Edited by Delta 62, 30 May 2016 - 07:18 PM.
Another Destructible Building Thread
#1
Posted 28 May 2016 - 06:31 PM
#2
Posted 28 May 2016 - 06:40 PM
#3
Posted 28 May 2016 - 07:55 PM
you would end up with a pile of rubble that could still be used for some cover. But if someone were standing on that building... ooooooo
Maybe what we need is a propane bottle launcher weapon. It would roll to the enemy and then you would shoot it,
#4
Posted 28 May 2016 - 08:33 PM
#5
Posted 28 May 2016 - 09:27 PM
If PGI is going to devote time to Cryengine, please save the cutsie stuff for last. No more domino trees.
Things that have a direct impact on game play should come first. Variable base locations, initially hidden base (or other objective) location, preset but randomized drop locations, alternate drop locations, variable exclusion zones, releasable exclusion zones...
Code for things that will improve existing game modes and allow richer and more dynamic play in future modes.
Sorry. The proposal would be fun ... I just think there are greater priorities.
#6
Posted 28 May 2016 - 09:52 PM
#7
Posted 28 May 2016 - 09:55 PM
BearFlag, on 28 May 2016 - 09:27 PM, said:
If PGI is going to devote time to Cryengine, please save the cutsie stuff for last. No more domino trees.
Things that have a direct impact on game play should come first. Variable base locations, initially hidden base (or other objective) location, preset but randomized drop locations, alternate drop locations, variable exclusion zones, releasable exclusion zones...
Code for things that will improve existing game modes and allow richer and more dynamic play in future modes.
Sorry. The proposal would be fun ... I just think there are greater priorities.
You know what I wonder about though?
MW2 had buildings that you could destroy; even separate levels of the building. In MW3 and 4 Im pretty sure there was stuff you could blow up. And even Mechassault (xbox game, the first xbox) had buildings that you could blast chunks out of, and if you ran into something then it would cause it to crumble.
So I dont understand why they could did these kinds of things in the past with limited hardware, yet its such a struggle to do in a modern game.
Also I dont know too much about creating maps and programing... and stuff. So maybe I'm not seeing it clearly?
Edited by Delta 62, 28 May 2016 - 09:56 PM.
#8
Posted 28 May 2016 - 10:29 PM
i also want more map hazzards, like the lava on terra therma or the hot zone in caustic valley. walking through fire should overheat you.
the maps in this game are really dead and have no character. pls work on that.
#9
Posted 28 May 2016 - 11:18 PM
LordNothing, on 28 May 2016 - 10:29 PM, said:
i also want more map hazzards, like the lava on terra therma or the hot zone in caustic valley. walking through fire should overheat you.
the maps in this game are really dead and have no character. pls work on that.
Im diggin what you're saying.
#10
Posted 28 May 2016 - 11:19 PM
#11
Posted 28 May 2016 - 11:20 PM
Delta 62, on 28 May 2016 - 06:31 PM, said:
We Doom now?
Give me cover I can reduce to rubble and the like before we start in with the giant robot equivalent of exploding barrels.
#13
Posted 28 May 2016 - 11:59 PM
Delta 62, on 28 May 2016 - 11:52 PM, said:
I'm looking forward to the first wiseguy who sets off an artillery barrage from thousands of meters away while your team is navigating those liquefied gas storage tanks.
PUG_Punchingbag was destroyed by Map
WHAT_THE was destroyed by Map
LOLIdunno was destroyed by Map
Etc, etc.
Give me terrain features that I can level, sure. Turning parts of the maps into bombs that stray fire can detonate, not so much.
#14
Posted 29 May 2016 - 12:38 AM
falling hazzards. i want large structures that i can climb, and falling should break your legs.
Edited by LordNothing, 29 May 2016 - 12:39 AM.
#15
Posted 29 May 2016 - 12:41 AM
If done well there could be a tradeoff between risking the dangerous route & safer but less advantageous one. Maybe the ship on River city could be destroyed & it could do some area DMG. It would need a fair amount of fire to set off but it'd be cool.
I'd prefer objects that take considerable fire to set off because then there's a fair chance ppl will go there if the position is otherwise strong enough.
But I admit, I'd also like destructible buildings, etc.
#16
Posted 29 May 2016 - 06:02 AM
Delta 62, on 28 May 2016 - 07:55 PM, said:
you would end up with a pile of rubble that could still be used for some cover. But if someone were standing on that building... ooooooo
Like this? https://youtu.be/OC2lsZU_Y4A?t=48
#17
Posted 29 May 2016 - 08:38 AM
El Bandito, on 29 May 2016 - 06:02 AM, said:
Like this? https://youtu.be/OC2lsZU_Y4A?t=48
Yep
Also, i was trying to embed a video the other day and have it start at a certain time, but adding the code in the link messed it up.
Judging from your link, is it simply not possible? At first I thought it was just me messing it up.
#19
Posted 30 May 2016 - 11:47 AM
#20
Posted 30 May 2016 - 07:05 PM
I can dig that. It would be very influential in the tactics we see in the game. You might have to demolish a building to get a good firing line for example.
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