Recommended Modules For A Streak Boat?
#1
Posted 20 May 2016 - 07:48 PM
I'm just wondering, now that I have two module slots, what would be best to put in. I would love to decrease the time it takes to lock on to a target primarily. Not too worried about radar dep, since I have ECM installed.
Just need some good modules for a sneaky, close range boat that requires a lock.
#2
Posted 20 May 2016 - 08:01 PM
MobMessenjah, on 20 May 2016 - 07:48 PM, said:
I'm just wondering, now that I have two module slots, what would be best to put in. I would love to decrease the time it takes to lock on to a target primarily. Not too worried about radar dep, since I have ECM installed.
Just need some good modules for a sneaky, close range boat that requires a lock.
Target Decay and Seismic.
#3
Posted 20 May 2016 - 09:54 PM
Most people actually seem to hate advanced zoom, but I actually use it to spot enemies that are out of range and to help locate adequate cover so that I can shield myself from their view. For example, if a mech blends into a building and spot some kind of movement but target them to confirm it is indeed something walking around. I can both call out a location and tell my team what kind of mech it is. I also use it to spot adequate cover locations around them,so that I can plot a course to get behind enemy lines and pick off lights and other stragglers.
Target decay, I feel is more of something an LRM boat may prefer to use. Once they leave my line of site, I'm usually sprinting to a new vantage point, to avoid giving them a direct chance at reacting to my next attack. This could be useful against lights.
Air strike/artillery modules, try to make the shot more accurate.... but it takes too long for the projectile to drop to be effective if it isn't spread out. Not useful unless the enemy is standing around for 10 seconds or longer with smoke on top of them. If that is the case, it's probably better not to use an air strike at all... just flank and kill them normally.
Hill club... meh. That is why we have jump jets.
Target info gathering.... I assume this is just decreasing the time it takes us to acquire data about what target is and what vitals to hit. Can I confirm that it does or does not lessen time to missile lock a target?
What about 360 target retention? Once in a while, I end up with a couple of lights trying to flank me. Would this retain missile lock however? I assume not. If it is not, it wouldn't be all that useful. Would like to confirm this as well.
#4
Posted 21 May 2016 - 12:38 AM
Seismic is king for anything short range and a streakboat, that be short range IMO. 250M with Adv Seismic don't forget. It gives a massive advantage. I use it all the time in my Streak Crow to great effect. You just know which way to go etc. Some maps it's not as useful but the majority of the time I would rate it highly.
2 Weapon, 1 Mech and 1 Weap/Mech.
I would be:
Cooldown / Range
Seismic / 360 Deg (so you can lock while twist/JJ-ing away.
Normally I would say a coolshot but as you have JJs and are more manoeuvrable, you can get away easier than a SCrow. The locks are not worthwhile if they go around a corner, because streaks won't magically go around a corner etc.
#5
Posted 21 May 2016 - 03:01 AM
If you like to pounce, seismic is indispensible.
If you need to know which direction your enemies are moving on the other side of a structure, seismic will tell you.
#6
Posted 21 May 2016 - 03:04 AM
Edited by Appogee, 21 May 2016 - 03:05 AM.
#7
Posted 21 May 2016 - 01:43 PM
#8
Posted 21 May 2016 - 02:23 PM
It is one of the few modules that contibutes both offensively and defensively.
#9
Posted 22 May 2016 - 10:39 PM
As for the 2 slots on mech modules, I'd choose amoung the following 3:
- advanced sensor range - the earlier your get your lock, the harder they can escape,
- 360 target retension - you can twist and just and never lose your lock
- advanced target decay - they may run back behind that cover, but your lock isn't broken and your streaks will follow a LOT longer !
Edited by Diddi Doedel, 22 May 2016 - 10:39 PM.
#10
Posted 23 May 2016 - 01:46 AM
Diddi Doedel, on 22 May 2016 - 10:39 PM, said:
As for the 2 slots on mech modules, I'd choose amoung the following 3:
- advanced sensor range - the earlier your get your lock, the harder they can escape,
- 360 target retension - you can twist and just and never lose your lock
- advanced target decay - they may run back behind that cover, but your lock isn't broken and your streaks will follow a LOT longer !
My experience with streaks is that they tend to take the shortest path between you and your target. In other words you can't "hook" them around a corner or over a hill like lrms which makes Target Decay not quite as effective to me. Of the ones you mentioned, seismic and adv sensor range are good. If you can squeeze them onto your build, also pack CAP and a TC to speed up locks/ cut through ecm. Both range and cooldown weapon modules, especially if all your streaks are the same size.
#11
Posted 23 May 2016 - 03:23 AM
MovinTarget, on 23 May 2016 - 01:46 AM, said:
Oh, I have seen flying streaks follow the targeted enemy around the corner, flying nice curves while doing so.
TAG is also nice... to counter too many close-ranged enemy ECM....
#12
Posted 23 May 2016 - 03:53 AM
Diddi Doedel, on 23 May 2016 - 03:23 AM, said:
Oh, I have seen flying streaks follow the targeted enemy around the corner, flying nice curves while doing so.
TAG is also nice... to counter too many close-ranged enemy ECM....
They can arc a little but they will not avoid obstacles to get to you so if you make it to cover you a generally safe, unlike lrms which generally fire up in a arc (differs from mech to mech in the degree of arc) and then zero in on your target.
Edited by MovinTarget, 23 May 2016 - 03:54 AM.
#13
Posted 24 May 2016 - 01:56 AM
Diddi Doedel, on 22 May 2016 - 10:39 PM, said:
As for the 2 slots on mech modules, I'd choose amoung the following 3:
- advanced sensor range - the earlier your get your lock, the harder they can escape,
- 360 target retension - you can twist and just and never lose your lock
- advanced target decay - they may run back behind that cover, but your lock isn't broken and your streaks will follow a LOT longer !
Those module choices are, a waste.
Stock mech sensor range is more than adequate.
SSRM have 360m, your mech sensor range is double that. You don't need it extended another 25%, it's a wasted module.
Same with Adv decay, SSRM will take fastest route. They will fly into buildings. Once a target has gone to a point you'd need target decay - you don't want to be firing. Too rare it would be the missiles are already in the air. Better off putting a more effective module on there again/
#14
Posted 24 May 2016 - 02:37 AM
#15
Posted 24 May 2016 - 03:02 AM
Witchdoctor1, on 22 May 2016 - 08:45 PM, said:
You don't need to spam R, If your lock breaks your targeting system will lock on the last mech you targeted by itself as soon as that target get into view again.
360 is nice for brawler, but streaker still need a bit of facetime to get the missile lock, so the benefit of streaks + 360 isn't that great.
Edited by LOADED, 24 May 2016 - 03:04 AM.
#16
Posted 24 May 2016 - 03:10 AM
#17
Posted 24 May 2016 - 07:28 AM
IL MECHWARRIOR, on 24 May 2016 - 03:10 AM, said:
I'd take an adder over a shadowcat every day all day, but...
..Jumpjets
..ECM
..High mounted ballistics
..25% armor difference
..MASC
Different Mechs, different weightclasses.
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