Are Clans Finished?
#1
Posted 16 May 2016 - 12:31 PM
#2
Posted 16 May 2016 - 12:34 PM
...until the bigs move back to the Clan side and then it'll be IS players asking the same thing.
#3
Posted 16 May 2016 - 12:38 PM
Dawnstealer, on 16 May 2016 - 12:34 PM, said:
...until the bigs move back to the Clan side and then it'll be IS players asking the same thing.
Welcome to Mercenary Play (factions are merely the location of battle, mercs control and drive every other aspect of the mode).
#4
Posted 17 May 2016 - 11:17 AM
#5
Posted 17 May 2016 - 11:29 AM
Now that they no longer have access to that tech, they quit in droves, leaving the queues empty. So the queues stay that way until the super units switch back over to populate the queues.
Since the clans refuse to fight each other and Davion and Steiner avoid each other, they may as well reduce the factions to:
-Clans
-Fed Commonwealth
-Dracs
-Space Vikings
-Marik
-Liao
#6
Posted 17 May 2016 - 11:42 AM
ChaoticUrlond, on 16 May 2016 - 12:31 PM, said:
A handful of Units always decide who wins and who loses since Faction Play first started (back when it was called Community Warfare). When they switch back to Clans watch what happens.
#7
Posted 17 May 2016 - 11:45 AM
#8
Posted 17 May 2016 - 12:03 PM
Triordinant, on 17 May 2016 - 11:42 AM, said:
Kind of seems like there should be pretty restrictive Unit cap, to keep that from being the case.
#10
Posted 17 May 2016 - 12:10 PM
Saint Scarlett Johan, on 17 May 2016 - 12:06 PM, said:
Ha true! But at least maybe there'd be SOME queue displacement? Maybe? idk I'm just tired of seeing 12 NTEX vs. 1, 1, 2, 1, 1, 4, 1, 1, every single game.
Maybe take it a step further, have Unit cap, and have Faction ratio limits, so you couldn't join an overpopulated faction.
I mean someone up there has to be thinking about these things right? ....right?
#11
Posted 17 May 2016 - 12:12 PM
Gigashot, on 17 May 2016 - 12:10 PM, said:
Ha true! But at least maybe there'd be SOME queue displacement? Maybe? idk I'm just tired of seeing 12 NTEX vs. 1, 1, 2, 1, 1, 4, 1, 1, every single game.
Maybe take it a step further, have Unit cap, and have Faction ratio limits, so you couldn't join an overpopulated faction.
I mean someone up there has to be thinking about these things right? ....right?
Nah, gotta shovel out that next mechpack!
#12
Posted 17 May 2016 - 12:15 PM
#14
Posted 17 May 2016 - 12:21 PM
Gigashot, on 17 May 2016 - 12:10 PM, said:
Ha true! But at least maybe there'd be SOME queue displacement? Maybe? idk I'm just tired of seeing 12 NTEX vs. 1, 1, 2, 1, 1, 4, 1, 1, every single game.
Maybe take it a step further, have Unit cap, and have Faction ratio limits, so you couldn't join an overpopulated faction.
I mean someone up there has to be thinking about these things right? ....right?
So they should run off players who only want to play for their chosen faction? Or force them to play a different one?
Perhaps save yourselves instead of asking the devs to do it? Take advantage of NGNG's TS servers. Organize multi-unit training sessions. Coordinate attacks.
#15
Posted 17 May 2016 - 12:26 PM
Nick Makiaveli, on 17 May 2016 - 12:21 PM, said:
So they should run off players who only want to play for their chosen faction? Or force them to play a different one?
Perhaps save yourselves instead of asking the devs to do it? Take advantage of NGNG's TS servers. Organize multi-unit training sessions. Coordinate attacks.
- lets just stick with the edit -
Edit: As to "running off players who will only play their #1 favorite faction" I think they would probably want to compare it to the numbers of "running off players who face a 0/0 queue". I have to imagine that the number of players who quit because they are consistently unable to find matches in a reasonable amount of time is greater than the number of player who would quit if they couldn't join an over populated faction.
Edited by Gigashot, 17 May 2016 - 12:31 PM.
#16
Posted 17 May 2016 - 12:34 PM
Gigashot, on 17 May 2016 - 12:10 PM, said:
Ha true! But at least maybe there'd be SOME queue displacement? Maybe? idk I'm just tired of seeing 12 NTEX vs. 1, 1, 2, 1, 1, 4, 1, 1, every single game.
Maybe take it a step further, have Unit cap, and have Faction ratio limits, so you couldn't join an overpopulated faction.
I mean someone up there has to be thinking about these things right? ....right?
Factions are already relatively well balanced. When Mercs go to accept a contract, they get to see the population balance per faction. Last time we changed, all factions were between 8 and 12 percent population . . . GB was 8, Dav was 12. Everyone else was 9 or 10.
#17
Posted 17 May 2016 - 01:03 PM
Saint Scarlett Johan, on 17 May 2016 - 11:29 AM, said:
Now that they no longer have access to that tech, they quit in droves, leaving the queues empty. So the queues stay that way until the super units switch back over to populate the queues.
Since the clans refuse to fight each other and Davion and Steiner avoid each other, they may as well reduce the factions to:
-Clans
-Fed Commonwealth
-Dracs
-Space Vikings
-Marik
-Liao
To be era appropriate, it should be:
FedCom
Kurita / Liao / Marik
FRR
Invading Clans
FW is basically a hamster wheel now since the merc contract bonuses will increase as a faction population drops, so the mercs will move around almost every time their contracts expire.
Edited by Ed Steele, 17 May 2016 - 01:06 PM.
#19
Posted 17 May 2016 - 02:06 PM
Gigashot, on 17 May 2016 - 12:10 PM, said:
Truthfully, it doesn't make any business sense for PGI to think about Faction Play anymore. As long as it has Units it'll always be stuck at an average population of 10% of the already small playerbase and how can you have FP without Units? For a niche IP like Mechwarrior the correct formula is a PvE campaign plus DLCs for the lore hounds and BattleTech fans and Solaris 7 for the competitive shooter crowd. FP is for a bigger franchise.
Edited by Triordinant, 17 May 2016 - 02:08 PM.
#20
Posted 17 May 2016 - 02:14 PM
Triordinant, on 17 May 2016 - 02:06 PM, said:
Truthfully, it doesn't make any business sense for PGI to think about Faction Play anymore. As long as it has Units it'll always be stuck at an average population of 10% of the already small playerbase and how can you have FP without Units? For a niche IP like Mechwarrior the correct formula is a PvE campaign plus DLCs for the lore hounds and BattleTech fans and Solaris 7 for the competitive shooter crowd. FP is for a bigger franchise.
A hard unit size cap instead of an increasing cost of enlistment would break up the bigger units and dissolve them across the factions.
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