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Critique My Mech Builds?


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#21 Leone

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Posted 24 August 2016 - 10:09 PM

View PostPaquIS, on 24 August 2016 - 02:06 AM, said:

Well that certainly is something different, but the speed... assaults will be going past me Posted Image

Oh yeah. Sadly, I've still had matches in that one where I'm the first to engage. I actually built my first edition with a 165 rated engine, cuz, ya know, I figured it had to be some increment of 55 tonnes. (I may still play a bit much mechwarrior and battletech, in which that was a thing.)

That said, the mech was designed for Community Warfare invasion defense missions, where in I could expect the enemy to come to me, and just needed a bit o mobility for placement. Also, not expected to survive running down the uac ammo. I believe I've put nine tonnes of uac five ammo in one of those before and still managed to click dry before quickplay match was over, (this was before the triple srm fours.)

I would definitely tweak as needed, but mind you, each tonne of Ac 5 ammo is 150 potential damage. If your running out, well, awesome! Add more, take from something else. Iteration, I believe, was the term Void Angel used. (Solid advice in general in that post.) That's how some of my weird esoteric builds came about. But if the normal ACs work for you, then Awesome! Keep at it.

~Leone

#22 JC Daxion

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Posted 25 August 2016 - 04:45 PM

View PostStealthrider, on 23 August 2016 - 06:18 PM, said:



Finally, the Shadowhawk. I tried every suggested build, and I wasn't doing nearly as well as I had been with the original. The Ultra AC/5 build was just way too slow and ran out of ammo so quickly, the other AC/2 versions w/o missles didn't feel powerful at all, and overall I missed the one laser too much. Silly as it may seem, having that one laser to deal a bit of extra damage and deal with lights easier really did make a big difference in how well I performed.





See the problem with this, is if you are using those missles/lasers you are not playing to the strengths of your main weapons, the AC2's and that is range 600-800+

Here are a few other builds, that can play to other strengths of the shadow hawk http://mwo.smurfy-ne...cac6bbc1c40298c AC-20 build, it is basically a non-XL version of the cent AH with a JJ's, Use the jj for better mobility, and tanking. the mech will hit like a tank, but you need to be disciplined with trigger because it doesn't have ammo to spare.


The classic PPC+ac5 build, http://mwo.smurfy-ne...02a9de61d0d7285 Lots of dakka, and a very long range PPC, doesn't run to hot, but is fast and has a couple of JJ's for even more mobility,. Stay at range, because XL is kinda squishy, but this mech runs great at 500-800m


The shot gun build, Lots of spread damage, but in the up-coming power draw system it might just work. Use the MPL to target holes in the armor, and then let things rip with the SRMs+LBX, Mech is very fast, and mobile, made for 150-300 for the most part, so a brawler. Swap to an AC10 and drop 2 JJ's for more pin-point, but higher energy. You can also drop artemis, and go with a pair of 4's and a bigger engine for even more speed, Or less and swap to a slower STD for more tanking power. http://mwo.smurfy-ne...667cd69935ea291

#23 Stealthrider

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Posted 26 August 2016 - 06:18 PM

Haven't tried those Shadow Hawk builds yet as I've been away, but I did retool ny Warhammer again. This is what I came up with:

http://mwo.smurfy-ne...eb42c9d3648540c

Thoughts? Idea was to make it more of a brawler. Mind the armor values, hard to adjust them on a phone. Assume 10 in back, max everything else save arms and legs.

Edited by Stealthrider, 26 August 2016 - 06:19 PM.


#24 Leone

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Posted 26 August 2016 - 06:39 PM

Personally, I'd swap the arms, move pulse to the right, an mediums to the left. Not only because I shield side more naturally with my left, (I blame the hunchback!) but because two srm sixes pack more punch'n the one srm 4. But then, that's an 'eggs mostly in one basket' approach to battletech design. The more balanced approach may work better for you.

Best way to find out is to test em both!

Edit: Those legs! Also the legs! I'd rather dump twenty points of dead arm armour an push the legs up a notch. That's dangerously low.

~Leone.

Edited by Leone, 26 August 2016 - 06:40 PM.


#25 MerryIguana

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Posted 26 August 2016 - 06:40 PM

Dont listen to the naysayers, SHD 2H is a solid mech.

http://mwo.smurfy-ne...599f0be7ef39940

#26 Stealthrider

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Posted 26 August 2016 - 07:03 PM

View PostLeone, on 26 August 2016 - 06:39 PM, said:

Personally, I'd swap the arms, move pulse to the right, an mediums to the left. Not only because I shield side more naturally with my left, (I blame the hunchback!) but because two srm sixes pack more punch'n the one srm 4. But then, that's an 'eggs mostly in one basket' approach to battletech design. The more balanced approach may work better for you.

Best way to find out is to test em both!

Edit: Those legs! Also the legs! I'd rather dump twenty points of dead arm armour an push the legs up a notch. That's dangerously low.

~Leone.

Yeah I'llgive that a shot too. Like I said, hard to adjust armor on a phone, will fix that up when I get back to my PC and can play with the real thing.

Edited by Stealthrider, 26 August 2016 - 07:04 PM.


#27 JC Daxion

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Posted 26 August 2016 - 07:59 PM

View PostStealthrider, on 26 August 2016 - 06:18 PM, said:

Haven't tried those Shadow Hawk builds yet as I've been away, but I did retool ny Warhammer again. This is what I came up with:

http://mwo.smurfy-ne...eb42c9d3648540c

Thoughts? Idea was to make it more of a brawler. Mind the armor values, hard to adjust them on a phone. Assume 10 in back, max everything else save arms and legs.



I'd do this instead http://mwo.smurfy-ne...c14de0b30955b41

A bit faster, runs a bit cooler, still about 24 per energy draw cycle, SRM4's will pack tighter, and your 4 MPL's will be your pin-point damage. When you get hot, you can drop down to just using the single SRM, verse the two, to keep on DPS, especially if they are near cored.. No need to waste heat and ammo, when a single blast can make the kill..


weapon group
1, 3 SRM4's
2, 4 MPL's
3, Single SRM4
4, Chain fire MPL's

the last 2 are when you are red line, and the mech is almost dead. Sometimes an alpha will make the kill and you shut down, but i swear more often than not, you will over heat, not make the kill and hold your breath they don't take you out. Had you just chained, you could keep moving,twisting and hope they are the ones that screw up instead for the easy finishing move :)

Unless of course cover is close by, but often that is not an option in a brawl so that is where heat management wins or looses fights.


Of course there are variations, like 4 ML's, up the launchers to 6, and stuff in a bigger engine, Or go 4 ML's+ 3 SRM4's and up the engine even more, or add more heat sinks..

a pair of 4's or 6's (and put then in the same torso side, to keep the spread tighter, as much as i love my semetical builds, with the way SRM's work in this game, Two launchers next to each other, is ALWAYS better than them spread, even in torso's, Only do it if you have to.. (Hugging i'm talking to you!) and a pair of LPL's is another way to go,, though a bit longer range, which is not a bad thing.

Again it is all in how you wanna play..

#28 Stealthrider

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Posted 07 September 2016 - 04:23 PM

Settled on builds for my original mechs, and picked up the Rifleman pack and a King Crab 000B. Think I did better with these builds, but again, advice is welcome!

Void Angel's SHD-2H build has become my favorite mech to play by far btw, so big thanks to him for that. And thanks to the Warhammer suggestions I've put together a much more focused brawler, doing a lot better with it.

On to the Rifleman builds:

RFL-5D
http://mwo.smurfy-ne...684c877ab0b3e82

Took this almost wholesale from a Molten Metal video. Looked too fun to not try, though it's not my favorite of the trio.

RFL-3N
http://mwo.smurfy-ne...398362d9e005160

Gauss and LPLs cooldown at just about the same speed so it feels great to play. The SPLs are usually unused most of the match, as that time is spent sniping, but are a bit of welcome extra burst for the inevitable CQB.

RFL-3C
http://mwo.smurfy-ne...7120cf0a274f780

This is dumb. I know. It's fun as hell, though. Basically I just follow around a heavy or assault, or stick in the middle of my team, wait for some poor soul to get opened and then go unleash hell. Then I back out, rinse and repeat. It's pretty hilarious. Other than that I jsut go component hunting, sneak up behind people, and generally be a nuisance.


And finally, my King Crab, which is about as generic as they come I imagine.

KGC-000B
http://mwo.smurfy-ne...7fd2d6924ce0146

Simple UAC5 build. Nothing special, hoping I put it together well enough.

#29 S 0 L E N Y A

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Posted 07 September 2016 - 05:10 PM

View PostStealthrider, on 07 September 2016 - 04:23 PM, said:




On to the Rifleman builds:

RFL-5D
http://mwo.smurfy-ne...684c877ab0b3e82

Took this almost wholesale from a Molten Metal video. Looked too fun to not try, though it's not my favorite of the trio.

RFL-3N
http://mwo.smurfy-ne...398362d9e005160

Gauss and LPLs cooldown at just about the same speed so it feels great to play.



For the 5D the conept is sound, however I would reserve using PPCs on mechs that havr velocity quirks for them.

On the 3N swap out the small pulses for medium lasers, they will sync up well with the large pulses.

Also, I find your builds to be on the slow side, especially for mechs using XL motors.
If you are going to make yourself that much more fragile then you might as well make yourself a lot faster.

#30 Stealthrider

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Posted 07 September 2016 - 06:01 PM

View PostBoogie138, on 07 September 2016 - 05:10 PM, said:

For the 5D the conept is sound, however I would reserve using PPCs on mechs that havr velocity quirks for them.

On the 3N swap out the small pulses for medium lasers, they will sync up well with the large pulses.

Also, I find your builds to be on the slow side, especially for mechs using XL motors.
If you are going to make yourself that much more fragile then you might as well make yourself a lot faster.


I actually tried MLs on the 3N but they ended up being way too hot, would overheat when trying to fit them in with the LPLs and Gauss. Ended up not using them at all, then tried out the SPLs.

They don't feel that slow personally, but I understand going faster would help. TBH, these were the engines I had available, built around them. XLs are damned expensive.

Edited by Stealthrider, 07 September 2016 - 06:02 PM.


#31 S 0 L E N Y A

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Posted 07 September 2016 - 06:57 PM

View PostStealthrider, on 07 September 2016 - 06:01 PM, said:


I actually tried MLs on the 3N but they ended up being way too hot, would overheat when trying to fit them in with the LPLs and Gauss. Ended up not using them at all, then tried out the SPLs.

They don't feel that slow personally, but I understand going faster would help. TBH, these were the engines I had available, built around them. XLs are damned expensive.


Well if you are not really using the backup lasers, then why have em?
Here is a more "meta/comp/try-hard/min-max" version of your build concept.
http://mwo.smurfy-ne...9beeda66b716d70





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