Who are you balancing for?
Which part of your player base do you balance for? All the hyperbole and whine threads aside. Do you balance for the average player? The Clan Wars players? The Quick Play players?
I started playing this game just a month ago, I have been gaming for 20 years, mostly FPS games, but really i play everything. I have over 10k games in WoT (similar in play style) so it was really easy for me to pick this up and learn the nuances and be "good". I read a lot in the first weeks and ironically I chose the locust as the first mech to try out. I literally chose it because it had the highest speed (the trial mech). I said to my self "I wanna go fast".
I had a blast, i flanked and spanked, and ran all over with reckless abandon. I then went to your shop and purchased the raven, locust, blackjack, and kodiak Packs. The raven because i had read it was a good sniper, the locust 'cause sonic, and the blackjack because i read it was a good medium to start with. I grabbed the Kodiak purely because it looked super bad ***. I even thought the spirit bear was bad initially (because i didn't know how to brawl). So in short I was having a blast with the game, along comes the size balance patch and i jumped with glee at the locust getting smaller, I was super pumped that i was gonna be a little beast running around.
suffice to say I had a beastly 1k damage game in it and subsequently average around 400-600+ damage in it.
Fast forward to now, one month after i started playing MWO, I'm 25% done with Tier 2, I own more mechs and I can't believe I didn't like the Spirit Bear (My favorite Assault mech now).
I am going to use the locust as the example, but this concept applies to all mechs.
In just a few days you are going to nerf the locust, and this is where my original question comes into play. Who are you balancing for? Let's be honest, (I forgot to mention i'm a student and summer started hence the binging for the last month) alot of your player base is older players, they haven't been playing fps games for 15 years, they are not the best at aiming, nor do they necessarily purposefully do all the usual tricks to improve their game play. Favoring Frames Per Second, playing most maps with thermals on. Aiming for side torso first, torso twisting, anything and everything they can to improve their chance of survival and victory.
I have yet, to ever die to a locust. The quirks that it has currently pre-patch, are so very needed, it already dies in one to two hits from anyone who can aim, not to mention streaks are a thing as are LRMS. So in the hands of good pilots, it looks damn good, keep in mind though those pilots are constantly on the edge of their seats moments away from death at any time. In the hands of basically anyone else, it's a wasted slot on your team. I believe personally removing so many of it's Armor quirks you are sentencing it to uselessness, and in the hands of those good pilots you are simply sentencing them to sometimes having a blast, to other times just being frustrated and wondering why you do this to them?
Hence why i ask, who are you balancing for? Any good mech is going to look much better in the hands of skilled players, it dosen't matter which mech is the flavor of the month, the goods are always going to make it look better than it is. So are you balancing in terms of those players who struggle to aim at small moving targets? Because I got to tell you, one of the reasons I have been so quickly drawn into this game, is that it heavily rewards skill, it rewards using all the skills you learn to negate your opponents opportunity to do damage while increasing yours.
The locust, AS IS, RIGHT NOW. Is a perfect, example of break neck, high ceiling play that no one outside of the tier 5 and 4 players think is an issue whatsoever. If your f*#@ing good, then you get rewarded for it. Just ya know, watch out for streak crows xD humbled me real quick.
Dear PGI, In my opinion you have not only a responsibility, but an opportunity to answer that kind of question for you community, I personally will keep playing, regardless if you nerf my big cuddly bear who likes to hug people (Even though it is currently still not as good as an atlas? but a perfect fit for it's role?) and my little Honey Badger that bites at the ankles of bigs. Despite that, I would love to hear from you, do you genuinely care about where the ceiling on skill is being placed? That we have different fun and interesting mechs to choose from? Or should we all just be playing Laser Vomit heavies and canyon for the rest of our MWO days? You have mechs right now that offer something different, please do not remove that.
Oh and i forgot to mention, random drop cases, with random items inside that spin like a slot machine. Disgusting, genuine shame on you PGI. I realize that you are trying to make small but over time MC sink, but c'mon so many more interesting and original ways you could do that.
Thoughts? Comments? Where are your feelings overall? Keep it civil please, and let's let PGI know what you think in the most well thought out manner possible.
Edited by HumbleSoldat, 16 July 2016 - 01:41 PM.