- Let allied factions share attack and defense queues.
This would effectively combine faction populations without destroying the market for faction-specific camos/decals.
2.) ALLIED FACTIONS GROUPING
- Let allied factions form FP groups with eachother.
3.) ALLIED FACTIONS CHAT
- Create a new tab in the FP chat menu for Allied Chat to facilitate coordination and grouping.
4.) FREELANCER FP:LFG
- Allow Freelancers to go into FP:LFG and group with any faction.
5.) GLOBAL FP CHAT
- Create a third chat tab in the FP chat menu for Global Chat. Allow Freelancers and any faction to chat here.
6.) REWARD ALL INVASION PLAYERS WITH MC
- 1 Invasion loss = 1 MC rewarded.
- 1 Invasion win = 2 MC rewarded.
7.) REMOVE THE LONG TOM
Look at this poll and read the opinions: http://mwomercs.com/...e-your-opinion/
We do not want unstoppable damage to rain down upon us or our enemies. We want to shoot them and be shot by them. When the Long Tom is enabled, we stop queuing for FP. At this point, we don't even care how much you nerf it; nerfing isn't enough; we want it utterly and permanently removed. The only people that don't stop are the ones that don't know any better.. and then they give up on FP entirely from being spawnkilled over and over by an invisible artillery god.
I don't remember if it was Kinetix or Kell, but one of them had a decent suggestion: enable seismic sensor instead of the Long Tom.. maybe even extend the sensor's range from the module. Scouting is supposed to be information warfare, not full on, unending nuclear bombardment.
But, hell.. basically anything you come up with would be better than unending damage from nowhere.
8.) GIVE THE MINIMAP DIRECTIONAL ARROWS FOR FRIENDLY UNITS
This was the single easiest way to organize people in FP. Drop callers need to be able to see where their people are and which way they're facing. Organizing pugs in defense is infinitely more difficult without friendly directional arrows letting you know when a good firing line is set up and when a few guys are in the right spot but looking the wrong way.
You don't even have to remove the ability to see weight classes. Look at this quick mock-up of improved map arrows:
http://i59.photobuck...zpswh4o16nd.png

This was made in five minutes. I'm sure PGI could do a better job in the same amount of time.
9.) REDUCE SCOUTING TONNAGE TO 40 TONS
55 tons gives the clans a scouting advantage. 45 and 50 tons gives the IS a scouting advantage.
The 40 ton mechs for both IS and the clans are reasonably balanced.
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I'm sure PGI/Russ will hear a lot of suggestions at the FP Round Table.
I'm also sure that many people will make suggestions that may be out of the current price range that PGI is able/willing to currently throw at FP. Of course, we do want more maps and many people want the current maps to be altered, but that takes a lot of time and money.
Please consider these suggestions, as they shouldn't be that difficult or costly to implement. These should get you, "the most bang for your buck," so to speak.
If you are a PGI employee and you've actually read this to the end, then I sincerely thank you for your time and patience.
Good day, sir and/or madam.