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Viridian Bog Domination

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#1 Warlord Kentax

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Posted 17 May 2016 - 10:18 PM

Reposting this since just a few hours after I posted the last thread, the new patch came out, locking it.
http://mwomercs.com/...92#entry5193592

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How come the two hills that are in the ring in domination mode on Viridian Bog both have their stairways facing the same direction? Sure the stairways are closer to one side than the other, but that means anybody from the closer side trying to get on top has to show their back to the enemy. Doesn't really seem fair to me. Is there something I'm missing here?




And to respond to Lolo van Trollinger

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Locusts with 190XL, Commandos with 240XL and Mechs with 4+ JumpJets (Firestarter, Spider, Arctic, MistLynx, Jenners, etc) ?
I easily end up beeing up there first ten out of ten tims with a Jumper light.
same with locustommandos.

maybe you need more then that one JJ you use for the turn rate cheat.

Well I run mostly Centurions and Awesomes, neither of which can run jump jets and my one Raven that does runs the maximum number. Relying on jumpjets to keep a map balanced isn't a good idea since you never know which side your are going to be on.

I think Bog is in desperate need of a rebalance.

Here is an image for reference. Both staircases are on the same side. In this image, mechs on the red team are forced to be in the blue team's line of fire in order to scale the stairs. Blue is further away than red is from these hills, but that is only a small price to pay when your ascent is protected by your allies' covering fire.

Posted Image

Edited by Warlord Kentax, 18 May 2016 - 02:18 AM.


#2 SleekHusky

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Posted 18 May 2016 - 02:31 AM

While I haven't really got this map and gamemode from the Hill #2 side much yet what I have noticed is you could try and ignore the hill all together and run to the base of Hill #1 in C3 and see which side to push from there I see Hill #1 team often have to pick pushing either B3 or C4 and not rely on just holding the hill. Also the Carcasses in between the two hills do offer pretty good cover from being shot from above which makes it easier to close distance to the stairs.

However I do see what you are pointing out as an imbalance, just don't really see anywhere else better to put the domination point unless they want to change it's diameter or something.

Edited by Sleek34, 18 May 2016 - 02:32 AM.


#3 Warlord Kentax

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Posted 18 May 2016 - 04:26 PM

View PostSleek34, on 18 May 2016 - 02:31 AM, said:

While I haven't really got this map and gamemode from the Hill #2 side much yet what I have noticed is you could try and ignore the hill all together and run to the base of Hill #1 in C3 and see which side to push from there I see Hill #1 team often have to pick pushing either B3 or C4 and not rely on just holding the hill. Also the Carcasses in between the two hills do offer pretty good cover from being shot from above which makes it easier to close distance to the stairs.

However I do see what you are pointing out as an imbalance, just don't really see anywhere else better to put the domination point unless they want to change it's diameter or something.


Yeah, I'm thinking they need to change the map, not the circle. The map has a lot of issues. Too much debris on the ground causing mechs to trip. Logs across the stairs and stairs with varying height making climbing said stairs without jumpjets a test in remembering exactly where each log and tall step is. There are also holes in the monster carcasses that are intended for mechs to travel through, but tall mechs like the Atlas don't fit through (even though they'd totally be able to in lore, what with crouching and all).

In the picture, red team is closer to both hills than blue is. But blue gets to take pot shots at anybody climbing the stairs and anybody climbing the stairs has difficulty firing back unless they turn around and halt their ascent. Yes the monster carcasses definitely protect people climbing the stairs. But beyond the first few seconds of climbing the cover is gone.

Edited by Warlord Kentax, 18 May 2016 - 04:28 PM.






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