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Projectile weapons are a bit too slow


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#1 Valiantheart

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Posted 26 July 2012 - 06:19 PM

Delete me

Edited by Valiantheart, 26 July 2012 - 07:05 PM.


#2 Strum Wealh

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Posted 26 July 2012 - 07:24 PM

Ideal (IMO) Laser Muzzle Velocity: 3x10^8 m/s (c/"speed-of-light")
Ideal (IMO) PPC/ER-PPC Muzzle Velocity: 50,000 m/s (0.000167c; the approximate speed of lightning)
Ideal (IMO) Flamer Muzzle Velocity: ~100 m/s (the only figure I could readily find with regard to flamethrower muzzle velocity)

Ideal (IMO) AC-2 Muzzle Velocity: 1700 m/s (Mach 5.0; common/average for guns in the 20mm-40mm range)
Ideal (IMO) AC-5/UAC-5 Muzzle Velocity: 1500 m/s (Mach 4.4; common/average for guns in the 50mm-90mm range)
Ideal (IMO) AC-10/LB-10-X Muzzle Velocity: 1200 m/s (Mach 3.6; common/average for guns in the 100mm-140mm range)
Ideal (IMO) AC-20 Muzzle Velocity: 900 m/s (Mach 2.7; common/average for guns in the 150mm-203mm range)
Ideal (IMO) Machine Gun Muzzle Velocity: 890 m/s (Mach 2.6; muzzle velocity for the M2 Browning)
Ideal (IMO) Gauss Rifle Muzzle Velocity: 3400 m/s (Mach 10.0; upper bound for "hypersonic Mach regime")

Ideal (IMO) LRM Launch/Flight Velocity: 580 m/s (Mach 1.7; flight speed of similarly-sized Redeye missile)
Ideal (IMO) SRM/Streak-SRM Launch/Flight Velocity: 750 m/s (Mach 2.2; flight speed of similarly-sized Stinger missile)

For comparison, one of the fastest 'Mechs conceived - the Clan-built Fire Moth/"Dasher" with MASC engaged - runs at a maximum speed of 216 kph (equivalent to 60 m/s), and Formula One cars top out at 320 kph (~89 m/s).
Also, bear in mind that the vast majority of BattleMech weapon systems canonically have maximum effective ranges (the upper bound of the tabletop game's "long" range bracket) of less than 800 meters.

Your thoughts?

#3 deadeye mcduck

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Posted 27 July 2012 - 11:55 PM

Whats will all the sudden NDA breaches? Boy are devs going to be busy come monday morning :D

#4 Lightdragon

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Posted 28 July 2012 - 09:01 AM

god theres a huge influx of idiots that dont understand how to use a beta forum

#5 Xalev

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Posted 28 July 2012 - 07:41 PM

the people who violate the NDA should be replaced with other people who know how to read a NDA and adhear to it. i think that players [ which may or may not include me ] would enjoy that





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