2) Instead of using Energy Draw to control Alphas, we have now moved to having both an Energy Draw restriction AND significant heat capacity nerfs. On top of that, the Energy Draw heat penalties have become more severe over time.
Who is this to satisfy? How low does damage need to go? This is frustrating because it is only appeasing one-segment of this player base and is very clearly not favored by everyone.
This is a shooting game, it is fun to shoot weapons - that's part of the point.
It is not fun to constantly restrict being able to actually shoot weapons, this is why Hot Maps are very rarely chosen over Cold Maps. They restrict fun.
3) Weapon balance is shifting too much with each new PTS, too many variable changes makes it difficult to isolate and test.
There is also zero incentive to get on the test server, aside from the vague hope that your feedback will be listened to.
Looking at where the PTS is right now, I don't feel my personal feedback has had an impact that was worth the time I spent testing builds and evaluating the numbers.
I'm very low on confidence that whatever comes out of this PTS will result in a game that I will continue to play and enjoy.
The amount of alphas have been restricted to 30 damage with no penalty, heat penalties have become very severe, heat caps have been lowered (which compounds the heat penalty impact), weapon cooldowns have been lowered, some weapon's damage outputs have been lowered, cooldown modules have been lowered, etc.
How far down does everything need to be nerfed?
Who is giving this input?
What are their skill levels in this game?
Why is their feedback the prime feedback for the future of this game's mechanics?
Edited by Ultimax, 22 September 2016 - 10:44 AM.