so you take this mode (and the entire qp map inventory). you set the resource goal to 1500 and let players drop with decks. make the cap points more base like with turrets and some of the other features from assault2.0 (sensor towers, walls, etc). make dynamic drop points, drop ships will land forces near controlled cap points (possibly user selectable).
this should help cross off a line item from the 'reasons why fp sucks' list (lack of modes/maps).
i should point out that this wouldn't affect qp conquest (or conquest light if you will), this is a new mode based on a qp mode. it could tie into other game modes as well to give those a boost or be a part of an economy system.
Edited by LordNothing, 28 July 2016 - 08:50 AM.