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You Know Pgi Has Done Stepped In It... When I End Up Play Wot Instead. (And Some Mwo Musings)


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#261 Red Shrike

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Posted 29 June 2016 - 02:44 PM

The Cleveland has superb HE and superb AA guns, but the shell velocity is infuriating. Pensacola is somwhat better but still kind of stuck between a rock and a hard place.

#262 Scout Derek

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Posted 29 June 2016 - 03:07 PM

View PostBishop Steiner, on 29 June 2016 - 02:38 PM, said:


He had long seemed to suffer the delusion that these are his forums..


And what makes you qualified to say so? Meanwhile I'm just gunna let you all know, just try to stay on topic please, I don't ever liking booting threads but if I have to I will.

#263 Dingo Battler

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Posted 29 June 2016 - 03:18 PM

View PostBishop Steiner, on 05 June 2016 - 02:43 PM, said:

I can grind a mech to full mastery in a day, 2 tops in MWO.



For people with merely decent skill, they could master a mech in slightly more than 10 matches during the bring the heat event with premium time enabled (1 day can be won from the event either way)

I'm regretting I didn't bust out my nova to start levelling it, but I did master a few lights that were sitting unmastered for months.

#264 Johnny Z

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Posted 29 June 2016 - 04:26 PM

View Postwanderer, on 29 June 2016 - 02:44 PM, said:

Here, let me help you.

Rather than endlessly equalizing (futilely) Clan to IS, we should simply matchmaker by putting 'Mechs into tiers.

That way, the terribad chassis don't need to be quirked, they'll merely end up in a lower tier. Since PSR doesn't actually function other than shoving people into a common pool in MWO, why not just let Clanners be good and stick them in the higher tiers.


Balance isn't to bad for all chassis and variants at this point. I play, Orion, Commando, Raven, King Crab, Stalker, Urbanmech, Marauder, Wolverine, Thunderbolt. They all do well for the mst part although almost all of those is a challenging mech to pilot. Fully outfitted and mastered and with practice they all can have good scores in a good match with a good team.

I am mostly playing lights since the light queue is the least played.

Edited by Johnny Z, 29 June 2016 - 04:35 PM.


#265 Bishop Steiner

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Posted 29 June 2016 - 05:13 PM

View PostProcurator Derek, on 29 June 2016 - 03:07 PM, said:


And what makes you qualified to say so? Meanwhile I'm just gunna let you all know, just try to stay on topic please, I don't ever liking booting threads but if I have to I will.


Experience. It's the greatest educator of all. Since your asked.

As for the topic, the rescale was a good first step, but will only be meaningful at helping things IF they get more proactive and iterative on balance efforts.

But they could learn a lot about combat mechanics from WoT and WoWs

#266 Scout Derek

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Posted 29 June 2016 - 05:23 PM

View PostBishop Steiner, on 29 June 2016 - 05:13 PM, said:


Experience. It's the greatest educator of all. Since your asked.

As for the topic, the rescale was a good first step, but will only be meaningful at helping things IF they get more proactive and iterative on balance efforts.

But they could learn a lot about combat mechanics from WoT and WoWs


Fair enough, I was expecting a trololol answer;

Well played Bishop, well played.

#267 Marvyn Dodgers

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Posted 29 June 2016 - 06:04 PM

Moving to OT, please continue the discussion there if you feel so obliged

#268 Mechwarrior Buddah

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Posted 13 July 2016 - 05:41 PM

View PostBishop Steiner, on 25 June 2016 - 08:44 AM, said:

Yeah, guess I'll use the St Louis grind for Citadel practice... might as well get some good out of the pain.

Hey, do any of the Destroyers have forward torpedo tubes?


Dunno but I am grinding for torpedoes lol

#269 Bishop Steiner

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Posted 13 July 2016 - 06:21 PM

View PostMechwarrior Buddah, on 13 July 2016 - 05:41 PM, said:


Dunno but I am grinding for torpedoes lol

nothing says grind like a St Louis in a match with 10 DDs.....

bloody torpedo soup

#270 km1710

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Posted 22 July 2016 - 03:06 AM

View PostBishop Steiner, on 25 June 2016 - 04:25 PM, said:

On the bright side, glad I made this thread. Still feeling ambivalent playing MWO, tbh, and WoT has it's issues that make it mostly playable in short spurts.

But World of Warships? I'm totally digging this game, just finished my 50th match, having a blast (finally got my first loss on battle 48, too!)


Glad you are liking the game. Overall I personally consider a very good thing to have started playing it. As already said, It started with "just giving a try" and today I have more than 2000 battles even with ships I wouldn't ever thought to play in any way.

View PostBishop Steiner, on 25 June 2016 - 04:43 PM, said:

Ooof. Just laid out a 90 hit, 42000 dmg match...and got a whopping 184 xp for my troubles. The St Louis Blues is real! (I really need 7000 to get to the Phoenix? EVIL)


Just to know, maybe I didn't understand well. But are you playing random battles or coop battles? because 184 xp looks like to me too little reward for an impressive performance like that. Coop battles rewards (xp, credits) are a LOT gimped.

For comparison, 42k is the average dmg that mister Average Joe makes in a battle with a tier VII battleship ( https://eu.warships....527472/Colorado ). Doing that with the St.Louis is a really good feat.

Generally if you enjoy a good win in random battles you can get around 1000 (base) xp, with 1500 being the "really good game" and 2000 the borderline for excellent performance (aka: well done carrying the team).

#271 MechPorn

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Posted 22 July 2016 - 06:13 AM

Posted Image

#272 Tank

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Posted 22 July 2016 - 06:20 AM

As a Tank person I'm very disgusted by all those who play that BDSM Tank Porn game. Shame on you! SHAME!!!!

#273 Anjian

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Posted 27 July 2016 - 09:52 PM

Die schlact beginnt!!

German battleships coming, with the Bismarck, the Scharnhorst, the Gneisenau. Now the Tirpitz won't be lonely.



The coming of the first French battleship, the Dunkerque.



The Prinz Eugen cruiser appears to be coming too.





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