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Narc, Low Reward, Most Time Ignored


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#1 23203

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Posted 03 October 2016 - 04:01 PM

I played a couple of hours with my raven and narc.
On team play people shoot at narcs but at random matches lrm player ignore it ALWAYS.
The reward for narc on XP and credits is a joke.
Players who narc someone should get a reward for missle damage.

#2 MortZA

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Posted 03 October 2016 - 04:19 PM

View Post23203, on 03 October 2016 - 04:01 PM, said:

I played a couple of hours with my raven and narc.
On team play people shoot at narcs but at random matches lrm player ignore it ALWAYS.
The reward for narc on XP and credits is a joke.
Players who narc someone should get a reward for missle damage.


Don't narc multiple enemy mechs at the same time.

Make sure that enemy mechs are within range of your team.

Try to time it when they're not being spotted by a uav/in line of site of your team.

#3 Tyler Valentine

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Posted 03 October 2016 - 04:29 PM

Use comms

#4 23203

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Posted 03 October 2016 - 04:31 PM

Thats not the problem. I really think much player have no clue about narc or even tag.
Maybe there should be a tutorial for lrm players. In my Opinion they only look for the range and pick random.
Symbols for tag or narc will just be ignored.
Worst of it i get nearly no rewards for narc in term of xp and credits.

#5 Thunder Child

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Posted 03 October 2016 - 04:32 PM

Also, did you let your team know that you had a Narc? I've been playing a couple of Matches in my Stock WHK-B for the Event, and found that if I Narc'ed one (and only one) enemy mech, it rained till he was dead, or the beacon ran out, whichever happened first. And then I could repeat the process. Rewards were not as great as just flat out shooting things, but the Lurmers were definitely using my Beacons.

#6 The6thMessenger

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Posted 03 October 2016 - 04:58 PM

7 more years buddy...

#7 MortZA

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Posted 03 October 2016 - 05:00 PM

If you make sure only 1 mech is narc'd/tagged/spotted.

If only one mech is able to be locked, he will get all the missiles.

#8 El Bandito

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Posted 03 October 2016 - 05:52 PM

View Post23203, on 03 October 2016 - 04:01 PM, said:

I played a couple of hours with my raven and narc.
On team play people shoot at narcs but at random matches lrm player ignore it ALWAYS.
The reward for narc on XP and credits is a joke.
Players who narc someone should get a reward for missle damage.



Clearly OP never played with me. My Archer loves NARCers on our team.

#9 Idealsuspect

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Posted 03 October 2016 - 05:58 PM

View PostEl Bandito, on 03 October 2016 - 05:52 PM, said:



Clearly OP never played with me. My Archer loves NARCers on our team.


Yea man you have to play more than now and feed all ours narcers. Posted Image

#10 razenWing

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Posted 03 October 2016 - 08:13 PM

Potato tier confirmed.

JK

But most elite players I've seen carry narc... not for LRMs, but for a 30 sec free targeting. Most narc-ed are also not good enough to find ECM cover, or know to separate from team. It's a GREAT asset in map control.

#11 Cabusha

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Posted 03 October 2016 - 09:49 PM

Last weekend me and my mates did four 10-man group drops. 3 lights running ECM and NARC, everyone else bringing LRMs and backup weapons. We coordinated on console and brought the freaking RAIN. In the end we won 3/4 matches, and supped on the sweat sweat tears of KDK-3 pilots who couldn't handle a team that didn't want to face-tank their UACs. And to the guys that did win, my hat's off to them. They played a smart game.

Get on coms with some willing folks and NARC and LRMs can be AMAZING! In public queue it's not that reliable. That said I've got a buddy who runs a ShadowHawk with AC-5s and NARC, just to piss people off. It's amusing when it works.

#12 Navid A1

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Posted 03 October 2016 - 09:52 PM

99% of the LRM users are not particularly bright ones!

You'd be lucky to have one of the few smart ones out there. The ones that can bring hell down on the enemy.

#13 PitchBlackYeti

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Posted 03 October 2016 - 10:46 PM

I have the exact opposite feeling. A smartly timed NARC is a death sentence in most situations at least in tier 3 where I reside. On some maps like polar or alpine, it IS a death sentence regardless of circumstance. TAG on the other hand is a complete waste of energy slot. The bonus is negligible and ECM mechs still take ages to get a lock on. To make TAG viable it would need three things:
1. increase range to 1km
2. remove laser visual (but add a HUD notification about being painted by TAG)
3. make the effect linger for a few seconds

#14 chucklesMuch

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Posted 03 October 2016 - 11:02 PM

View Post23203, on 03 October 2016 - 04:01 PM, said:

I played a couple of hours with my raven and narc.
On team play people shoot at narcs but at random matches lrm player ignore it ALWAYS.
The reward for narc on XP and credits is a joke.
Players who narc someone should get a reward for missle damage.


I love it when there is a narcer on my team... seldom for lrm's (soz for your stats), but cos its mint to have the red team all nicely lit up in the mini map. Allowing blue to play/postion accordingly... (except when blue team gets stage fright/intimated and retreats away from the red squares on the mini map, that often aren't even firing at them. But seemingly just cos their mini map has turned red it must be nascar time)

#15 Chuck Jager

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Posted 03 October 2016 - 11:48 PM

Every time I squeeze narc onto a mech in QP, the other team has the LRM boats. It is devastating as teaching tool in group play trying to build focus fire and team work. I have seen Atlases wade into the fray, narcing players and watch tem disappear to lrms.

DERP is the king of LRM trolling.

#16 Tuann

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Posted 03 October 2016 - 11:50 PM

Well, aside from the fact that not all LRM or Narc wielding players are tactical geniusses, here are some tips :

1. Ask pre drop in chat if anyone is using LRM's. 'Hi, i have narc, anyone with a lot of LRM's in the team ?'
If the answer is yes, then you will know that that LRM boat at least is awake and knows how to read. the
chance is then bigger that they will also pay attention to the minimap and to what actually happens on
screen aka seeing the narced symbol. you might even get some info on how much LRM's they carry,..
an LRM 5 mech probably uses it just to harass, while a 4x15 instead has very, very bad LRM intentions.
Do not underestimate the awake part,.. some people have incredible tunnel vision and ZERO
surrounding awareness. they will not even notice the 'narced' symbol pop up, so wasted time.

2. DO NOT RUN AWAY 1500m from the team!
i've seen people in a light race of as soon as the drop starts, straight behind the enemy team, shoot of 5
narcs, get noticed and then promptly chased down by the other teams lights and killed, all beyond
1200m,.. a shame. (i mean GREAT)
Most LRM boats have a max range of 1000m (barring the exceptional modules) . most smart LRM boats
do not shoot at targets at 1000m either. a small move of the target mech and they are beyond max
range, resulting in no damage.
Stay closer to the team, say max 600-800 m and narc there,... Panic will erupt for sure,..

3. Use VOIP. When shooting LRMS at a target, the intelligent LRM boat will check the paperdoll to see if he
does damage. if he does, it means the target is not in cover, continue firing. If no damage register, the
target is in cover, the LRM pilot will switch to a target that pops up and shoot that one instead. By using
VOIP you can call out : 'Bravo, narced, in the open' -> LRM shitstorm will arise... if you see that your
victim hurries into cover,.. 'Bravo in Cover, switch target pls'

4. Be aware that most LRM pilots will not shoot at a Narced trebuchet at 700m, when they are being
charged by a pissed off Kodiak who sees an LRM kookie within 300m,... The ones whoever who do
keep firing at that trebuchet will soon be spectating from another mechs cockpit... Narc juicy targets if
possible. It is better to narc the Kodiak 3 Dakka monster then the Yen-Lo-Wang

5. Do not narc 8 mechs all within the span of a few seconds,.. too much targets will confuse the Lurm pilot
and basically its just waisting narc ammo. Narc 2 or 3 targets max,.. run off, reposition, hide and shoot
with regular weapons; When the narc runs out, redo the trick. Be aware that ECM nullifies narc, so
narced mechs will huddle towards ECM where possible, this means that narcing ECM mechs is a priority
Slow mechs aswell, they can hardly rush into cover,.. Narcing a locust is good but you can be sure
they will be under a rock in 3 seconds,.. while that enemy LRM stalker moving at 25 KPH with LRM100,..
that one is dead meat guaranteed.

TL;DR
Communicate with the team
Use your narc wisely
Stay alive yourself for max time


on a side note: die narcer die ! :-)

Edited by Tuann, 03 October 2016 - 11:58 PM.


#17 Arkroma

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Posted 04 October 2016 - 12:01 AM

View Post23203, on 03 October 2016 - 04:01 PM, said:

I played a couple of hours with my raven and narc.


Drop your NARC and grab 3ERLL or 2LL or 2ERLL.
Profit!

No, seriously unless you are playing with your buddy on comms, forget about NARC. NARC carrier and LRM boats have to work together very closely to be effective for your investments.

For you and your friends though, packing NARC and LRM can be very fun and you guys will have more weight on map voting as well. Just remember you have to tell your friends which target is out in the open and which is hiding, as they can't really judge from behind cover.

Lastly don't even think about LRMs in higher tiers. Tier 1 games are very rarely about LRMs. It's something about the "training wheel" characteristic of LRMs and there's nothing you can do about it.

#18 627

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Posted 04 October 2016 - 04:30 AM

View PostArkroma, on 04 October 2016 - 12:01 AM, said:


Drop your NARC and grab 3ERLL or 2LL or 2ERLL.
Profit!

No, seriously unless you are playing with your buddy on comms, forget about NARC. NARC carrier and LRM boats have to work together very closely to be effective for your investments.

For you and your friends though, packing NARC and LRM can be very fun and you guys will have more weight on map voting as well. Just remember you have to tell your friends which target is out in the open and which is hiding, as they can't really judge from behind cover.

Lastly don't even think about LRMs in higher tiers. Tier 1 games are very rarely about LRMs. It's something about the "training wheel" characteristic of LRMs and there's nothing you can do about it.

Actually you see very much Lurms in higher tiers. And with a bit of luck you see lurmies who actually know what to do with missiles and if you get a NARCer there, it is basically gg. Not because the lurms will kill everything but because you can control the map and the movement of the enemies.

Still, the problem of the OP still stands, rewards are lousy. While the LRM boat swims in money, the Narcer don't get crap for its efforts.

#19 23203

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Posted 04 October 2016 - 04:57 AM

I speak about tier 5 and 4 players.
I restarted playing mwo a week ago. Last time playing before was end of beta.
At this time there were much bots the ulta ac nerv witch jamming every third shot and the lrm boat everywhere time.
There i decided that the games goes the wrong way and stopped.

For narc. i have to call every narced enemy that my team realize it. The payment is **** so i have to shoot at enemies even if it is better to stay hidden and narc from flancs undetected.

#20 Ghogiel

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Posted 04 October 2016 - 05:25 AM

View PostMortZA, on 03 October 2016 - 04:19 PM, said:


Don't narc multiple enemy mechs at the same time.


I mean if you are going to narc, don't just try to spoon feed potatoes 1 narced target at a time.

Narcing isn't just for the lurmers either, the wall hack ability will allow all direct fire mechs to predict movement and potential peeks, as in if a narc'd mech peeks he is likely going to eat very clean CT hits and maybe die right there since everyone has already line up their shot before he is even exposed, thanks to the narc.

Additionally it affects how players position, control or counter opfr movement> closing map advantages like overwatch/high grounds, stopping forward momentum, isolating parts of nascar is basically the be all and end all of team meta dynamics. Sure shooting gud is welcome but getting caught out or in a bad spot is the best.





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