That's what I said when I heard about supply caches.
I feel that it could be better implemented in some sort of system like that, either given to everyone, or the top scorer, or one for top score, top assists, top kills, top most damage dealt, top solo kills, top damage, top etc. Basically you get some salvage material in your inventory after a battle and you can sell it for some cbills, depending on how who gets it is picked it could be like 10k-100k cbills or something.
If we want to add in an MC option like PGI would want to to increase revenue you could spend MC to have your engineers turn the salvage into something.
Now here they could go with the lottery like options of TF2 and CSGO and have you spend money to get a random item ranging from normal weaponry (maybe with a cut off to have it not give you stuff as useless as small lasers at least), engines, XL engines, and rarely you could even get a mech.
Or they could go with spending MC to turn salvage components into a component of your choice and having the MC cost change based on the salvage. They could even require you to have a certain amount of salvage for certain things, like buying an Atlas for example could be 20 salvage and MC equal to half the normal MC price of that variant.
What are your thoughts on these ideas and which do you prefer? Do you have your own counter idea?
Edited by Dakota1000, 09 May 2016 - 05:01 PM.