PGI is unable to meet the players demands for how maps, game-modes, match-making, balancing, new concepts, etc. should be.
When ever they try something (especially if it is something new), according to a good portion of the player-base, PGI did a bad job.
(This is not my personal opinion as such, I just try to reflect what the forum-warriors are saying; remember that satisfied customers rarely raise their voice, though, so we usually only get negative feedback, never positive one.)
From my point of view a lot of the problems with the game are coming from a lack of feedback in general.
1. There is no real Beta-testing within this game.
Players will be presented with a finished map, game-mode or [what ever], and all PGI can do is to tweak it.
If the product has initial flaws, they would - technically - need to start from scratch.
They do not have the manpower to do that, because manpower needs money, and in a niche-game such as MWO, money is tight.
2. It's almost impossible to predict if the players will like certain new gameplay-elements.
(ok, according to the forums EVERYTHING that PGI does suxx balls, but those are only the players how dislike what they see; remebner: satisfied customers rarely speak up.)
Plus listening to the players who scream the loudest is not necessary the way to go, as we have often seen.
Then again it could be awesome to listen to them - Urbanmech, anyone? ;)
So, I have no clear answer to the question if listening to the playerbase will yield good results.
It appears, the only way to find out what will work and what won't... is to actually do it.
But how to do it without wasting months of work?
How about - some sort of in-game Beta-Client?
We currently have two different game-environments:
[Quick-Play] and [Faction-Play]
How about a third-one?
[Beta-Play]
(Name it what you want, but "Work-In-progress-Play" seems a little to long to me.)
The purpose would be to present the players with a "game-mode" in which they could try out what ever PGI is currently working on.
Be it a new map (like the new Viridian Bog),
a new game-mode (like Solaris),
a new match-maker (or rather tweaks to the existing one),
a new concept (like Infantry),
a new UI (or parts of it),
what ever, you name it.
Everything that is part of the current client - except a new client itselt - could be testet here.
So PGI could present the players with their progress while also getting valuable feedback.
An example would be a new or a revamped map.
PGI could present us with a pre-Alpha Version of that map - much like with the new 1v1, 2v2 and 4v4 maps we could test-play in the private lobby.
Just the basic map, no textures, no trimmings, just to test if the map would work.
If the layout would be ok, textures could be added -> next Alpha-Test.
Add details -> next Alpha-Test.
Remove those roots and pebbles that will stop a mech dead in it's tracks -> next Alpha-Test.
... you get the idea.
Feedback could be given in one of two simple ways:
(I take as an example again "a new map")
1. A separate thread in the Forum. Not the best choice as a lot of players do not visit the forum, plus some people tend to write walls of text (just as I do).
2. In form of a little feedback-window, twitter-style. If a player has played said new map for at least X matches (lets say, 10), he could give feedback in a simple text-window that is presented to him.
If he wants to give further feedback, he needs to play another X matches (say: 50; this would be to avoid feedback-spam, since someone would need to read all the messages).
The length of the text should be limited (like twitter), and in case PGI gets a lot feedback to certain problems, those problems should be highlighted and presented to the player as "known issues, we are working on it, will be fixed in the next patch on [date]", to avoid redundant feedback.
(Pro-Tip: Bonus-Points for a message "Your feedback has been read.", when someone at PGI has read it. This is what bothers a lot of players: not knowing if their feedback was read or falling on dead ears. And yes, we know that "has been read" does not mean "PGI will do that".)
I have no idea if this could be implemented within the MWO-client,
but since we already have two very different gameplay-environments (Quick-Play and Faction-Play) I assume it is possible.
Might take some work, but once it's done it will be available for further use.
(I'd call the time needed to pull this off an "investment".)
It could give PGI valuable feedback BEFORE they start full-scale production on a new item,
while it could give the players the feeling that they are more then a simple source of income for PGI (which we still are, of cause, but thats a different story. You can't pay bills by doing a job - somebody must pay you, or it's just a hobby).
Thougts?
EDIT:
For clarification: I know there is a public test server.
But as it has been pointed out, it is rarely used.
My whole proposal revolves around the idea to make testing new stuff and giving feedback much easier then installing another (Test-)Client and heading to the forums for feedback.
Plus maps that only can be tested in a private Lobby also exclude a number of players, too.
Edited by Trashhead, 12 June 2016 - 12:14 PM.