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Jagermechs


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#1 hordes1ayer2

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Posted 25 May 2016 - 06:50 PM

HI, is it worth getting a Jagermech. If so which one, what build and why. thanks

#2 The Schwartz

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Posted 25 May 2016 - 09:05 PM

I've not had the pleasure of playing with the Rifleman yet so really don't know if it's better... they seem to have about the same presence on the battlefield though.. size is simular...

I like all the Jaegers excluding the A model.. because.. missles on a jaeger is just a waste of time... big torsos.. probably going to use an XL and well makes it.. not brilliant for brawling... as far as lrms.. well it's a jaeger.. there's plenty of heavies that lrm better. something like a catapult.. with jumpjets..
JM6 S has 4 arm mounted ballistics and 4 torso energy slots... personally i love this mech...
and here's why i like it... can do soo many things with it.. want to sniper it? 2x gauss 4x ML... plenty of ammo and those high mounting points make it easy to peek and shoot.
Some run 2x ac/20's on jaegers and for the JM6-A i probably would.. but i would strip some armor here and there and the S model gets ya 2xac/20's and 4x ML.. very hot build.. but, you can alpha that 60.. then run off and hide while ya cool down a hair..
3x UAC/5 and LL is kinda fun same with 3x UAC/5 and 4x ML.
the 6x ballistics one is kinda neat.. personally i run 2x UAC/5's 4x Mguns and 2 ML on it... but have done 5x ac/2's, 4x uac/5's some throw a std engine in them and mgun x6 with 2x er LL
anywho, never once have i had buyers remorse with them but, getting the exact engine to build combonation can get a little pricy...

p.s. the Firebrand i get a ton of enjoyment out of 2x ppc and 2x uac/5 out of.. it snipes really well for me.

Edited by The Schwartz, 25 May 2016 - 09:07 PM.


#3 jss78

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Posted 25 May 2016 - 09:59 PM

They're good 'mechs. They can be a bit tricky to play, because they're the prototypical "glass cannons" which are quite easy to take down. Require careful positioning, if you get focused your life expectancy is short. Almost all good builds require XL engines, to prepare to pay a lot.

View PostThe Schwartz, on 25 May 2016 - 09:05 PM, said:

I like all the Jaegers excluding the A model.. because.. missles on a jaeger is just a waste of time... big torsos.. probably going to use an XL and well makes it.. not brilliant for brawling... as far as lrms.. well it's a jaeger.. there's plenty of heavies that lrm better. something like a catapult.. with jumpjets..


I've had surprisingly good luck running the A in something like a superstock configuration: 2xAC/5, 4xLRM5, 2xSL. I'll admit it came about as an attempt to do a lore-correct build, but I've been astonished by the results. It's a weird mixed build, you alternate between the AC's and LRM's depending on whether you have LOS/target lock, and when you catch the enemy with both AC's and LRM's at the same time, it's pretty evil.

Spoiler


I believe the A also has the best quirks for the classical dual-AC/20 and dual-gauss "JagerBomb" builds.

#4 SlightlyMobileTurret

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Posted 25 May 2016 - 10:08 PM

You CAN do 4xSRM6 with backup weapons on a JM6-A with a STD engine

That's a plenty strong "brawling build" in my books. You can also port the SHD-2D2 build to the JM6A with a STD engine

Quirk wise, the A doesn't have a great cooldown quirk (5%) but 20% range and 35% velocity -- the velocity might make it much more comfortable to run the "jagerbomb" (2xAC20)

Of course, if you have no inclination to running missiles on a Jager, get the FB along with the S and the DD.

JM6-S -- 4xAC2 or 4xAC5, 2xGR 2xML/4xML
JM6-DD -- 3xUAC/5, every time.

Firebrand's a toss up -- 2xUAC/5 6xML is a choice many make, you can downgrade to 2xAC5 6xML as well. Since it has high(er) energy mounts, I know someone who runs an AC/5 and a PPC in each arm, a strong long range build since AC/5 and PPC velocities are almost the same.

You can also run 2LPL 4ML if you want a unique experience.

Edited by Keshav Murali, 25 May 2016 - 10:10 PM.


#5 Spheroid

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Posted 26 May 2016 - 01:06 AM

I recommend the S as it is the cheapest to get running effectively.

Twin AC-5 or AC-10 with some lasers, double heat sinks and endo.

#6 Bohxim

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Posted 26 May 2016 - 01:22 AM

The most balanced jager is probably the jager S with 3-4 cannons imo.
DD should be a staple in every jager owner's mech bay due to the uac 5 spammage it can bring to the field.
Don't discount the jager A tho. That beast with 2 ac20s is terrifying if you can read the situation well. A well placed 40 dmg from 350 m every 3 seconds is scary. It also works well as an assault escorts against lights. Most lights can't take the ac20 and stay for long. I run twin ac20 in qp and twin ac10 with 2 ml and 140 ammo in cw. Trust me, give it a chance.

#7 TheLuc

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Posted 26 May 2016 - 02:22 AM

Hi Hordes1ayer2,
Interested in the Jagermech, well its a fine Mech and I think that they are worth every CBills you put on it. The reasons are quite simple, Its a fun Mech to play, It is quite cheap and to top it all there is many ways to setup a viable Jagermech without being stuck with meta builds.

Small suggestions for the Jagermech,

NO XL Engine, while lots of players mount XL Engines in the Jagermech for extra firepower, it does come with less durability. Why not surprise the opponents, let them waste time on your side torsos while you go for the kill.

JM6-A, the only Jagermech that can mount missiles, can be LRMs for long range locking goodness or SRMs for that big punch in close quarters.

Here what it can look like as a long range missile platform, http://mwo.smurfy-ne...01ed3624de95bfd

Standard Engine 280 and one extra Double Heat Sink. It will make the Jagermech very nimble. At 69kph or 75 once mastered, its really nothing to sneeze at.

With 4 LRM5s and the quirks for missiles, the rate of fire will be very fast and the ghost heat penalty is also reduced due to the quirk of minus 10% heat generation for missiles.

Beagle Active Probe, helps to lock on targets faster and at a greater distance.

Two Large Lasers, since its planned to be a long range Mech, having some mid range punch cant be bad. Better be covered for all situations.

Machine Guns, need to cool down but stuck in close quarter combat with that pesky light Mech trying to munch up that rear armor of yours, fear not Machine Guns to the rescue till you are ready for that next Large Laser shot.

JM6-A Close Quarter Combat Version, beauty of previous build is that you just need to swap the LRM5s and respective Ammo to SRM4s.

JM6-DD http://mwo.smurfy-ne...65c10be5f040a0f

With the minus 30% jamming chance quirk for the Ultra AC5s, it makes a good weapon even better that's without counting the other ballistic quirks which make the fire rate faster and go further.

Four Machine Guns and 2 Medum Lasers, well who doesn't like dakka ? At 56% of heat dissipation, means that its almost none stop firing even with the UAC5s. The 280STD engine will make for a smooth and solid ride. A setup really made to run and gun.

JM6-S http://mwo.smurfy-ne...3fd106f7c0d02cd

My favorite of the bunch. The setup posted is what I run on my JM6-S, I set my AC10s on chain fire ( press backspace to activate or turn off chain fire ) to have a better rate of fire and save on ammo, bonus effect I found is the heat generation is a bit less which allows to shoot more. AC10s have decent range, good hitting power and with the quirks it make a even better weapon.

Reasons to get Jagermechs. There is no reasons valid enough to not get at least one.

Edited by TheLuc, 26 May 2016 - 02:29 AM.


#8 ZeProme

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Posted 26 May 2016 - 01:31 PM

At least to me, Jagermechs would scream ballistic plaforms with their higher arm/gun placements thus makes hill humping easier for them.

The most noticible builds are the boom Jager (AC/20, Guass) and the triple UAC/5. Well, that's pretty norm for Jager-ballistics.

#9 IQcreditscore

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Posted 26 May 2016 - 03:49 PM

Dual gauss Jagers are pretty evil. The trial is probably a decent test platform for people wondering as the heat nerf on trials doesnt effect it at all. Before I had a real drop deck I ran it as my 4th with decent results even in faction play.

#10 grendeldog

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Posted 27 May 2016 - 06:55 PM

I have never managed to elite a single Jagermech, whereas I have mastered my Riflemen. It's certainly possible that this is about my own playstyle, but I think that it testifies more to the hitbox differential between these two mechs. I don't see the slight increase in weight being worth the much worse hitboxes.

I would therefor suggest a Rifleman instead.

#11 Walsung

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Posted 27 May 2016 - 07:38 PM

I am not that experienced so take what I say with a grain of salt.

The rifleman (and an enthusiastic friend) bought me back to MWO after a 3 year hiatus (I signed on as a founder but found the game unplayable due to lag and the way the matchmaker worked back then)

I found the rifleman a relatively difficult mech to start with but who knows if i would have done better in something else without a time machine.

However once I started to get the hang of it I found it fun and effective and my general experience has been that one on one encounters with jagers while in a rifleman have usually resulted in a wrecked jagermech despite the jager being better on paper. I do not know if it is (rfl 3n) better hit boxes, better maneuverability or pilot differences that account for that.

The mechs should be fairly similar so... it was good fun, it is still one of my favorite rides, it is not as consistent as a WHM (6d is easy mode) or MAD but I enjoy it more.





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