I'd like to summarise and maybe add a few ideas of my own to what happens when you overload a bar.
I'll put numbers on them so it's easier to tell which ideas we like and dislike. Oh yeah...i do not suggest
ALL these things happen when you overload a bar.
Instead you get to pick your poison i guess
Power draw bar overload might cause -
1E Mech gets sluggish. Slower top speed, acceleration/deceleration. Slower torso and arm movement.
2E Cannot fire energy weapons at all.
3E Sensors either get completly shutdown or the range gets cut down a lot.
4E Slower missile lock on and slower gauss charge.
5E Slower to acquire data on targeted enemy mech.
6E ECM/BAP get less effective or just plain don't work at all.
7E Minimap shuts down till you get power back. Maybe the compass too.
Missile bar overload might cause -
1M Guidance computer takes energy from the power draw bar.
2M More spread on all missile weapons as guidance computer goes nuts.
3M LBX gets more spread too.
4M Missile lock on time increases by a lot.
5M Possibility of missfiring some of the missiles in your volleys. Missfired missiles are duds.
6M LRM and streaks cannot get target locks and thus just fire straight ahead while missile bar is overloaded.
7M The volley of LRM/streaks that overloaded the missile bar lose their guidance at half their normal range.
Ballistic bar should we call it recoil bar overload might cause -
1B Reticle jitter / severe screenshake.
2B Shot deflections. Do none or little damage to whatever it hits or am i missunderstanding things?
3B Structure damage. Only happens if you do something like firing 3x UAC20 repeatedly.
4B Twist the torso to the side by a lot because of the massive recoil. We're talking 5 to 20 degree's here.
5B Recoil shakes the ammo feeds so all ammo jams for a while. You cannot reload missile or ballistic weapons while the jam is in effect.
The more you overloaded the Recoil bar the longer the jam lasts.
6B When recoil has overloaded the recoil bar by a lot the mech will stagger backwards when stationary and slow down while going forward.
7B Mech gets knocked down by the massive recoil.
8B The gun (or guns) that caused the recoil gets damaged. Not necessarily destroyed unless you keep overloading the recoil bar repeatedly till the weapon has no more health.
9B Other internal components such as heatsinks, other weapons, JJ's, ECM, etc get damaged just like in
8B.
10B You can get a temporary or damage to the gyro throughout the match(don't know which).
Lowers either recoil bar limit or regen. If not matchlenght damage it stays limited for a full minute.
11B Damage to gyro lowers top speed and acceleration/deceleration throughout the match or for a full minute.
I will add stuff to this list as we come up with new ideas.
I'll add something of what could happen at high heat levels since i think it should be a part of this.
Important fact - This is just an example so shuffle things about as much as you like so no need to froth at the mouth guys. XD
- Speed, acceleration/deceleration, turning, arm, and twist speed are reduced linearly starting at 30% heat, as follows:
30% heat: 100% speed
40% heat: 95% speed
50% heat: 90% speed - Lower sensor range - Longer time to get data on targeted enemy mech - Longer lock on time for missiles.
This gets worse the higher the heat goes.
60% heat: 85% speed - Gyro starts to perform less effectivly. It's less capable of countering recoil and the higher the heat goes the worse it gets.
70% heat: 80% speed - BAP's ability to boost sensors is gone and ECM only affects the mech it is mounted on.
- Starts to affect HUD making minimap and compass flicker or they both go totally offline till mech cools down.
80% heat: 75% speed - Maybe concider slight chance of ammo cook off. Chance increases as heat goes up.
Guidance computer goes haywire and some of the less serious things in the missile bar happens.
90% heat: 70% speed - At 90% heat, you behave as if you were inside an enemy ECM bubble.
100% heat: 65% speed - at 100% and higher heat, in additional to CT internal structure damage.
- Very high chance of an ammunition explosion for non-Gauss ammo.
Should the mech be even more sluggish at high heat levels and are these ideas sound? I got no idea.
If you want me to add something to the heat list just say the word.
Edited by Spleenslitta, 21 August 2016 - 07:13 AM.