Organization of the KungsArmé and us...
#1
Posted 19 July 2012 - 03:20 PM
If we as (Rasalhaguans/Rasalhagues/Rasalhagui?) are supposed to be in the KungsArmé I am not sure how this will all play out. Will we be in just a Regiment that doesn't get in glory, are we in some sort of militia and not in the KungsArmé at all?
If we are to be in a regiment it would make sense that it is a medium or heavy regiment, then the other mechs are "supporting" the mediums/heavies.
KungsArme
What say you?
#2
Posted 19 July 2012 - 03:28 PM
Edited by DaNoD1701, 19 July 2012 - 03:29 PM.
#3
Posted 19 July 2012 - 03:32 PM
#4
Posted 19 July 2012 - 03:36 PM
#5
Posted 19 July 2012 - 03:40 PM
#6
Posted 19 July 2012 - 03:41 PM
#7
Posted 20 July 2012 - 04:50 AM
Belorion, on 19 July 2012 - 03:20 PM, said:
If we as (Rasalhaguans/Rasalhagues/Rasalhagui?) are supposed to be in the KungsArmé I am not sure how this will all play out. Will we be in just a Regiment that doesn't get in glory, are we in some sort of militia and not in the KungsArmé at all?
If we are to be in a regiment it would make sense that it is a medium or heavy regiment, then the other mechs are "supporting" the mediums/heavies.
KungsArme
What say you?
To answer your questions as best I can:
Faction players for the FRR will be able to join various Canon regiments within the FRR. Certain regiments, likely some of the Drakons, maybe a resurrected 1st Tyr (it didn't actually come back till the '60s) would require that the faction players have a high level of Loyalty Points in order to join them. Perks for joining regiments involve mech skins (camo and such) and the like.
Faction units are game controlled. They can't be run by the players themselves, as "Rank" within the faction is determined by Loyalty Points, and "Rank" does not give you power over other players. There is no way, in game, to control the regiment. Anyone who has the appropriate level of Loyalty to the FRR would be allowed to join it. There would be no way, in game, to manage the members, their ranks, their positions, responsibilities, etc.
This is what made us decide to form a Mercenary Unit instead of trying to jury-rig something within the Faction system. Being a Merc Unit allows us organizational control.
That said, it also puts us outside the "authority" of the KungsArmén.
DaNoD1701, on 19 July 2012 - 03:36 PM, said:
132 at the moment, with 4-5 applicants being questioned. A bit shy of that mark.
Edited by Dihm, 20 July 2012 - 04:50 AM.
#8
Posted 20 July 2012 - 05:21 AM
#9
Posted 20 July 2012 - 05:25 AM
#10
Posted 20 July 2012 - 06:56 PM
Until I start recruiting of course, then its on
#11
Posted 22 July 2012 - 06:51 AM
- Each Mechwarrior will accrue or lose loyalty points to a faction based upon their actions within the faction.
- Loyalty points will in part decide what is available to you inside the faction, and by extension will affect how much you earn, how much you pay for repair, how much you pay for consumables, and what missions you are sent on.
- As you advance in the ranks of a Faction Unit you will be given access to equipment exclusive to that unit.
- As you advance in the ranks of a Faction Unit you will have greater authority in the unit to choose from a greater variety of missions.
- At the highest ranks in a Faction unit you can affect the overall strategy of the unit by choosing targets (planets) to attack.
We as players know the Clans are coming and will roll right through the FRR, the Inner Sphere and we as Mechwarriors do not know this. Historically many canon Mercenary and FRR units are completely annhilited when their homeworlds fall. In the FRR the following units will be completely destroyed: 1st Draköns, 2nd Draköns 1st Freemen, 3rd Freemen, 1st Husars, 1st Kavelleri, 3rd Kavelleri and the FRR contracted Mercenary units Black Omen, Glory Warriors, Skinner's Scimitar, The Outlaws, and 1st Kell Hounds (2nd Batallion). If you match this list against the Regimental status of the 20 Year update you will see that the FRR loses every regiment in the Rasalhague Province and half their regiments in the Radstadt Province.
This raises some interesting questions:
- What happens if your Mechwarrior is a member of one of the above mentioned faction units.
- How will we as Mech-warriors interact with this invasion when it starts. Personally I envision Periphery Pirate patrol missions encountering 'mechs that don't exist.
- Will we be fighting to protect non-canon worlds from falling and perhaps form a safe-haven inside Clan territory? Or will we always be kept at the periphery of such battles and only hear about the Clans through news-feeds of their actions.
#12
Posted 22 July 2012 - 07:17 AM
*takes a look at his sig*
Hmm..oh well. Death and Glory!
But I guess the Devs will have something up their sleeves for those who join the Companies that get destroyed. Whatever that may be.
#13
Posted 01 August 2012 - 02:05 PM
#15
Posted 02 August 2012 - 05:59 AM
#16
Posted 02 August 2012 - 08:30 AM
Dihm, on 02 August 2012 - 05:59 AM, said:
I really want to say that I made the "player driven IS territory map" inference based on early Dev posts/blogs/etc. Same sort of idea, certain events get triggered, certain planets reserved for said triggers, and so on, but that the rest was up to the playerbase. Which would be oh-so-sweet.
I might just be having MPBT:3025 flashbacks though.
Edited by Bagheera, 02 August 2012 - 08:31 AM.
#17
Posted 02 August 2012 - 09:17 AM
Edited by Dihm, 02 August 2012 - 09:18 AM.
#18
Posted 10 August 2012 - 10:49 PM
Belorion, on 19 July 2012 - 03:20 PM, said:
If we as (Rasalhaguans/Rasalhagues/Rasalhagui?) are supposed to be in the KungsArmé I am not sure how this will all play out. Will we be in just a Regiment that doesn't get in glory, are we in some sort of militia and not in the KungsArmé at all?
If we are to be in a regiment it would make sense that it is a medium or heavy regiment, then the other mechs are "supporting" the mediums/heavies.
KungsArme
What say you?
I like our dracula inspired dress uniform
#19
Posted 11 August 2012 - 02:06 AM
#20
Posted 11 August 2012 - 06:39 PM
Grimwill, on 11 August 2012 - 02:06 AM, said:
Currently there isn't one. We do not know a lot about how the House Factions will be implemented yet - only that they will not be player run like the Mercenary units. But my guess, and this is pure speculation, is that you will start off as a green recruit in your House Unit of choice and have limited to no choice as to the missions you are sent on. As you raise in rank you will be given greater authority inside your unit and the ability to choose from a greater list of missions. At the top ranks you may even be able to create, that is choose a target, a mission for the unit you are a part of.
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