Note: This is not a unit. You do not need to leave your current unit to become a Runewarden. OOC Introduction:
Spoiler
After setting up the RKA and enjoying the success of the Stormtroopers I came to the conclusion that I needed to take it one step further. One final effort to really bind us together.
The RKA was and is good for our faction, but because it primarily interacts only at a unit-leadership level, it leaves the majority of the faction outside meaningful engagement with it.
The Stromtrooper initiative was also very good for our faction. It increased the amount of viable builds we were dropping with, but even more importantly, while I and other RKA Major's were hosting 'Stormtrooper' nights it was really bringing the community together. Although it lacked a sense of place within the wider RP universe.
This sense of RP-place has been, sadly, lacking in most of what I've been doing with the FRR Hub. My efforts are usually very practical for a game-sense, but not enriched with a powerful narrative (beyond the "The Jarl Commands!" kind of thing).
But why are we even here? Why are we fighting for the FRR? The answer, at least part of it, is for the RP.
So I am going to try and tie the community binding aspects of the RKA, the build viability and group drops of the Stormtroopers and introduce a strong RP element into this new initiative.
As always, it is entirely voluntary. And it may utterly fail. But the fear of failing hasn't stopped me yet, and as most you know, I rather be ambitious and wrong then cautious and right.
So lets get to it and see where the community allows this to take them.
THE RUNEWARDENS
aka the Knights who say Ygg
Intrøduction
The Runewardens are a Chivalric or Knightly Order within in the FRR. They endeavor to promote and support the FRR wherever they go. They encourage standardized and optimized builds, while also working to retain a spirit of role play within the community. They also hold weekly drop nights in the FRR Hub that will include light pre and post drop Role Play prompts.
Furthermore, in a spirit of FRR unity, when they are not fighting for faction in CW, they may also enter as a single and unified organization in leagues and tournaments.
All members of the FRR, regardless of unit, can join the Runewardens. There will be ranks, icons and corresponding tags in the FRR hub for Runewardens.
Backgrounð:
They were instigated after Adverse Reaction (now known as Runithialfr), a lowly wrecca with-in the Royal KungsArme had a dream of the Mighty World Tree, Yggdrasil, as the ordered aspect of the Universe, connecting everything together via its star-spanning branches.
He quickly shared his vision with the Jarl and a new Knightly order was founded. Through violence towards their enemies and benevolence towards their kindred they believe they can repair the damaged limbs of the World Tree and Reunite humanity beneath its green banner.
The dream of Runithialfr
Spoiler
I bent before the cold uncaring void, the happy servent of a sterile universe. My back caved, my heart shrunk and my lips touched the steel floor of my cage. I was like everyone else, I was everyone else, a rigid puppet in a broken future. In my defense, I didn’t know any better - none of us did - most of us still don’t. We were told who to salute, who to fight, what flag to raise and what nation to praise. They filled us with emptiness, with the void we worshipped, and were told we should be satisfied with that, thankful for it.
And I was, I really was, until I had the dream. The one where I dreamt I was alive.
I remember it like I was awake, like it was real, which is odd considering I can hardly remember what happened last week.
But there I stood beneath the pale light of our pale sun looking at my hands and watching them blur and stutter as if I was fading bit of data. Then suddenly the entire world shook and I fell to my knees as a vast crack opened in ground before me. From that shattered expanse a small sprig sprouted, a green unlike any I had ever seen, so vivid, so vibrant, so verdant.
As I watched it, transfixed, I felt like I could almost hear it whispering to me. Then suddenly the world heaved once more and from the small frail sprig massive red roots exploded outwards and swarmed all the earth for as far as I could see.
And again the well-rooted sprig seemed to waver and whisper somthing I could not make out. And then with one final lurch the sprig grew a thousand full and I found myself kneeling beneath an impossibily massive tree. I tried to gauge its size and realized it was still growing. I watched as its heavy branches extended to nearby stars and forgotten worlds. As its trunk grew beyond the atmosphere and through the sun.
The ever-expanding tree’s bark was made up of countless blue-hued runes and the tree itself blazed golden. I looked up with eyes that could see and knew that its branches touched everything and everyone. The Tree was the Universe, it was the Yggdrasil of legend, and it was speaking to me.
“Runthialfr. Too long have I been neglected and forgotten. Too long has mankind courted the void and embraced emptiness. My leaves sicken and roots rotten as the manish realms promote entropy, reckless ruin and isolation. They love the machine that destroys their heart. Take my Runes and Speak for me. Tell the world what they could be. Rebuild the Empire I once wrought, before it call comes to naught.”
I then saw the in all the vastness of the tree the blighted roots and lifeless branches. The dying leaves that withered in forgetfullness. In that moment I knew would do as the Great Tree requested, I would be its Runearch and in its name reclaim the Inner Sphere.
I looked to my hands and they glowed solid with a permenance that was unmatched by anything in this failing world. I was whole.
I woke from my dream.
And now all that remains is to change the world.
Rånks:
Sprig
The entry level position into the Runewardens. Even the greatest of trees began life as a tiny sprig. The greenest of members the only thing someone must do to become a Sprig is agree to abide by mandate of the Runewardens and swear the Kin-Oath. TS Icon: The Green Dream of the World Tree. Fresh with Promise and pregnant with tomorrow.
Spoiler
“A green shoot, an opportunistic vine, a fragile branch, since the first proto-man opened up his eyes and saw the world for what it was, these small tokens of life have always represented hope. So too does the humble Sprig in our Order. Hope for himself, to be better, greater then he was, to be more than a idle voice in the darkness and become a part of something. Hope, also, for the Order the hope of new growth and new experience, of new heroes and new songs yet sung. Let no Rootman look down upon any fresh found Sprig, for what they lack in experience they bring with them in Hope.”
Herald
The Herald tells the story of the Runewardens with both weapon and word. While still green, they have proven their early mettle and have mastered the Griffin-3M. The Scout-mech of choice for the Runewardens. They can recruit new Sprigs into the order. TS Icon: The Blue memory of the World Tree. Fading into the subconscious but being replaced with experience.
Spoiler
"An action always precedes an idea. Inspiration is the offspring of information. Our messangers, our Heralds, are that action. With each successful missile volley they tell our story. Wordlessly, our Heralds sing of us each time they crush a fallen foe’s mech beneath their feet. Sure, around mess-halls and catinas they tell other lost pilots of our Order, sure they broadcast our message and bring new Sprigs into the fold. But, they say just as much when they massacre an enemy unit and leave in their wake only silence.”
Root-Knight
More commonly refered to as just 'Knights'. These are the fully formed, battle-ready, veterans and heroes of the FRR. These are the Runewardens at their height of power and experience. Masters of both Griffins for scouting and the Stormtrooper deck. To be a Knight is the ultimate goal of all Runewardens. A warrior in their prime and a force to be reckoned with. When a Herald's mechs are ready, his devotion proved and his skills honed any Knight can raise that Herald up to the position of Knight. A Knight can make a Knight. TS Icon: The Crimson Rune of Ygg, the Hanged-God, Odin. He who sacrificed himself on the World Tree so that we mortals might possess the Runes.
Spoiler
“What is a Tree without Roots? Nothing. We are the foundation, we are the pillars, we are the Roots of the Yggdrasil. It is upon our backs that the fate of the world rests. Through our diligence and strength we provide the stability for all others. We are Root-Knights and shall never move from where we make our stand.”
Knight-Commander
While each Knight might be a hero, they still still require leaders and tacticians. The Knight-Commanders are the Drop-Callers and organizers of the Runewardens. Some even lead special detachments of Knights known as Irminsuls. Knight-Commanders are chosen from the ranks of the Root-Knights by the Runearch.
TS Icon:The Golden Rune of the One-Handed-God. God of War, Justice and Bravery.
Spoiler
"Roots alone do not a Tree make. Leaders are needed; Knight-Commanders who understand what we are fighting for and what sacrifices must be made to succeed. Under their heavy hands will our Roots and Bark become more than just some organic mass of unspecific purpose. No, indeed, the Knight-Commanders will build holy Irminsuls, Pillars of Glory, Beacons of the Life, Branches of the World-Tree to rave against the dark void suffocates us."
Runearch
The Runearchs oversee the day-to-day management of the Runewarden order. Senior leadership that act with little oversight and great trust. TS Icon: The shimmering Blue Rune of the Divine Æsir.
Spoiler
"For Nine days The-Terrible-One hung from the Yggdrasil so that man might know the secrets of the Runes. So that we might have some glimpse of the secret ways of the Universe, and some small chance to wield it. Amongst our order, those few sage heroes who prove both wisdom and battle-prowess are tested for an affinity with the Runes. The few who survive the ordeal are named Runearch, second only to the Lord-Primarch in command. The Runearchs run the day-to-day operations of the entire Order."
Primarch
The leader of the entire Order. However his position is mostly ceremonial as the Runearchs actually run everything.
Spoiler
And Dane was like "What about me?", and they made him Primarch and he was pleased.
Note: Spriggen and Heralds are known collectively as "Barkmen", while Root-Knights and above are known as "Rootmen".
Måndate:
The Runewardens will protect the FRR from enemies without and inactivity within, as such it is expected for them to have an FRR contract at least 51% of the time. They also are expected to have and utilize optimized builds. Being a Runewarden should mean something to the individual, to his enemies and to his allies. That is one of the reasons that certain ranks require standardized mechs and builds. A minimum amount of Role Play participation is also required. Finally, Runewardens should be a positive force in the community.
Other General Information:
As this Order is still in its infancy I will be adding a lot more information to this and other posts as we go along. Adverse Reaction is the Runearch of the Runewardens look for his posts and TS presence for further guidance, he is essentially running the show.
Drop-Nights:
Runewardens will host 1-2 drop nights a week. Prior to the Drop-Night a post will be made on the MWO forums by the Runearch or a Knight-Commander detailing their mission for those drops. Once the drops conclude an AAR will also be added to the thread.
RP Pilot creation: New Runewardens will be required to post an RP/Pilot name.
Griffin/Stormtrooper Builds: All Runewardens who wish to be more than just a Sprig will need to master the Griffin-3M and 2N. Furthermore the Stormtrooper build is required for Knights. The Stormtrooper tag can be replaced with the Knight tag if a Knight wishes it, or he can retain his Stormtrooper tag and not have a Knight tag. No new Stormtrooper tags will be given out.
In the week following the re-sizing patch a new Stormtrooper/Runewarden deck will be put together, right now we're using the Stormtrooper deck as sort of place-holder until that happens.
If you are looking at this then you obviously have some interest in either the name, RP, or Dane's crazy ideas. Thats good, so do I. What we are trying to accomplish, as Dane posted up earlier (just trying to convey it another way to make it clear), is form a group out of the RP oriented FRR pilots. This group, called the Runewardens, will conduct 1 or 2 get together nights per week, hopefully 1 EU times and 1 NA times, and use that as a platform to RP and progress as pilots in MWO. With Proxisup coming and NBTbeing worked on, there is a call within the RP community for competent pilots inside the FRR. By practicing and playing together I believe it is possible to build group synergy, identify and elevate competent leaders, establish good competitive habits, and extend to new or unitless pilots the access to community run games. All of this can be accomplished under the fun of RP.
Mission Statement
Our mission is to foster the growth of an RP environment that can be then injected into faction play. To take those pilots who wish to be more than just a blip in the sea of repetitive matches and give them a voice. To take the pilots who defy the current state of the game, teach them the strength of mech synergy and build competent pilots for the betterment of the Free Rasalhague Republic. To create a competition worthy RP group that is able to hold its own in community driven games, such as NBT, Proxis, etc. To tell a story that revolves around our shared love of the game that is Mechwarrior.
So whats with the weekly sessions?
Before each mission night, a post will be put out by the Runearch or Knight-Commander in charge of setting up the session. Pilots are encouraged to answer the call to arms in character on that forum post. After the session is over, the RP posts will start at the top and work their way down to the lowest member of the order. These posts will develop character story lines, or simply tell from the pilots perspective how each "mission" played out. The times for these sessions will be decided on by members of the order to be as inclusive as possible. As time goes on and more pilots are elevated to leadership roles, it will be possible to have 3 or 4 per week if enough pilots can be gathered and are willing.
So Role Playing... hows that gonna work?
Due to the RP nature of the order, each pilot will be required to have a name. This can be your current in game name if approved by a Runearch. While Runearch Adverse Reaction sounds badass, it doesn't help immersion in a role playing post. Runearch Ulinson or Runthialfr Ulinson, on the other hand, keeps everyone feeling like they are reading a story instead of a recap. While playing the session, RP won't be discouraged, but isn't necessary. I understand how hard it can be effectively drop call while keeping up a character, but if you are able I'd love to hear it!
How are promotions going to work?
Members will start out at the lowest rank. Sprig. Proof of next rank compliance will be posted in an appropriate TS3 channel on the FRR hub. Once it has been verified by a higher rank, that pilot will be promoted. As pilots are promoted they will have the opportunity to paint their mechs in a corresponding paint scheme. These colors are being worked out and I will try to make them as cheap as possible (they will never be a hard requirement for promotion or membership). For higher ranks and leadership roles, competence will need to be exhibited by the pilot and when it is identified, they will be notified. All promotions will take place within an RP post after a weekly session.
Sounds awesome! When does it start?
I aim to kick off the first few session the week of July 3-9. Hopefully we have enough interest so it isn't me dropping in the QP queue and writing posts to myself.
I'd like to join! How do I?
Post up a pilot introduction in this thread. I need an RP/pilot name at minimum. You can also introduce your character by an RP post showing how you are answering the call. I look forward to having some fun, getting more competitive as a group, and meeting some like minded RP'ers!
Join us. Defend the FRR. Become a Runewarden!
But what about _____________?
Feel free to ask questions in this thread. As I get them I will update this post to reflect any relevant information.
Character information
Spoiler
Name: Runthialfr Ulinson Description: 5' 11" approximately 89 kg, Short-cut brown hair with a full bear that has three braids in it. A slight scar on his left cheek under his eye from a wild dog attack when he was a child.
Runthialfr sat on his floor. His eyes were closed and his hands rested easily on his folded knees. He had a chair in his room, a bed would have been more comfortable, but he needed to think. The note sat eye level on the desk in front of him. It was folded back up but its crisp edges had been crumpled when he had read it, and it now sat slightly open.
It troubled him that he would get a piece of paper for this. It wasn't an inexpensive way to communicate, and the only reason you sent a note through a courier was to keep information from the prying eyes of ComStar. There were too many people that would sell the information or secret it away for later, darker uses.
The FRR had rallied behind the call of the Mad Jarl. They had formed a star that was capable of going blow for blow with the clanners. They had done well, but.... something was rotten. The dream had planted that seed in his mind. The seed of doubt in the future. He had told no one, but somehow they had known. Or had they? Had the dream merely told the future? At any rate, this was going to fall on his shoulders, and he was OK with that.
Standing up to the creek of his knees, Wreccan Ulinson's eyes opened slowly and adjusted to the lights. He sighed, and reached for the little piece of paper. As he turned to leave he pulled a small cigarette out of his front pocket. It was something that was looked down on. Most people who could afford to smoke didn't, those who wanted to normally couldn't afford the habit. Tobacco was expensive in the JarnFolk cluster and something you had to barter for from pirates, or pay more than it was worth for from a trader. Though he didn't smoke often, he almost always had at least one of the 5 cm tightly rolled cigarettes on him. He smoked them when something troubled him, and he seemed to be smoking a lot lately. Walking down the hallway to exit of the barracks, Runthialfr pulled his lighter out of his front pocket and flicked the flint. The small flame flickered as he walked, and he held the note up to it. It caught and burned quickly, as the flame neared his fingers he turned the last of the paper over and lit the cigarette that was hanging out of his mouth with it. The last of the paper slowly fell to the tile floor as it blackened to ash.
This was going to take some doing, but Ulinson had a pretty good idea of where to start. As he made his way to the headquarters building he thought about the call to arms that would be put out and to which units he needed to send it. The Order had to be formed quickly if what he read was true. The Republic was spread to thin for the Stormtroopers to handle this. He took a long deep breath that burned half of the cigarette. Exhaling slowly he shoved his hands into the pockets of his uniform. A smile parted his lips slightly. He felt like a burden had lightened on his shoulders, like he was finally walking in the proper direction. The Yggdrasil would have its protectors.
Edited by Adverse Reaction, 17 June 2016 - 07:53 AM.
Name: Asbjorn Scharfsson
Description: 5'9, 99kg. Long black hair, tied back in a thick braid. Short, neatly trimmed beard.
Asbjorn walked with purpose, his long stride keeping him at a quick pace. Asbjorn felt there would be a time for him to rise out from the shadows, and now was that hour. It was an hour of need for all of the Republic, and Asbjorn was more than willing to answer the call.
Asbjorn approached a warrior with a scar on his face. He seemed to radiate the aura of the Yggdrasil, and Asbjorn knew instantly who he was. As he drew near, Asbjorn bowed his head with respect and introduced himself.
"Well met, Runearch Ulinson." Asbjorn bellowed, as he raised his head to meet the man's eyes. "I am Asbjorn Scharfsson, formally of MIMIR counter intelligence division. I wish to join the Runewardens and protect the Yggdrasil. I promise to abide by the mandate of the Runewardens and swear the Kin-Oath."
Just over six feet tall, with short-cropped, salt-and-pepper hair and an unruly auburn beard. Average build, high cheekbones; a grave stare, hard green eyes, but a soft smile. Tattooed with totem animals and symbols of power.
One hundred and thirty c-bills for seven wooden styluses; Gunnlaugr reflected back to the days when he might have crammed them all up the Fedrat's nose just for suggesting such a price. But experience had tempered the Mechwarrior's brash nature, and an outfitter on the far edge of the Drift could easily ask for more. Gunnlaugr transferred the funds; the styluses were rolled into a strip of cloth and strapped to his forearm, the rest of the gear and provisions he spread between the satchels across his shoulders and the saddlebags on his bike outside.
The rain had not abated. It seemed to pound the rusted-out, Succession era hoverabike into the mud. The gyro hissed and spat like an angry cat as it struggled to rebalance propulsion across the soggy, pitted ground. As he piloted the bike northward, the pits become holes, deepened, became craters; the path that zig-zagged between them made progress difficult, and the weight of the cargo made it slow. Seventy-one minutes on the way in, triple that on the way back.
His ramp had washed away, but he managed a semi-controlled slide down into the bowl of the crater by fanning the throttle and leaning into the slope. The Grasshopper stood sentinel like Ozymandias; "Look on my Works, ye Mighty..." Stripped of all weaponry save a pair of large pulse lasers, the heavy mech was retrofitted with a jerry-rigged carriage for the bike and its load. Gunnlaugr cut the engine and slogged through the mud to climb awkwardly onto the battlemech's actuators, up the rain-slick metal of the chassis in order to pop the hatch. He climbed dripping into the cockpit like a labrador through a dog door.
Reactor online - life support only, and a bank of fourteen oscillating fans. The 'Hopper, "Dagon," was an oven even outside of battle, on the long haul across the planet's surface. And legwork had been Gunnlaugr's calling of late, with so many agents of Rasalhague cut adrift throughout the Periphery by the Clan Invasion. He had been months in the Drift and beyond, gathering them together like windblown leaves. Many were dead, and of those still living, few could tell him anything of use; in the end, he seemed to sow more encouraging words than he reaped. But few men understood the power of the word better than Gunnlaugr Marsh, bearer of the Mechronomicon.
He switched on the cockpit lights, and in the same practiced movement, flicked a stylus from his wrist up into his fingers. Writing spidered along the edges of the canopy, between the switches of the instrument panel, across the seat restraints, even onto the throttle and sticks: designations, callsigns, tonnages, variants; locations, atmospheric conditions, maps; quotations, poetry, lists and phrases; tallies, tables, obitutuaries. This was the Mechronomicon, the Book of Dead Mechs, scrawled in white dye throughout the cockpits of more than a dozen mechs across a career spanning more than twenty years. And not yet nearly finished. He unscrewed the lid from the jar strapped to his seat, dipped the stylus, and began to write.
A noise cut through his focused meditation, small at first, but growing larger and more insistent by the moment, like a mosquito becoming a fire alarm. The comms array had tripped some kind of override and was powering up on its own, not to be ignored. With a great show of reluctance for no one in particular, he wiped the dye from the tip of the stylus, secreted it against his wrist, and flipped open his comms channel. Only to be met with static. His eyebrow raised involuntarily, just for a moment. Almost a year outside the Inner Sphere and never before a call on secure channels.
The signal had been relayed off his dropship in high orbit, on short burst frequencies. The voice of the Mad Jarl was distorted but immutably recognizable across the void. "The time has come for the Prodigal to return. Heed the Call." And Gunnlaugr would obey. Power of the word.
Dagon's jump jets flared to life as it sprang up over the lip of the crater. It was several leagues to extraction, but the distance would give the Mechwarrior time to think. Time to plan. Time to write. Throttles set to full, he guided the sticks with one hand while he reached for the jar with the other, and again flicking forward the stylus, wetted the point. With clean, straight lines despite the juddering steps and leaps of the machine, he scrawled a rune at the center of the cockpit glass, like a reticle. Othala. On the journey to the dropship, and on the long trip back into the Inner Sphere, it would become burned into his mind's eye.
I'm interested in roleplay elements in my MWO profile, and as a Finn the FRR feels as best option of "home faction."
(I've also build a HBK-5M custom variant of HBK-4G, as the 5M and 5S variants were used by FRR) HBK-5M(Custom)
...on the other hand, as I have poor Swedish knowledge (for a Finn) it would make me more fit for Mercenary contract... and for that I wish to know what are the thoughts of the Runewardens towards mercenaries...?
...I am looking at this group as potential group to join in... but before that I will need to gather more information...
Kalervo "SenInt" Ukonpoika got born into a Finnish family what was part of the planet's Finnish minority... with the worst luck of being born into area filled with vandalism towards minorities.
Getting a proper manner education from his mother and the basic education from school system Kalervo learned to not provoke anybody... but he soon realized that even if he wouldn't do anything, the vandals took anything for an excuse for their cause.
Kalervo grew up becoming a silent but stubborn individual, aiming always to most logical but beneficial outcomes in his choices when the situation forces him to choose.
After graduating from High school Kalervo got more trouble when he tried to get a job, as he was seen more like an insect due to his "bloodkin."
Finding no other solutions Kalervo joined into recruits of nearest FFR's Mech Academies, where other local Finnish bloodkin have joined for decades.
Stubborn young Finn ignored insults of vandals who have been waiting him to "get off their planet" and "bleed to death on the battlefield like other lower beings" should do.
Quick learning Kalervo became a FFR Mech Warrior and got transferred straight into "sacrificial" unit what consisted of Finns with overly outdated mechs.
A month later the first Clan invasions started and Kalervo's unit tried to fight back with other Finnish warriors while panic fell upon the main company of surprised FFR forces.
Sadly, the outdated mechs were no match against the advanced Clan technology and the Company got wiped out.
Miraculously Kalervo had survived from deadly battle and started to use Guerilla tactics of intelligence gathering for inspecting the movements of the Clan.
Long time in isolation, avoiding to get any contact from anybody while gathering information from this new enemy Kalervo started to philosophize in his head to keep his sanity in check. His philosophy started to affect his self-image as he started to remember the life he has lived through so far, getting him into conclusion of himself being nothing more than "Sentient" and "Intelligent" creature.
When the FFR's forces came to retake the planet, Kalervo started to support their efforts by harassing Clan with Hunchback HBK-5M he had found in mysteriously abandoned hidden Mech hangar.
After successful recapture of the planet the commanding officers of the "liberation forces of FFR" finally met their lonely helper. The officers were impressed by Kalervo's actions and offered him to return back to his unit. Kalervo replied for the offer of the officers with words; "The unit I served in has been exterminated long time ago, I am nothing but a freelance mercenary now" and offered to sign mercenary contract instead.
Abandoning his name what his parents gave to him, Kalervo started to refer himself with the call name he has created from mixing words "Sentient" and "Intelligence while he continues to fight in battles where his mercenary contract leads into with the HBK-5M Custom he has taken for himself as his reward for his aid in liberation efforts.
Battle after battle, "SenInt" started to ask from himself; "What am I fighting for...?"
Out of character, As a relative casual who is interested in this, but still working towards his Griffins, is this still a thing? Should I still focus on getting Griffins, or should I stockpile until patches/meta/Dane settles on the new official scouting mech?
Out of character, As a relative casual who is interested in this, but still working towards his Griffins, is this still a thing? Should I still focus on getting Griffins, or should I stockpile until patches/meta/Dane settles on the new official scouting mech?
Griffin, especially 3M and 2N, is a super solid SRM brawler, so if you like close range SRM brawling a lot it's a great mech to level, and it is really good for scouting. My guess is it will remain a top tier brawler since it doesn't really rely on strong quirks or anything, it's just a really solid design with great shield arms and optimal srm brawling hardpoints.
However, it isn't really good at doing anything else, unless you get the hero which is an ok-ish laser boat. So if it's your first medium and you want to set yourself up to try a variety of playstyles it's not the best choice, in that case I would work on hunchbacks or shadowhawks which are both really diverse and also reasonably strong mechs.
I doubt you will see this project getting much attention soon, but I would love to be wrong about that.