While its main focus is on direct fire alpha... it makes an already bad issue even worse.
LRM5s are the king of the indirect weapons in terms of weight, efficiency, dps, accuracy... pretty much everything.
A role that should have been carried out by LRM20s and LRM15s
Currently you can fire 3 LRM5s with no consequence... with energy draw you can fire 8 of them with no consequence.
Meanwhile You can only fire 2 LRM20s or LRM15s which are heavy, ammo wasting, have massive cooldowns and are highly inaccurate.
here is a comparison:
8x LRM 5s (at 16 tons)
2x LRM 20s (at 20 tons)
The solution:
- DO NOT ANNIHILATE LRM 5s
- Normalize spread across all launchers of all sizes (LRM10 levels) and introduce a new mechanic:
example:
I know it may sound harsh to some of you.. but please take a look at how LRM20 would be if it had LRM5 level spread:
8xLRM5s fired with LRM20 cooldown to simulate 2xLRM20 with small spread:
As you can see, even if you reduce LRM20 spread to LRM5 levels you get:
8xLRM5 at 16 tons and 8 crits killing an atlas in around 30 secs
2xLRM20 at 20 tons and 10 crits killing the same atlas in around 50 secs
Seems pretty fair to me.
What do you think?
Edited by Navid A1, 24 August 2016 - 11:09 PM.