Pgi'd Again...
#1
Posted 03 May 2016 - 06:44 AM
"Scouting Victories, each with a Match Score of at least 80"
Kind of does not make sense. Thanks again PGI for being stupid on the reward system.
Might as well remove the intel and make it a Skirmish mode...
#2
Posted 03 May 2016 - 07:32 AM
#3
Posted 03 May 2016 - 10:03 AM
#4
Posted 03 May 2016 - 02:17 PM
#5
Posted 04 May 2016 - 01:32 AM
Oh, and yes...this is stupid, but it is the fastest way to get the rewards. #thankyoupgi
#6
Posted 05 May 2016 - 01:16 AM
Paradox42, on 04 May 2016 - 01:32 AM, said:
Oh, and yes...this is stupid, but it is the fastest way to get the rewards. #thankyoupgi
Technically, yes. But intel shouldnt count if you lose plus the amount of intel needed compared to the other goals is just too high. People throw matches to collect a few more intel and other antisocial stuff. This part of the event actually promotes selfishness instead of teamwork just to get it done.
I can even understand them, 180 intel compared to the other goals is just over the top and takes too long. 90-100 would have been ok.
#7
Posted 06 May 2016 - 07:30 AM
#8
Posted 09 May 2016 - 09:46 AM
Cold Darkness, on 06 May 2016 - 07:30 AM, said:
What?
Did you literally just say "It's too hard to tag 60 different opponents with any shot from my weapon"?
Is this sarcasm, and I'm missing it?
#9
Posted 11 May 2016 - 02:51 PM
Cold Darkness, on 06 May 2016 - 07:30 AM, said:
It is the stupidity of the scoring system. This is an engagement situation where the best results are if you never get seen. If you have to fight as the scouts seeking Intel you have messed up. Wish PGI would fix the scoring attitude.
#10
Posted 12 May 2016 - 03:18 AM
Cold Darkness, on 06 May 2016 - 07:30 AM, said:
Are you serious? because I can not imagine that this part is in any way difficult unless you are using an aimbot which kills everything you shoot at. Are you really that godlike a player that every singel mech you shoot is also killed by you? You get the Deathstar achievement multiple times a day on a regular basis?
Edit... nope... cant be, you are sporting a Davion emblem in your avatar .
Edited by Rushin Roulette, 12 May 2016 - 03:19 AM.
#11
Posted 12 May 2016 - 10:28 AM
In the actual application of scouting mode (rather than an idealized conceptualization where we're not playing a variation of robot deathmatch), an average of 1 assist per match is pretty reasonable.
180 intel, on the other hand, promotes running off alone to cap and leaving the rest of the lance a man down if or when the enemy finds them and engages. Or getting yourself killed alone and leaving your team down a mech. Either way.
The goals don't match conceptually. They pull in opposite directions, cap or fight, without really allowing for both.
180 is an average of 3 intel in every one of those 60 baseline matches. 20 beacons and 8 mechs works out to an average of 2.5 per mech that's even available to begin with, which would be 150 intel in 60 matches.
Not all of that 20 intel will be collected in every match though, especially if the defenders are on their game, but also in a couple other scenarios.
So I'd say an average of 2 intel per match is much more realistic and achievable, while still requiring a grind to do it. That works out to 120 intel. Way more reasonable, whether you're a cap artist or a face-puncher.
Edited by Virlutris, 12 May 2016 - 10:31 AM.
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