Player bounties!
When ingame, dead or alive, you can click people on the scoreboard. In addition to normal options, you get an option to "add bounty".
You pay however many credits you want, and that gets added as a bounty to that player and removed from your account.
The next time that player is in a QP or Faction match (but not private or such), whenever someone targets them and resolves sensor data, a big BOUNTY sign with the amount is listed around their title.
Killing them nets the reward to the people involved, based on the %damage dealt. Team damage is not factored into this, and if more than 50% of the damage to kill was done by a teammate then the bounty isn't paid out at all.
Example:
UrbanHero, the mechpilot in an urban mech, called you a surat. Understandably, you then place a 1,000,000 cbill bounty on their screeching head.
The next match, they have a bounty on their head. Player A B and C cooperate to take this offender to the cause down. Player A and B are on the enemy team as relation to the bounty, and player C is a friendly who's toe got stubbed.
A does 40% of the damage to kill, B does 30%, and C does 30%.
A gets awarded 55% or ($550,000) of the bounty and B gets awarded 45% (or $450,000) of the bounty, and C is a teamkilling surat.
Edit: Also, bounties are of course, cumulative.
Edited by Tibbnak, 01 October 2016 - 12:45 AM.