Another Destructible Building Thread
#21
Posted 30 May 2016 - 07:13 PM
#22
Posted 30 May 2016 - 07:14 PM
#23
Posted 30 May 2016 - 07:47 PM
#24
Posted 30 May 2016 - 08:39 PM
#25
Posted 30 May 2016 - 09:43 PM
#26
Posted 31 May 2016 - 03:20 AM
You can knock over trees *yawn*, knocking down buildings is well in line with a 'tactical simulator' in that you can use tactics to remove cover from enemy hiding as well as make new firing lines. The problem I see is that the ideas have been floating around since the start and nothing has happened... aka unlikely to happen unfortunately, though I can hope.
#27
Posted 31 May 2016 - 03:31 AM
Shiney, on 31 May 2016 - 03:20 AM, said:
You can knock over trees *yawn*, knocking down buildings is well in line with a 'tactical simulator' in that you can use tactics to remove cover from enemy hiding as well as make new firing lines. The problem I see is that the ideas have been floating around since the start and nothing has happened... aka unlikely to happen unfortunately, though I can hope.
You just have to yell loud enough, someone is bound to hear you eventually.
Edited by Delta 62, 31 May 2016 - 03:31 AM.
#28
Posted 31 May 2016 - 05:01 AM
One: Face reality, this aint happening. If the programing that we have allows (requires?) the terrain we walk on to be so indestructible that little pebbles or tree branches can stop a 100 ton mech moving at 60kph cold (as opposed to being broken or crushed), then what would make you think that some minor or even major tweek to the game would allow a giant building to be destructible over a tiny rock? I guess what I am trying to say is that if they can add such destructible features, I would prefer that they add it to the aspects of the map that we already interact with by necessity rather than those that might just be cool.
As to what would be cool:
I don't think exploding features are the way to go as much as merely interactive features.
To wit: The skinny little land bridges on canyons: these should fail and collapse if mechs over a given tonnage walk on them. Ideally, anything underneath such a collapse should be damaged. Trees and buildings, should catch fire and smoke/smoulder when exposed to prolonged laser or flamer fire. Those critter carapaces on bog: mechs of a certain size should be able to smash through them. The hanging cargo in Crimson and River City dock areas: we should be able to make them drop with some well placed shots; ideally if something is underneath the falling cargo that something should take damage. Structure and bridges in the caldera on Terra: should be able to collapse it (something did enough damage to trash the bridges that are already broken right?). Water: water should affect movement. Etc.
Yes exploding holding tanks and other stuff would be cool too.
#29
Posted 31 May 2016 - 05:09 AM
Meanwhile - tournament! e-sports! commentators! streaming! and all the other bullsh*t that teenagers seem to care about. I mean, not fund the game, but care about.
#30
Posted 31 May 2016 - 05:40 AM
#31
Posted 31 May 2016 - 06:08 AM
#32
Posted 31 May 2016 - 06:44 AM
Mikato Soul, on 31 May 2016 - 06:08 AM, said:
I think it needs to be hard coded into the engine, otherwise would take ye.... wait, you're telling me its already in the engine?
[https://en.wikipedia...ote-Physics-15]
Edited by SmoothCriminal, 31 May 2016 - 06:45 AM.
#33
Posted 31 May 2016 - 08:07 AM
SmoothCriminal, on 31 May 2016 - 06:44 AM, said:
[https://en.wikipedia...ote-Physics-15]
for realz?
#34
Posted 31 May 2016 - 10:28 AM
Mikato Soul, on 31 May 2016 - 06:08 AM, said:
Ya. It really did. Standing on one getting vaporized was pretty awesome.
If Solaris is coming out, they should make those maps the experiment for buildings we can destroy.
Edited by GAGONMYlOCK, 31 May 2016 - 10:29 AM.
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