Meathook, on 31 May 2016 - 06:25 AM, said:
Yes, the tier system screwed you over. It looked at your name and thought "Well, this guy, he's gonna get it now, he will never see the sunlight again harharharhar". It's not because you perform poorly most of your games. That just can't be, right?
Firstly pal, stuff the attitude. Next post I see from you like that I will report you for personal attacks. Second, actually read and understand what I said before attempting to respond again. I was quite clear in my intent, and it seems to have gone completely over your head.
Either that or your just being purposefully antagonistic towards me.
CMDR Sunset Shimmer, on 31 May 2016 - 06:44 AM, said:
MOBA Clone? I don't see any mobs. Sure there's an objective, but clearly you never played the "mission" multiplayer mode in Mechwarrior 4 either... Or are you complaining about "attack lanes" which also existed long before any MOBA ever came around, or have you forgotten the objective modes in games such as Unreal Tournament, or the attack lanes in Quake 3 that focused you towards specific powerup's?
I love this argument of yours, because it's soo lacking. In fact, I can get more money out of playing FW than pug's any day, sure it FEELS like it takes longer to get that money, but at the end of the day, I walk away with my c-bill purse feeling much fuller than ANY day I spent just pugging.
So I've really got to wonder, are you REALLY concerned about the earnings, or is your true problem with wait times, which is remedied by actually queuing for the mode.
Never played Unreal. Never played Quake. They did not interest me in the least.
As for MW4 multiplayer, while I had MW4, my internet at the time simply could not handle online gaming.
That said, aside from my one mention of the wait times in CW in the post you quoted, I have always and only complained about 1. The pathetic map design, because you and I both know that if you tried to lay out a map like any of these for TT BT, you would be thrown out for trying to stack the advantages by forcing other mechs to come through choke points, as well as scattering turrets through your base, and 2. The fact that the mode is dominated by players/teams that treat the game more like a job than a game.
As far as being lacking, I think I've been quite clear in my statements. The only thing I see lacking is any kind of coherent response from you.