Gamuray, on 21 August 2016 - 02:25 PM, said:
I did read, and your idea is actually a particularly bonkers version of the various flavors of Ghost Aim. You are proposing that the sighting reticle in the game is not actually where all, or even any, of your weapons will hit. This will be extraordarily frustrating for new players and will only widen the gap in performance between skilled and unskilled players. (Not to mention, that turning an electronic HUD into the equivalent of mid-19th century iron sights is laughable even for Mechwarrior's wacky tech.)
Gamuray, on 21 August 2016 - 02:25 PM, said:
The only visual indicator of where the weapons point is the targeting reticle. If you turn the reticle into a lie, no one will know where their weapons are pointed.
Gamuray, on 21 August 2016 - 02:25 PM, said:
Thanks for illustrating exactly how dumb this idea is. Assume for a moment that this was implemented. Well, your scenario would be irrelevant because there wouldn't be anyone driving King Crabs anymore. Anyone with two brain cells to rub together would drive a light mech, because at least then my targeting reticle would actually be close to accurate -- and with the added bonus that anyone in a bigger mech can't take advantage of their superior firepower to take me down.
Welcome to LocustWarrior Online.
Edited by Vincent Quatermain, 21 August 2016 - 04:37 PM.