The cockpit
#21
Posted 01 November 2011 - 07:50 PM
DL
#22
Posted 01 November 2011 - 08:42 PM
#23
Posted 01 November 2011 - 08:49 PM
Actually, scratch that, I think it was these. The name rings a bell. Here is a link to http://giantbattling...eing-there.html
Edited by Ooya, 01 November 2011 - 08:54 PM.
#24
Posted 01 November 2011 - 09:09 PM
#25
Posted 02 November 2011 - 05:56 AM
Ooya, on 01 November 2011 - 08:49 PM, said:
Actually, scratch that, I think it was these. The name rings a bell. Here is a link to http://giantbattling...eing-there.html
That is us, Virtual World Entertainment.
We're not dead yet.
#27
Posted 02 November 2011 - 06:40 AM
topgun505, on 01 November 2011 - 02:27 PM, said:
Well, the point would be that the view doesn't have to be limited. You could look around inside your cockpit to see (and hopefully touch/operate) various controls / indicators. If you look at late version flight sims like DCS: Black Shark, DCS: A-10C, and the new BMS mod to Falcon 4, you have much more available to you than just the view out the window and the HUD. Look down to see the main control panel. Down to the right to see another, and the same with down to the left. Switches, MFDs, etc. out the wazoo... and clickable. And clickable means not only with the mouse, but also by touching your touchscreen if you have one.
As for the torso twist... if they make the control options as flexible as the modern flight sims do, you would be able to configure what you described. It's hard to say at this point, with so little to go on, but I doubt that I'd like to have the torso moving around based upon the TrackIR. However, if they did have a targeting reticle that was unlocked from the center of the screen (see a different thread about that), it might be interesting to have that target reticle follow the TrackIR... basically like the chin gun on an Apache.
Quote
MW4 took such obstructions into account. I would certainly think MW:O would as well.
#28
Posted 02 November 2011 - 09:18 AM
propwash, on 02 November 2011 - 05:56 AM, said:
That is us, Virtual World Entertainment.
We're not dead yet.
You had a store in Colonie Center next to the Friendly's in Colonie, NY back then, correct? I have been wondering about it for a few years now as a few others in my area remember it and it keeps cropping up in our conversations.
#29
Posted 02 November 2011 - 09:24 AM
MEGADEATH, on 01 November 2011 - 08:42 AM, said:
Ohhhhhh yes I do. I want DCS A-10C with 'Mechs.
#30
Posted 02 November 2011 - 09:49 AM
CyBerkut, on 01 November 2011 - 08:02 AM, said:
On the off chance that the developers manage to read this... a few requests / suggestions for consideration:
1. Multiple screen support [ie. Adjustable Field of View settings for multi-screen users. Possibly the ability to put cockpit controls/indicators on a separate screen from the HUD/Out-the-Window view screen.]
2. TrackIR (headtracking) support
3. Clickable cockpit controls (which would enable touchscreen use)
The 3rd one might not be feasible with customizable cockpits... I guess it depends upon what they have in mind.
As for the TrackIR... I'm thinking of it more for looking around in the cockpit (or even looking out the left or right side windows if they are present), rather than moving the torso around. Torso twist should probably be handled via whatever joystick/throttle/pedals setup the pilot has/wants.
Of course, if click-able cockpit controls are not built-in, people can still build something for an extra touchscreen with TouchBuddy, Helios, or something similar (as long as keybinds are available).
------------
If this stuff isn't in the plan for the initial release, I would NOT suggest making a significant delay to the initial release to add it in [Feature creep is deadly to software development]. But if they get in, even if it is in a later patch/update... it would rock. With the prominent inclusion of Information Warfare in this game, the items listed are a natural partner.
To get a good example of how that stuff can be done well, take a look at Eagle Dynamics' DCS: Black Shark and DCS: A-10C. I believe the new BMS mod for Falcon 4 also does it well.
Would love TrackIR support.
Most of all, the ability to re-position, re-size, and reorient displays to other monitors would be incredible. I've been doodling home made "pod" designs since yesterday. x_x
#31
Posted 02 November 2011 - 10:13 AM
MEGADEATH, on 01 November 2011 - 08:42 AM, said:
I disagree, yes the buttons dont have to be clickable, but I want it detailed as shown it the initial trailer. That way you get the atmosphere of a real mech driving, yet it wont ruin the gameplay.
#32
Posted 02 November 2011 - 10:28 AM
I do not know - as anybody else - what sort of interaction we'll get,
but being there does require a bit more then just up and down bobbing wire frames!
Edited by Odin, 02 November 2011 - 10:30 AM.
#33
Posted 02 November 2011 - 10:57 AM
#35
Posted 02 November 2011 - 03:11 PM
#36
Posted 02 November 2011 - 04:17 PM
Selectable Rear view (separate console screen or Pop-up)
If possible, seeing as we have seen possible aerial drones, the Satellite up-link view (that was the coolest) but use a Fully rendered view this time and not Wire Frame graphics.
OR
Just make it very functional and super cool visually. Either works really. LOL!
#37
Posted 02 November 2011 - 06:01 PM
That would be a big enhancement to the pilot's situational awareness. The technology for a 360 degree image from a single camera already exists today... why wouldn't it be in a mech cockpit of the future?
Of course, how a developer thinks it would affect game play... who knows?
#38
Posted 08 June 2012 - 05:14 PM
Edited by Rodney28021, 08 June 2012 - 05:16 PM.
#39
Posted 08 June 2012 - 05:51 PM
PropWash, on 02 November 2011 - 05:56 AM, said:
That is us, Virtual World Entertainment.
We're not dead yet.
Hmmm, Interesting big boy toy! Customized for MWO home use, would be killer. I could see one setting in my game room.
http://simplayground...nces/4542612126
#40
Posted 19 June 2012 - 02:19 PM
Rodney28021, on 08 June 2012 - 05:14 PM, said:
One camera with the correct sort of lens can capture a 360 degree view. The image needs to be de-warped by software.
Examples:
http://www.buy.com/p...llerid=10001650
http://www.buy.com/p.../230278207.html
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