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Feels like a sequel to Transverse is in the works.
Transverse 2: Vaporware Boogaloo
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I just think that the Clans didn't need to be as overpowering as they were.
To me, the Clans could have invaded with Omnimechs, maybe some improved systems, and possibly some new weapons like an Ultra 10 or more reliable Ultras in general.
Despite that, things like the XL engines should have been the same as IS and the weapons could have largely stayed the same. No things like ERMLasers or ERSLasers, existing weapon damage values stayed the same, etc... A Clan MLaser would be no different than an IS MLaser, etc...
Point is, the IS weapons had stayed relatively the same for 100s of years. Clan weapons could have stayed roughly the same too.
Just the invention of the Omnimech (and a few small things here or there) could have been enough to sell them on their superiority. Completely making every weapon far superior to IS was just too much.
That's just my opinion anyway.
I met Sam Lewis at a convention in 1993, his explanation for the Clan invasion was a reconfiguring of the rules to speed up gameplay. Mechs could carry more weapons, handle more heat, weapons reached further, and in many cases were more accurate. However, mech were not any tougher from an armor or structure standpoint, and in many cases were more vulnerable to accumulated engine hits (XL Engines) or head shots (Clan ER PPC, Ultra AC/20, Gauss Rifles).
Main issue I have with the advent of the Clan invasion is that I can clearly tell in playing an opponent whether they learned the game with clan tech or without. When the stacked accuracy bonuses make terrain seem like a non-factor, players fail to use terrain to their advantage. It is a generalization, but I've seen it hold up very well in my experience.