The video of the Hunchback HBK-4G in the mechlab shows:
- The mech has 320 points of armour (double TT's 160), and apparently(?) a maximum of 700 points
- 1 ton of AC20 ammo gives 5 shots (same as TT)
- 1 ton of AC5 ammo gives 20 shots (same as TT)
- The Small Laser has been moved from the head to the centre torso
- The right torso contains an AC20 and has 3 ballistic hardpoints
- Each arm has a Medium Laser and
3 energy hardpoints2 energy hardpoints (updated from: http://www.zam.com/s...tml?story=30094) - The centre torso has a Small Laser and 3 energy hardpoints
- Armour has been doubled (possibly quadrupled!) but shots per tons of ammo has stayed the same. Doubling damage to match the armour would be pointless as it'd just negate the point of doubling armour in the first place.
Best guess is battles were too short with official armour values.
This must change - in a 1v1 battle (for example) a mech with ballistic and missile weapons won't have enough ammo to destroy an enemy mech!
Surely shots per ton of ammo must be increased to match the armour increase?
- Either each weapon or each weaponised location in the official design gets given 3 appropriate hardpoints.
Hardpoints are not allocated 1 per weapon present in the official design.
Best guess is 3 hardpoints per location, of any weapon types present, not 3 per weapon present because this would give too many hardpoints (e.g. 6 ballistic per arm for the Jagermech) and is unnecessary: we aren't going to see an official design with more than 3 weapons of a type in a single location.
Sound correct?
- The fact that the torso has 3 hardpoints but only 2 crit slots strongly suggests there's still work to be done on finalising hardpoints.
What do you think? Will ammo shots per ton be increased?
Will hardpoint allocation stay as shown? (I think it's quite good actually - more flexible than 1 hardpoint per official weapon)
Anyone have any idea why they moved the small laser?
Edited by Graphite, 18 July 2012 - 04:49 PM.