dario03, on 27 October 2016 - 06:00 PM, said:
Actually what I want is balance. And I don't see a reason for why 55t mechs should get more jump height per JJ when their jjs weigh the same as 30t mech jjs. Or why a 40t mech gets 13.1m per jj compared to a 35t mech's 7.4m. Or why a medium should be able to take more falls.
So bring the Medium JJs down. The only 'Mechs that really suffer for JJs are the Assaults. I can actually jump quite well in my Marauders and Cataphracts. I'm not inclined to OKAY anything that allows pop-tarting to be easier even by association because, contrary to belief, the JJ nerf is actually the only thing keeping it down (cross-hair shake is irrelevant since you fire on the drop, projectiles have been getting faster since the original nerfs, Clan TCs speed up projectiles and improve crit chance, Clan ERPPCs have bonus damage, Clan Gauss/PPCs are easier to fit on more 'Mechs, and Clans can run ERPPCs colder than most IS 'Mechs).
I don't know what's up with the fall damage.
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Who said anything about max JJs? One of my points for better jjs on lights is so that they can run less jjs while still getting some air. And no, I don't usually run max jjs but I have before and I've ran ~5jjs on 35t mechs a bunch of times.
And you don't see a problem with 'Mechs stuck with max JJs getting no real advantage for that tonnage investment? Come on, now. Jump capabilities on only one or two jets
should be mediocre.
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Well like you said, lights can already get to a lot of spots on the map so buffing jjs shouldn't be a big deal. Especially since like you said most would just run 1 or 2 anyways.
It would be a big deal because you can get even more places and you can get into the current places, faster, neither of which are capabilities necessary to make Lights good and both of which make map geometry all but meaningless to a subset of a single class of 'Mechs.
Quicksilver Kalasa, on 27 October 2016 - 02:39 PM, said:
Some light pilots did, I know before the tournament started some of our lights decided that 3-4 JJs on mechs like the Jenner IIC were really nice to have over firepower because you could avoid parts of the map easier, this being brought on by the Cheetah and how it spoiled some of our light pilots and its ability to get away a bit better than most. This is a non-issue currently because the best light right now is the Cheetah so it doesn't have that problem, but I assure you 1-2 JJs is not what all light pilots run. Being able to run less for the same effectiveness would give you potentially a ton that you could use elsewhere.
And they spent the requisite tonnage to get improved jump capabilities. I actually did the same on my FS9-A before it fell out of favor, for the same reason, and I had no complaints.
This is not the system being broken, for once, this is the system working properly. It's the Medium jets that are out of line, so bring the Medium jets down.
Edited by Yeonne Greene, 27 October 2016 - 06:59 PM.