but turn down your textures to the lowest and see if that helps with stabilizing your FPS.

There are many other factors that involve FPS e.g. latency, etc but hardly anybody brought up video ram in all the threads I read here. Hopefully this will help everybody have a smoother CW experience.

Edited by Jeffrey Wilder, 29 April 2016 - 06:18 AM.


#2 Mister Blastman

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Posted 29 April 2016 - 06:27 AM

Wow, 3 GB? How much memory does the PUG solo queue take?

I only have 2 GB on my 670 GTX.

Thanks for the info!

#3 Jeffrey Wilder

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Posted 29 April 2016 - 06:49 AM

View PostMister Blastman, on 29 April 2016 - 06:27 AM, said:

Wow, 3 GB? How much memory does the PUG solo queue take?

I only have 2 GB on my 670 GTX.

Thanks for the info!


I tried 1080p and 1440p on PUG solo queue.

At the highest texture setting, it's about 2.3GB.

#4 El Bandito

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Posted 29 April 2016 - 06:51 AM

Not only lower graphic settings help with the memory usage and FPS, it allows better vision and less blinding effects. My settings are mostly low and medium for that reason.

#5 Mister Blastman

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Posted 29 April 2016 - 06:51 AM

View PostJeffrey Wilder, on 29 April 2016 - 06:49 AM, said:


I tried 1080p and 1440p on PUG solo queue.

At the highest texture setting, it's about 2.3GB.


Thank you sir!

#6 DjPush

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Posted 29 April 2016 - 07:04 AM

I have ultra settings and AA set to MSAA (or whatever it is) I get almost 3 gigs used on my gpu. I only run at 1080p though so...

#7 Mystere

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Posted 29 April 2016 - 07:06 AM

View PostEl Bandito, on 29 April 2016 - 06:51 AM, said:

Not only lower graphic settings help with the memory usage and FPS, it allows better vision and less blinding effects. My settings are mostly low and medium for that reason.


I call HAX. Posted Image

Edited by Mystere, 29 April 2016 - 07:06 AM.


#8 Jeffrey Wilder

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Posted 29 April 2016 - 07:36 AM

View PostDjPush, on 29 April 2016 - 07:04 AM, said:

I have ultra settings and AA set to MSAA (or whatever it is) I get almost 3 gigs used on my gpu. I only run at 1080p though so...


Poorly optimized codes can also contribute to poor FPS but just keep a tab on your video ram, most people just ignore it like the locust.

#9 Deathlike

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Posted 29 April 2016 - 08:48 AM

Since the texture improvements change, it is kind of a thing to load up on texture memory on your video cards to be able to run MWO efficiently, and most players probably need to dumb down their texture settings because of it.

I wonder if this could be optimized further w/o compromising too much (although this is PGI, so you're better off getting a 3+GB video card).





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