Here's an idea:
Why don't you, our beloved and often misunderstood developers at PGI simply don't say OK, let's take what we have learned and make a fresh start?
Make MechWarrior: Online 2
Here's how you could do it:
1) Greatly reduce R&D on MWO, and use those resources to build a new game
2) Use the finances derived from MWO to finance MWO2. Supplement these with Kickstarter.
3) Use what you have learned so far.. take the time and effort to "reboot" and not redo the mistakes of the past.
4) Talk to the community and figure out what the players want, and what we would pay for.
5) Then achieve that. Nothing less. No minimum viable product. Make it awesome. Take your time and do it. The fans deserve that.
Here's a few things that I've figured from the features suggestions we would like:
1) A whole bunch of awesome mechs, properly balanced, and true to BT lore.
2) A galaxy at war. Not just dots. An actual galaxy, true to BT lore.
3) Player based economy
4) Realistic Battletech warfare, melee included.
5) Open world / universe with random or proceduraly generated maps
6) LOTS of descriptions, immersion, lore, and fluff. This means we want to climb into our mechs, we want to see the ammo loaded, we want to micro manage every single little thing about our mechs, we want to read up on the history and lore of the planet we're about to crush, and yes, we want to get jiggly with Natasha Kerensky. Or Katrina Stainer. Or Adam.. if you like that sort of thing.
7) Pilot, not mech, oriented skill progression. Meaningfull RPG like character generation. Make it about the pilot, not about the mech.
8) More things to do than just shoot mechs over and over.
9) PVP and PVE. Give us a story we can enjoy in between shooting eachother.
10) Prescision. If you release something, TEST THE SHAIT out of it. Don't embarrass yourselves with mandatory post-patch hotfix.
11) Play the game you make. Often.
12) Give us many "you don't see that every day" moments. Make a universe true to all the glory and all the grime of Battletech. Make us go WOW from seeing the sights, and doing what ever we want. (Think Skyrim and the feeling you had when you saw a mountain and knew you could go there.)
13) Give us secondary distractions - bars with gambling, mini-games, easter eggs, and lots of it. (Think SC2 "The lost viking" game)
14) Top2Bottom design - That means let us feel the scale - by making it about the pilot that can just as easily climb into an elemental, a mech, a tank, or a aerofighter.
15) Attention to detail. Make the game immersive and fluffy. Make us feel that we are in a Battletech universe AT EVERY TURN.
And here's the kicker... the hardest thing to do..
16) Make all of this ready for CLOSED BETA. Not for "after 5 years finally Steam launch"
There.
The challenge is given PGI.
Are you up to it?
P.S.
Sorry for the long post. Here's a text of a potato:
POTATO.
Edited by Vellron2005, 12 October 2016 - 02:53 AM.